Home > Wood Elves > Waywatcher – Wood Elf RDPS

Waywatcher – Wood Elf RDPS

“Dwarves, always the cursed dwarves… they came hacking and slashing our forests. No better than greenskins I say! They paid dearly for their transgression. When they waywatchers came upon them and began to rain arrows from afar and disappear into the trees, the rash anger of the dwarves lead them deeper into the forest as they pursued the waywatchers. Those poor dwarves stood no chance, they could not even get close enough to a waywatcher to throw a rock at him, let alone swing an axe. It was their own stubbornness that lead them to their death.” Volynnia, Waywatcher of the Pine Crags

Waywatcher

Archtype – Range DPS

Armor – Light

Weapon – Bow and Sword

Mechanic – Naestrahan’s Retribution

  • Naestrahan’s Retribution is a dual pool of up to 10 ‘Retribution’ points on each half. Abilities from the path of the Mist Walker build retribution toward the pool of Arahan’s Fury. Abilities from the path of the Wood Hunter build retribution toward the path of Naestra’s Resolve. Abilities from the path of the Shadow Slider do not build points toward either pool but can consume them. Each tree has one core ‘Retribution’ finisher and one ‘Retribution’ finisher that can be specialized into; finishers consume the points.

Mastery Trees

  • Mist Walker – A focus on single target damage
  • Wood Hunter – A focus on damage over time abilites
  • Shadow Slider – A focus on weakening your opponent and melee attacks

R1. Bladed Strike <Core Ability> You draw your sword and cut at your enemy, dealing ‘x’ damage.  30AP, Instant Cast, No CD, 5ft Range

R1. Oaken Arrow <Mist Walker> You send a strong arrow at your enemy dealing ‘x’ damage. This ability builds two Arahan’s Fury points. 40AP, 2s Cast, No CD, 100ft Range

R2. Venom-tipped Arrow <Wood Hunter> You dip your arrows into the venom of a woodland reptile. You deal ‘x’ damage to your enemy each second for 15 seconds. This ability will build one Naestra’s Resolve point every 5 seconds. 30AP, Instant Cast, No CD, 100ft Range

R3. Skin-Breaker <Shadow Slider> You draw your bow and cut your enemies skin deeply dealing ‘x’ damage and reducing their toughness by ‘x’ for 10 seconds. 35AP, 1s Cast, No CD, 100ft Range

R4. Sapping Slash <Shadow Slider> You cut at your enemy dealing ‘x’ damage and reducing their strength by ‘x’ for 15 seconds. 25AP, Instant Cast, 5s CD, 5ft Range

R5. Hemorrhagic Wound <Wood Hunter> You dip your arrow into a resin that prevents your enemy’s wound from closing, you deal ‘x’ damage every second for 5 seconds. This ability will build one Naestra’s Resolve point. 30AP, 1s Cast, 5s CD, 100ft Range

R6. Fleeting Flights <Mist Walker> You fire off short arrows dealing small bursts of ‘x’ damage. This ability will continue to build while moving. This ability will build one Arahan’s Fury point. 25AP, 1s Cast, No CD, 80ft Range

R7. Blurring Arrow <Detaunt> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD, 100ft Range

R8. Bodkin Arrow <Shadow Slider> You fire one of your strongest arrows, tipped with a steel arrowhead meant to cut through armor. You deal ‘x’ damage and debuff your target’s armor by ‘x’ for 10 seconds. Requires 5 Naestra’s Resolve points and 5 Arahan’s Fury points. Each additional combination of one Naestra’s Resolve point and one Arahan Fury point debuff additional armor. 40AP, 1.5s Cast, No CD, 100ft Range

R8. Point Blank <Archtype Morale 1> A mid-range attack that deals 600 damage and knocks targeted player away. Monsters will be knocked down.

R9. Tendon Shot <Wood Hunter> An ailment which deals ‘x’ damage and snares your target, reducing their run speed by 40% for 10 seconds. This ability will build one Naestra’s Resolve point every 5 seconds. 25AP, 1s Cast, 15s CD, 80ft Range

R10. Guiding Winds <Core Ability> For the next 10 seconds your shots will be .5 seconds faster. 35AP, Instant Cast, 60s CD

R11. Blessings of the Asur <Racial Tactic> Your chance to defend against attacks is increased by 5%

R12. Unshakable Focus <Archtype Morale 2> A cold unyielding focus causes all of your attacks to deal 100% more damage for 7 seconds.

R12. Naestra’s Vines <Core Ability> All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. 25AP, Instant Cast, 30s CD

R13. Expert Skirmisher <Archtype Tactic> Your abilities will cast 50% faster if you are under 20 feet from your target.

R14. Blackened Stream <Mist Walker> You fire a steady stream of arrows at your enemy dealing ‘x’ damage every half second for three seconds. This ability will build one Arahan’s Fury point every second. 20AP/s, 3s Cast, 5s CD, 100ft Range

R15. Tainted Blood <Tactic> Increases the duration of Venom-tipped Arrow to 21 seconds and Hemorrhagic Wound to 9s

R16. Arahan’s Retribution <Mist Walker> Your bow is filled with the power of the vengeful elf. You fire an arrow that ignores 25% armor and deals ‘x’ damage. Requires 5 Arahan’s Fury points. Each additional Arahan’s Fury point increases the armor ignore by 5%. 40AP, 3s Cast, No CD, 100ft Range

R16. Concealment <Archtype Morale 1> With luck and experience you are able to Dodge all range attacks and Disrupt all magic attacks against you for 7 seconds.

R17. Resilient Nature <Racial Tactic> Increases elemental resistance by 252

R18. Oaken Wave <Wood Hunter> You launch a powerful volley of arrows in front of you dealing ‘x’ damage to all enemies in an arc in front of you, up to 60 feet away. Requires 5 Naestra’s Resolve points. Each additional Naestra’s Resolve point increase the range by 5 feet. 40AP, Instant Cast, No CD, No Range

R19. Masterful Aim <Archtype Tactic> Increases your Ballistic Skill by 160

R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

R20. Aged Armor <Core Ability> You don the armor of warriors from ages past. You gain ‘x’ toughness for thirty minutes. 35AP, Instant Cast, 60m CD

R21. Steady Arm <Tactic> Decreases the chance that your range attacks will be defended against by 10%

R23. Touch of Athel Loren <Racial Tactic> You have a 10% chance on death to be resurrect with 25% of your health.

R24. Explosive Shots <Archtype Morale 3> All of your range attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target. This effect will not trigger more than once every second.

R25. Clever Recovery <Archtype Tactic> If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every three seconds.

R25. Concussive Shot <Shadow Slider> You aim at your enemy’s head and deal ‘x’ damage and debuff their intelligence by ‘x’ for 10 seconds. 30Ap, 2s Cast, 10s CD, 100ft Range

R27. Ancestral Armor <Tactic> Increases the duration of Aged armor to 45 minutes

R28. Protection of Kurunos <Waywatcher Morale 1> You gain a 2000 absorb bubble for 15 seconds.

R29. Piercing Defenses <Archtype Tactic> If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds.

R30. Blurring Swing <Shadow Slider> You swing your sword quickly past your enemy disorienting them. You deal ‘x’ damage and your chance to parry is increased by 10% for 10 seconds. 30AP, Instant Cast, 10s CD, 5ft Range

R31. Serrated Blade <Tactic> Skin Breaker will now stack up to three times

R32. Strength of Orion <Waywatcher Morale 2> For the next 10 seconds your ranged attacks will have an additional 50% range

R33. Fleet of Foot <Tactic> Snares will be half as effective on you.

R35. Conservative Energy <Tactic> All finishers will only consume the minimum required points and not additional points even if they are available.

R35. Woodland Volley <Wood Hunter> You fire a stream of arrows into the air constantly dealing ‘x’ damage to all targets every half second within a 30ft circle. This ability will build one Naestra’s Resolve point every second. 25AP/s, 3s Cast, 8s CD, 100ft Range

R36. Naestra’s Boon <Waywatcher Morale 3> Everyone in your group regains 100 Action Points over 5 seconds

R37. Power of the Twins <Tactic> Your chance to critically hit with range and melee attacks in increased by 1% for every point of Naestra’s Resolve and Arahan’s Fury you have, for a maximum of 10% range and melee crit.

R39. Favor of Naestra and Arahan <Tactic> All finishers require one less Retribution point.

R40. Boon of Nymraif <Core Ability> For every Waywatcher in your group your range power is increased by +20 for 10 seconds. 50AP, Instant Cast, 60s CD

R40. Hail of Doom <Archtype Morale 4> You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.

R40. Penetrating Arrow <Mist Walker> You fire a thick arrow at the back of your enemy dealing ‘x’ damage. Target must be facing away from you. This ability will build two Arahan’s Fury points. 25AP, Instant Cast, 5s CD, 80ft Range

Mastery Trees

Mist Walker

R3. Surplus Wood <Tactic> Decreases the cost of Oaken Arrow and Fleet Flights by 10AP

R5. Barbed Arrow – You fire a arrow tipped with a barbed point dealing ‘x’ damage and increasing the build time of your enemies abilities by 1 second for 10 seconds. This ability will build one Arahan’s Fury point. 35AP, 1s Cast, 10s CD, 100ft Range

R7. Positioning <Tactic> Penetrating Arrow will ignore all armor

R9. Dislocating Shot – You fire an arrow at your targets shoulders dealing ‘x’ damage and disarming them for 4 seconds. This ability will build one Arahan’s Fury point. 30AP, 1s Cast, 10s CD, 80ft Range

R11. Vengeance Rewarded <Tactic> You will be healed for the damage you deal with Arahan’s Retribution

R13. Merciless Strike – You deal ‘x’ damage to your target if they are under 20% health, or ‘x’ damage otherwise. Requires 5 Arahan’s Fury points. Each additional Arahan’s Fury point will increase the damage by ‘x’. 40AP, Instant Cast, No CD, 100ft Range

R15. Head Shot <Morale 4> Deals 3,000 damage to single target.

Wood Hunter

R3. Widespread Damage <Tactic> Increase the area of effect of Oaken Wave and Woodland Volley by 15ft

R5. Draining Shaft – You launch an arrow at your enemy dealing ‘x’ damage and draining them of 5 Action points every second for 10 seconds. This ability will build one Naestra’s Resolve point. 35AP, 2s Cast, 20s CD, 100ft Range

R7. Absorbing Powers <Tactic> The Action Points drained by Draining Shaft are transferred to you.

R9. Diseased Arrowhead – You fire an arrow tipped with the decay of the woodland floor dealing ‘x’ damage to your target every second for 10 seconds. At the end of this duration the disease will culminate and deal ‘x’ damage. This ability will build two Naestra’s Resolve points. 40AP, 2s Cast, 7s CD, 100ft Range

R11. Lethal Dose <Tactic> Doubles the burst at the end of Diseased Arrowhead

R13. Firefly Trails – You send a magical arrow infused with the power of Athel Loren itself. You deal ‘x’ damage to your enemy and all enemies within 20 feet of them for 10 seconds. This ability requires five Naetra’s Resolve points. Each additional Naestra’s Resolve point adds two more seconds. 40AP, 3s Cast, 5s CD, 100ft Range

R15. Heaven’s Flurry <Morale 4> You deal 2400 damage to all enemies in 30ft circle

Shadow Slider

R3. Blade Master <Tactic> Your melee attacks do 100% more damage

R5. Hilt Slam – You slam the hilt of your sword into your enemy’s face knocking them down for 4 seconds. 35AP, Instant Cast, 10s CD, 5ft Range

R7. Sensory Disruption <Tactic> Concussive Shot will also Silence your target for 4 seconds.

R9. Organ Bleeder – You drive an arrow into the organs of your enemy dealing ‘x’ damage and causing all healing effects used on them to be 50% effective. 30AP, 1s Cast, NoCD, 100ft Range

R11. Armor Crusher <Tactic> Bodkin Arrow will also decrease your targets chance to block and parry by 5%, and an additional 2% for every combination of Naestra’s Resolve and Arahan’s Furypoints.

R13. Forlorn Wound – You fire an arrow dealing ‘x’ damage and leaving such a horrific wound on your enemy that they gain no morale for 10 seconds. This ability requires five Arahan’s Fury points and five Naestra’s Resolve points. Each additional combination of an Arahan’s Fury point and a Naestra’s Resolve point will add three seconds to the duration of this effect. 40AP, 3s Cast, 10s CD 100ft Range

R15. Lifetaker <Morale 4>  Decreases your targets wounds by 100 for 15 seconds

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