Doombull – Beastmen Tank
“I wandered through the forest for days on my Grail quest. In my dreams the Lady directed me down that path, I will admit I traveled down it with great agitation as there were no great trials to be seen. That was until I came upon a ancient beastmen Herdstone deep in the heart of the woods, guarded by a massive Doombull. The territorial creature took no heed to chivalry; it simply bellowed a bestial cry and charged at me. I consider myself blessed by the Lady for surviving that fight, as the many human bones and tarnished sets of armor littering the glade indicated that many others had not.” Bryon of Quenelles, Questing Knight
Archtype – Tank
Armor – Heavy
Weapon – Axe & Shield; Greataxe
Mechanic – Furious Roars
- You issue a loud roar either rallying your allies or demoralizing your opponents. The longer you are in combat, the more your rage grows until you reach your breaking point and release a Furious Roar. Each Bestial Roar lasts one minute, during this time while in combat your Blood Meter will rise – should it reach its maximum level, your Bestial Roar will turn into an instant Furious Roar and the buff timer will go away. Reapplying a new roar will reset your Blood Meter.
- Bloodlust – A path focused on offensive attacks and increasing your allies’ fighting power.
- Fortitude – A path focused on defensive attacks and increasing your allies’ defensive power.
- Rage – A path focused on debuffing attacks and decreasing your enemies’ will to fight.
R1. This Rock’ll Do <Core Ability> A ranged attack that deals 21 damage to your enemy, and can severely wound them for 101 damage if hit from behind. 20AP, 1s Cast, No CD
R1. Feeding on Rage <Fortitude> Your rage powers your attacks and in turn causes your enemies to hate you more. You deal ‘x’ damage and causes monsters to hate you more than normal. 30AP, Instant Cast, No CD
R2. Bone Shatterer <Bloodlust> You unleash a powerful blow that ignores 25% of your target’s armor and deals ‘x’ damage. 40AP, Instant Cast, No CD
R3. Thickened Hides <Fortitude> You unleash a Bestial Roar commanding all allies within 50 feet to toughen up for the incoming fight, increasing their toughness by ‘x’. If you reach your Furious Roar, you get a damage absorb shield for 10 seconds. 50AP, Instant Cast, 30s Duration, 60s CD
R4. Metal Crusher <Rage> You smash your axe down on your enemy dealing ‘x’ damage and reducing their armor by ‘x’ for 10 seconds. 40AP, Instant Cast, 5s CD
R5. Stay ‘ere Weakling! <Bloodlust> You swipe at your targets feet reducing their run speed by 40% for 15 seconds. 35AP, Instant cast, 10s CD
R6. Whose da Clumsy Brute Now? <Rage> You deflect your enemy’s attack dealing ‘x’ damage and reducing their Weapon Skill by ‘x’ for 10 seconds. 40AP, Instant Cast, 5s CD
R7. Come ‘ere Coward <Taunt> You enrage your enemies, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 20AP, Instant Cast, 15s CD
R8. Demolishing Strike <Archtype Morale 1> A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds.
R8. Put My Blood On Yer Blades <Bloodlust> You unleash a Bestial Roar commanding all your allies within 50 feet to coat their blades with your dark blood increasing their damage by ‘x’ corporeal damage. If you reach your Furious Roar, you unleash a massive burst of anger dealing ‘x’ corporeal damage to all enemies within 20 feet. 50AP, Instant Cast, 30s Duration, 60s CD
R9. Stay Down Maggot <Fortitude> You knock your enemy down to the ground dealing ‘x’ damage and knocking them down for 4 seconds. 40AP, Instant Cast, 20s CD
R10. Guard <Core Ability> You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all the hate they cause will be redirected to you. No Cost, Instant Cast, No CD
R10. Hold The Line <Core Ability> Requires Shield. You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration or run out of action points. 20AP/sec, 12s Cast, No CD
R11. Arrows Don’t ‘urt Us! <Racial Tactic> Your chance to Dodge enemy ranged attacks is increased by 10%
R12. Juggernaut <Core Ability> You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. 45AP, Instant Cast, 60s CD
R12. Shield Wall <Archtype Morale 2> For the next 10 seconds, your chance to block is almost guaranteed.
R12. Need Moar Manflesh! <Rage> You unleash a Bestial Roar terrifying all enemies within 50 feet. They gain morale at a 50% lower rate. If you reach your Furious Roar, you unleash a massive burst which will drain all enemies within 30 feet of 100 morale. 50AP, Instant Cast, 30s Duration, 60s CD
R13. Focused Offense <Archtype Tactic> You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
R14. Moar Blood! <Bloodlust> You spray the battlefield with your enemy’s blood dealing ‘x’ damage and increasing your strength by ‘x’ for 10 seconds. 35AP, Instant Cast, 5s CD
R15. Greasy Fingers <Tactic> The cooldown for Whose Da Clumsy Brute Now? is decreased to 0 seconds and it now stacks twice.
R16. Champion’s Challenge <Archtype Morale 1> Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
R16. Stop Touching ‘im! <Fortitude> You slam your axe into your enemy dealing ‘x’ damage and knocking them back a long range. 45AP, Instant Cast, 20s CD
R17. Matted Fur <Racial Tactic> Your elemental resistance is increased by 252
R18. Think Like Me! <Rage> You whack your enemy’s head dealing ‘x’ damage and causing all their abilities to gain a 1s cooldown increase for 10 seconds. 40AP, Instant Cast, 15s CD
R19. Rugged <Archtype Tactic> Increases Toughness by 160
R20. Raze <Archtype Morale 2> Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.
R20. Fight Me! <Challenge> You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 30AP, Instant Cast, 30s CD
R21. Your Blood Is My Blood! <Tactic> Your guards damage also increases your Blood Meter at 50% value.
R22. Stop Yer Magics! <Core Ability> You remove one enchantment from your enemy and deal ‘x’ damage. 25AP, Instant Cast, 5s CD
R23. Thick Skulls <Racial Tactic> Challenges and Taunts only stack once on you
R24. Distracting Bellow <Archtype Morale 3> A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
R25. Menace <Archtype Tactic> Enemy monsters will hate you 100% more than normal on all attacks.
R25. Quit Yer Running <Fortitude> You cut your enemy’s legs causing them to take ‘x’ damage every second they are moving. 35AP, Instant Cast, 10s CD
R27. Not Stoppin Me! <Tactic> Juggernaut will also prevent roots and snares for the next 10 seconds
R28. Drink Up! <Doombull Morale 1> You instant regain 150 Action Points
R29. Unstoppable Juggernaut <Archtype Tactic> Juggernaut’s cool-down is reduced to 20 seconds.
R30. Not Gonna Get Far <Core Ability> You slam your axe into the ground, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit. 30AP, Instant Cast, 60s CD
R31. I Need Moar Time! <Tactic> Increases the duration of Bestial Roars to 45 seconds and decreases their cooldown to 45 seconds.
R32. Around Me! <Doombull Morale 2> Decreases groups chance to be critically hit by 10% for the next 10 seconds.
R33. Pickin Up Da Scraps <Tactic> Metal Crusher will decrease your enemy’s chance to block and parry by 10% as well
R35. Told Ya So <Tactic> If your target breaks the root from Not Gonna Get Far, they will be snared by 60 for 5 seconds.
R35. Heal This! <Rage> You cut your enemy deeply causing all healing effects they use to be 50% as effective for 5 seconds. 30AP, Instant Cast, 5s CD
R36. Quiet You! <Doombull Morale 3> You silence your target for 5 seconds and deal 800 damage.
R37. Crushing Will <Tactic> Heal This! will also debuff your target’s Will Power by 80.
R39. Dying Roar <Tactic>You will release your Furious Roar upon dying, regardless of where your Blood Meter is
R40. Immaculate Defense <Archtype Morale 4>An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
R40. Arc of Blood <Bloodlust> You swing your axe widely dealing ‘x’ damage to all enemies within 30 feet. Requires Great Weapon. 40AP, Instant Cast, 5s CD
R3. Insatiable Thirst <Tactic> Moar Blood! has its cooldown reduced to 5 seconds and can stack twice.
R5. Sharpen yer Blades – You unleash a Beast Roar increasing the Weapon Skill of all allies within 50 feet by ‘x’. If you reach your Furious Roar, your chance to parry is increased by 20% for 10 seconds. 50AP, Instant Cast, 30s Duration, 60s CD
R7. Splintered Bones <Tactic> Bone Shatterer will ignore 40% armor and cost 10AP less
R9. Unstoppable Drive – You pummel your enemy for 3 seconds dealing ‘x’ damage every second. 15AP/s, 3s Cast, 8s CD
R11. Blood for the Blood God <Tactic> Increases your chance to critically hit by 15% while using a Great Weapon
R13. Devastating Cleave – You drive your axe into your enemy with all your strength dealing ‘x’ damage. Requires Great Weapon. 50AP, Instant Cast, 10s CD
R14. Skull Taker <Morale 4> 2000 damage to your enemy.
R3. Deep Hunger <Tactic> Feeding on Rage will cost 5AP less and cause triple hate
R5. Polish Yer Metal – You unleash a Bestial Roar increasing the armor of all allies within 50 feet by ‘x’. If you reach your Furious Roar, you take 10% less damage for 30s. 50AP, Instant Cast, 30s Duration, 60s CD
R7. That Tickles <Tactic> Anytime you are critically hit you will regain 10AP. This ability cannot proc more than once every three seconds.
R9. Try and ‘it Me – You prepare for the enemy’s moves and increase your initiative by ‘x’ for 10 seconds. 35AP, Instant Cast, 5sCD
R11. Strong Wood <Tactic> +10% Block while using shield
R13. ‘Iding My Pretty Face – You hide your body behind your shield, increasing your block rate by 20% for 10 seconds. 45AP, Instant Cast, 30s CD
R15. Rejuvenating Blood <Morale 4> 10,000 damage absorb shield for 10 seconds
R3. Bloody Rage <Tactic> Decreases all cooldowns in the tree of Rage by 2s
R5. Yer Easier to Kill – You unleash a Bestial Roar decreasing the initiative of all enemies within 50 feet by ‘x’. If you reach your Furious Roar, all enemies within 50 feet have a 10% higher chance to be critically hit for 15 seconds. 50AP, Instant Cast, 30s Duration, 60s CD
R7. I May Be Slow… <Tactic> Think Like Me increases your enemies cooldownss by 2 seconds but its cooldown is increased to 40 seconds
R9. Take it Back – You surround yourself with dark magic reflecting 50% of magical attacks and 25% of range attacks for 5 seconds. 10AP/sec, 5s Cast, 20s CD
R11. All Yers <Tactic> 25% of the damage deflected by Take it Back is dealt to the caster
R13. Yer Life Sustains Me – You deal ‘x’ damage to your enemy and steal 40 Action Points from them. No Cost, Instant Cast 20s CD
R15. Deafening Roar <Morale 4> All enemies within 50 feet take 1000 damage and are staggered for 4 seconds.