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Eternal Guard – Wood Elf Tank

August 16, 2010 3 comments

“Escort? Why would a spellsinger need an escort I thought. It wasn’t until the ambush at the glade that I realized the value of the Eternal Guards. Hordes of greenskins crashed down on us, fended off by shield and spear-stave. Outnumbered ten to one, those noble warriors exemplified true valor.” -Cyleal, Sole Survivor of the Battle of The Emerald Glade

Eternal Guard

Archtype – Tank

Armor – Heavy

Weapon – Spear-Stave or Sword and Shield

Mechanic – Nature’s Wards

  • Nature’s Wrath is a pool numbering from 0-100. Nature’s Wrath builds at 1/second in combat, 1/each attack, and 2/each time you are attacked. At 100 Nature’s Wrath you may enable a Ward of Nature expending all of your Wrath.
  1. Ward of Kurunos – +70 Weapon Skill at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Weapon Skill. 4m Duration, 5m cooldown.
  2. Ward of Oakenheart – +70 Initiative at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Initiative. 4m Duration, 5m cooldown.
  3. Ward of the Wild Wood – +70 Toughness at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Toughness. 4m Duration, 5m cooldown.

Mastery Trees

  • Kurunos – A focus on offensive attacks
  • Oakenheart – A focus on defensive attacks
  • Wild Wood – A focus on debuffing and wearing down your enemies.

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Categories: Wood Elves Tags: ,