Saurus – Lizardmen Tank
“Deep in the pyramids of the lizardmen cities lay the saurus barracks. A network of tunnels span the inner pyramid emerging to concealed openings on the outside. Any invader attempting to scale a pyramid of a mage-priest will be met every step by the vicious saurus temple guards. These fearsome warriors are a sight sure to make ones blood run cold, much like their own.” Artio Vengetti, Tilean Explorer
Archtype – Tank
Armor – Heavy
Weapon – Sword/Axe & Shield or Great Weapon
Mechanic – Piercing Shrills
- You give out a Reptilian Shrill either rallying your allies or demoralizing your opponents. The longer you are in combat, the hotter your blood gets until it gets too hot and you release a Piercing Shrill. Each Reptilian Shrill lasts thirty seconds, during this time while in combat your Cold-Blooded Meter will rise – should it reach its maximum level, your Reptilian Shrill will turn into a burst Piercing Shrill and the buff will go away. Reapplying a new shrill will reset your Cold-Blooded meter.
- Quetzl – A path focused on offensive attacks and increasing your allies fighting power
- Tlazcotl – A path focused on defensive attacks and increasing your allies survivability
- Chotec – A path focused on debuffing attacks and decreasing your enemies fighting power
R1. Spinning Dagger <Core Ability> A ranged attack that deals 21 damage to your enemy, and can severely wound them for 101 damage if hit from behind. 20AP, 1s Cast, No CD
R1. Blunt Blow <Tlazcotl> You hit your enemies with the flat side of your weapon which causes your enemies to hate you more. You deal ‘x’ damage and causes monsters to hate you more than normal. 30AP, Instant Cast, No CD
R2. Warm-Blooded! <Quetzl> You cut at your opponent drawing their warm blood, dealing ‘x’ damage every second for 4 seconds. This ability can stack three times. 30Ap, Instant Cast, No CD
R3. Weakened Immunity <Chotec> You hit your enemy for ‘x’ damage and reduce all their resistances by 150 for 10 seconds. 30AP, Instant Cast, No CD
R4. Toe Crush <Quetzl>You bring your weapon down on your enemy’s foot dealing ‘x’ damage and reducing their movement speed by 40% for 10 seconds. 25AP, Instant Cast, 5s CD
R5. Burning Blade <Chotec> Your blade bears the heat of the sun as you bring it down on your enemy dealing ‘x’ damage and reducing their armor by ‘x’ for 10 seconds. 35AP, Instant Cast, 5s CD
R6. Cold-Blooded Killers <Chotec> You unleash a Reptilian Shrill demoralizing all enemies within 50 feet, causing them to gain morale at half their normal speed. If you reach your Piercing Shrill, you drain all enemies within 30 feet of 100 morale. 50AP, Instant Cast, 30s Duration, 60s CD
R7. Boo-Hiss! <Taunt> You enrage your enemies, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 20AP, Instant Cast, 15s CD
R8. Demolishing Strike <Archtype Morale 1> A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds.
R8. Hardened Scales <Tlazcotl> You hit your enemy dealing ‘x’ damage and toughening yourself for the fight ahead, increasing your toughness by ‘x’ for 10 seconds. 30AP, Instant Cast, 5s CD
R9. Breath of the Old Ones <Quetzl> You unleash a Reptilian Shrill filling all allies within 50 feet of a powerful essence, causing them to deal ‘x’ more spiritual damage with every attack. If you reach your Piercing Shrill, you unleash a burst of anger dealing ‘x’ spirit damage to all enemies within 20 feet. 50AP, Instant Cast, 30s Duration, 60s CD
R10. Guard <Core Ability> You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all the hate they cause will be redirected to you. No Cost, Instant Cast, No CD
R10. Hold The Line <Core Ability> Requires Shield. You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration or run out of action points. 20AP/sec, 12s Cast, No CD
R11. Reflective Scales <Racial Tactic> Your chance to disrupt enemy attacks is increased by 10%
R12. Juggernaut <Core Ability> You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. 45AP, Instant Cast, 60s CD
R12. Shield Wall <Archtype Morale 2> For the next 10 seconds, your chance to block is almost guaranteed.
R12. Determination <Tlazcotl> You unleash a Reptilian Shrill filling all allies within 50 feet with the stoic determination of the Saurus Temple Guard, causing them to gain ‘x’ armor. If you reach your Piercing Shrill, you are filled with a solid will to live, gaining a damage absorb shield which will absorb ‘x’ damage. 50AP, Instant Cast, 30s Duration, 60s CD
R13. Focused Offense <Archtype Tactic> You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
R14. Hones the Blade <Quetzl> You cut at your enemy dealing ‘x’ damage and sharpening your skills on their body increasing your Weapon Skill by ‘x’ for 10 seconds. 35AP, Instant Cast, 10s CD
R15. Stoic Defender <Tactic> Challenge and Taunt are 50% less effective on you and your guard if they are within 30 feet.
R16. Blinding Rays <Chotec> The rays of Chotec fill your weapon as you hit your enemy dealing ‘x’ damage and reducing their chance to block and parry by 5% for 10 seconds. 35AP, Instant Cat, 10s CD
R16. Champion’s Challenge <Archtype Morale 1> Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
R17. Seasoned Scales <Racial Tactic> Your Spiritual Resistance is increased by 252
R18. Face Smash <Tlazcotl> You smash your shield into your enemy dealing ‘x’ damage and knocking them down for 4 seconds. Requires Shield. 30AP, Instant Cast, 15s CD
R19. Rugged <Archtype Tactic> Increases Toughness by 160
R20. Raze <Archtype Morale 2> Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.
R20. Fight or Flee! <Challenge> You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 30AP, Instant Cast, 30s CD
R21. Blood Brothers <Tactic> Your guard’s damage also increases your Cold-Blooded meter at 50% value
R22. Magic Shatterer <Core Ability> You remove one enchantment from your enemy and deal ‘x’ damage. 25AP, Instant Cast, 5s CD
R23. Chosen Generation <Racial Tactic> Your wounds are increased by 80
R24. Distracting Bellow <Archtype Morale 3> A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
R25. Menace <Archtype Tactic> Enemy monsters will hate you 100% more than normal on all attacks.
R25. Bestial Fury <Tlazcotl>You unleash your reptilian nature and slam your body into your enemy dealing ‘x’ damage and knocking them back a long distance. 45AP, Instant Cast, 10s CD
R27. Foot Smash <Tactic> Increases the snare of Toe Crush to 50%, but also increases its cooldown to 20 seconds
R28. Gut Ripper <Saurus Morale 1> You deal 800 damage to a single target
R29. Unstoppable Juggernaut <Archtype Tactic> Juggernaut’s cool-down is reduced to 20 seconds.
R30. Terrifying Hiss <Core Ability> You give out a heart stopping hiss, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit. 30AP, Instant Cast, 60s CD
R31. Hot-Blooded <Tactic> Increases the duration of Piercing Shrills to 45 seconds and decreases the cooldown to 45 seconds
R32. Old Ones Protection <Saurus Morale 2> You gain a 3000 damage absorb shield
R33. Veteran Fighter <Tactic> Hardened Scales stacks twice and its cooldown is decreased to 5 seconds
R35. High Pitch <Tactic> Terrifying Hiss will root up to 8 targets 50 feet away
R35. Overgrowth Clearer <Quetzl> You swing your weapon widely dealing ‘x’ damage to all enemies within 30 feet. 40Ap, Instant Cast, 5s CD
R36. Pent Up Rage <Saurus Morale 3> You unleash your rage dealing 1000 damage to all enemies within 30 feet and knocking them back
R37. Unbearable Burden <Tactic> Blinding Rays block and parry debuff is increased to 10% but its cooldown is increased by 5 seconds
R39. Death Shrill <Tactic> You will release your Piercing Shrill upon dying, regardless of where your Cold-Blooded Meter is
R40. Immaculate Defense <Archtype Morale 4>An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
R40. Paralytic Gaze <Chotec> You give your enemy a cold gaze while attacking them, dealing ‘x’ damage and increasing their cooldowns by 1 second for 10 seconds. 35 AP, Instant Cast, 15s CD
R3. Weaponsmith <Tactic> Hones the Blade’s cooldown is decreased by 5 seconds and can stack twice
R5. Strongest Generation – You unleash a Reptilian Shrill increasing the strength of all allies within 50 feet by ‘x’. If you reach your Piercing Shrill, you are filled with a frightening energy and your melee power is increased by 50 for 15 seconds. 50AP, Instant Cast, 30s Duration, 60s CD
R7. Mentor <Tactic>Anytime you critically hit, your guard’s critical hit rate will go up 10% for 10 seconds.
R9. Merciless Thrash – You channel your anger into a series of attacks against your enemy, you deal ‘x’ damage to your enemy every half second for 3 seconds. 20AP/s, 3s Cast, 8s CD
R11. For the Warrior God <Tactic> Your damage is increased by 15% while using a great weapon
R13. Quetzl’s Guidance – The Warrior God guides your blade as you attack your enemy, you ignore 100% of your enemy’s armor and deal ‘x’ damage. 40AP, Instant Cast, 10s CD
R15. Swathe of Blood <Morale 4> You deal 1600 damage to all enemies within a 60 foot cone in front of you.
R3. Barbed Shield <Tactic> Anytime you block an attack, your target takes 200 damage back
R5. Quickest Generation – You unleash a Reptilian Shrill increasing the initiative of all allies within 50 feet by ‘x’. If you reach your Piercing Shrill, your chance to be critically hit is reduced by 10% for 15 seconds. 50AP, Instant Cast, 30s Duration, 60s CD
R7. Temple Guardian <Tactic> Whenever you block an attack, you guard regains 40AP, cannot proc more than once per 3 seconds
R9. Lotl-Botl’s Aegis – The Saurus champion watches over you, you gain a 800 magic damage absorb shield for 8 seconds. 35AP, Instant Cast, 30s CD
R11. Persistence of the Gods <Tactic> Increases your block rate by 10% while using a shield
R13. Shield of Lustria – You are protected by the Slann, for 10 seconds you take 50% less damage. 45AP, Instant Cast, 30s CD
R15. Sibilant Shrill <Morale 4> All enemies within 50 feet take 1200 damage and are staggered for 5 seconds
R3. Swift Swings <Tactic> Increases your chance to parry by 10%
R5. Foes of the Gods – You unleash a Reptilian Shrill causing all enemies within 50 feet to lose 10 Action Points every 5 seconds. If you reach your Piercing Shrill, your group instantly regains 100 Action Points. 50AP, Instant Cast, 30s Duration, 60s CD
R7. Gaze of Stone <Tactic> Paralytic Gaze’s cooldown increase is now 2 seconds, but its own cooldown is increased to 30 seconds.
R9. Kroq’s Iron Jaw – You bite at your enemy with the spirit of Kroq dealing ‘x’ damage and causing all outgoing healing spells to be 50% as effective for 5 seconds. 30AP, Instant Cast, 5s CD
R11. Blood for Chotec <Tactic> Increases all Chotec debuffs by 20%
R13. Spiked Scales – You surround yourself by spiked scales for 20 seconds. Anytime you are critically hit by melee attacks you deal ‘x’ damage back to your attacker. 40AP, Instant Cast, 60s CD
R15. Vengeance of Chotec <Morale 4> All enemies within 60 feet lose 200 morale and take 1000 damage.