Skink Shaman – Lizardmen Healer
“A strange class the Skink Shaman are… they believe that their minor grasp of the powers that the Slann wield leads them to be superior to all other lizardmen, with the exception of the Slann of course. They like to separate themselves from other skinks in the skink barrios and form an elite society of their own. Nevertheless, their small stature and knowledge of magic makes them a welcome companion in any battle, now if only they didn’t think themselves so much better than the rest of us!” Melunir Tycalis, Librarian of Lothern
Skink Shaman
Archtype – Healer/Support
Armor – Light
Weapon – Dagger and Totem
Mechanic – Old Ones’ Auspices
- You serve as a conduit between the time of the Old Ones and the present casting blessings on your allies to aid them against your foes. Because your link with the Old Ones is so tenuous, these blessings are small bursts of their former power. Each group member may only have one offensive and one defensive auspice.
Mastery Trees
- Tzunhi – You channel the energy of the God of Water and use water as a healing force
- Sotec – You channel the energy of the God of Vengeance and use its powers for damaging spells
- Tepok – You use the God of Air as a conduit to the past where you channel blessings for your allies
R1. World Pond Waters <Tzunhi> You use the waters of the World Pond to heal your target for ‘x’. 40AP, 2s Cast, No CD, 150ft Range
R1. Sotec’s Spear <Sotec> You launch a bolt of vengeance at your enemy dealing ‘x’ spirit damage. 35AP, 1s Cast, No CD, 80ft Range
R2. Auspice of Quetzl <Tepok> You infuse your ally with the spirit of the Warrior God increasing their strength and ballistics by ‘x’ for 2 minutes. This is an offensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R3. Salamander Extract <Core Ability> Heals your target for ‘x’ health over 15 seconds. 30AP, Instant Cast, No CD, 150ft Range
R4. Infused Mist <Tzunhi> You cast a healing mist over your ally, healing them for ‘x’ for 18 seconds. 40AP, Instant Cast, 5s CD, 150ft Range
R5. Vengeful Strike <Sotec> The energy of Sotec fills you as you stab into your enemy dealing ‘x’ spirit damage and healing your defensive target for 300% of the damage dealt. 30AP, Instant Cast, 5s CD, 5ft Range
R6. Burning Wound <Sotec> Vengeance burns your enemy as you deal ‘x’ damage to your enemy every second for 22 seconds. 35AP, Instant Cast, 5s CD, 80ft Range
R7. Save Me Old Ones! <Detaunt> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD, 100ft Range
R7. Auspice of the Slann <Tepok> You infuse your ally with the spirit of the Slann increasing their wisdom and intelligence by ‘x’ for 2 minutes. This is an offensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R8. Divine Favor <Archtype Morale 1> A strong heal that will restore 1800 health to your target
R8. Aegis of Tzunhi <Tzunhi> You protect your ally in a protective bubble of water, absorbing ‘x’ damage for 10 seconds. 35AP, Instant Cast, 5s CD, 150ft Range
R9. Auspice of Tlanxla <Tepok> You infuse your ally with the spirit of God of Determination and Persistence increasing their toughness by ‘x’ for 2 minutes. This ability is a defensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R10. Breath of the Old Ones <Resurrect> Resurrects your target with 20% health. 20AP, 3s Cast, 6s CD, 100ft Range
R11. Easily Scared <Racial Tactic> Your detaunt stacks 5 times
R12. Rampaging Siphon <Archtype Morale 2> Deals 600 damage to all enemies within 30 feet, and heals group members within 100 feet for the full damage dealt.
R12. Sotec’s Swift Dagger <Sotec> You quickly stab your target once every half second for 3 seconds dealing ‘x’ damage every attack and healing your defensive target for 150% of the damage dealt. 20AP/s, 3s Cast, 8s CD, 5ft Range
R13. Divine Fury <Archtype Tactic> You deal 25% more damage, but all of your healing becomes 20% less effective.
R14. Auspice of Tlazcotl <Tepok> You infuse your ally with the spirit of the God of Air increasing their armor by ‘x’ for 2 minutes. This is a defensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R15. Divine Grace <Tactic> Save Me Old Ones! is now a 30ft area of effect detaunt
R16. Purifying Touch <Core Ability> You cleanse your ally of one hex or ailment. 35AP, Instant Cast, 5s CD, 150ft Range
R16. Steal Life <Archtype Morale 1> Your target suffers 900 damage over 9 seconds, and you are healed for half the damage dealt.
R17. Slick Skin <Racial Tactic> Increases your spiritual resistance by 252
R18. Vindictive Pursuit <Sotec> You cut at your enemy dealing ‘x’ damage and reducing their movement speed by 60% for 10 seconds. 40AP, Instant Cast, No CD
R19. Discipline <Archtype Tactic> Increases your willpower by 160
R20.Cooling Waters <Tzunhi> You spread the refreshing waters of Lustria over your group, healing all group members within 150 feet for ‘x’. 55AP, 1.5s Cast, 4s CD
R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
R21. Favorable Gaze <Tactic> If an Auspice is removed or ends it has a 25% chance to reapply itself
R22. Auspice of Lord Kroak <Tzunhi> You infuse your ally with the spirit of the mighty slann lord reducing their incoming damage by 10% for 2 minutes. This is a defensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R22. Auspice of Tenechuini <Sotec> You infuse your ally with the spirit of the famed Skink Shaman increasing their weapon skill by ‘x’ for 2 minutes. This is an offensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R23. Swift Skinks <Racial Tactic> Reduces your chance to be critically hit by 10%
R24. Divine Protection <Archtype Morale 3> Each group member within 100ft is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.
R25. Subtlety <Archtype Tactic> All of your heals will cause enemy monsters to hate you 25% less than normal.
R25. I Need Room! <Core Ability> You send a burst of energy from the Old Ones at your enemies, knocking all enemies within 30 feet away, knocking players back a medium distance and knocking monsters down. Anyone hit by the gust of wind is snared by 20% for 10 seconds. 40AP, Instant Cast, 60s CD
R27. Mobile Warrior <Tactic> Sotec’s Spear will now build while moving
R28. Revitalizing Shower <Skink Shaman Morale 1> All allies within 60 feet are healed for 2000 over 10 seconds
R29. Restorative Burst <Archtype Tactic> Anytime one of your direct healing effects critically heals an ally, you will regain 40 action points over 3 seconds.
R30. Auspice of Chotec <Tepok> You infuse your ally with the spirit of the God of the Sun granting them with ‘x’ additional elemental damage every attack for 2 minutes. This ability is an offensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R31. Potent Infusion <Tactic> Infused Mist lasts half as long but ticks twice as hard
R32. Gift from the Past <Skink Shaman Morale 2> You instantly regain 200 Action Points
R33. Kidney Stabber <Tactic> Vindictive Pursuit will ignore all armor if your target is facing away from you
R35. Untapped Powers <Tactic> Your heals have a 10% chance to heal for 200%
R35. Jungle Salve <Tzunhi> You apply a potent slave on your ally healing them for ‘x’. 50AP, 1s Cast, No CD, 150ft Range
R36. Fist of the Gods <Skink Shaman Morale 3> You deal 1000 damage to all enemies within 30 feet and knock them down for 3 seconds
R37. Nature’s Remedy <Tactic> Jungle Salve also heals your target for an additional ‘x’ every second for 4 seconds
R39. Diligent Pupil <Tactic> All Auspices’ cooldowns are decreased by 5 seconds
R40. Alter Fate <Archtype Morale 4> Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 472 over 9 seconds, and they will deal 20% more damage for 10 seconds.
R40. Strength Tap <Core Ability> You drain150 Action Points from your enemy over 5 seconds. No Cost, 2s Cast, 30s CD
Mastery Trees
Tzunhi
R3. Powerful Currents <Tactic> You cannot be set back while casting World Pond Waters and Cooling Waters
R5. Life Whirlpool – You cast a powerful drain on your enemy dealing ‘x’ damage to them every second for 20 seconds, and healing your defensive target for 150% of the damage done. 35AP, 1s Cast, 10s CD
R7. Turbulent Waters <Tactic> Life Whirlpool does 25% more spirit damage
R9. Restorative Stream – You focus your mind on your target and heal them for ‘x’ every half-second for 3 seconds. 30AP/s, 3s Cast, 8s CD, 100ft Range
R11. Spirit of Renewal <Tactic> Anytime you critically heal, your friendly target regains 40 Action Points
R13. Auspice of Tzunhi – You infuse your ally with the spirit of the God of Water increasing their chance to critically heal by 10% for 2 minutes. This is a defensive Auspice. 40AP, Instant Cast, 90s CD, 100ft Range
R15. Back from the Brink <Morale 4> A powerful 4000 single target heal
Sotec
R3. Feeding On Blood <Tactic> Vengeful Strike will now heal your defensive target for 400% of the damage dealt
R5. Skillful Stroke – You use the skill of a great warrior and you disarm your enemy for 4 seconds. 35AP, Instant Cast, 10s CD, 5ft Range
R7. Serpent’s Ward <Tactic> Whenever you are critically hit, you gain a 800 damage absorb shield. This ability cannot proc more than once every 3 seconds
R9. Soul Cutter – You sent a powerful bolt of hatred at your enemy reducing their strength, ballistics skill, and intelligence by 10% for 10 seconds. 35AP, 1s Cast, 20s CD, 60ft Range
R11. Hidden Strength <Tactic> Your willpower converts to strength at a 2:1 ratio
R13. Auspice of Sotec – You infuse your ally with the spirit of the God of Vengeance increasing their melee power by 40 for 2 minutes. This is an offensive Auspice. 40AP, Instant Cast, 90s CD,100ft Range
R15. Burning Lance – You deal 1500 damage to all enemies in a 60ft cone
Tepok
R3. Confusing Airwaves <Tactic> You can now stack 2 offensive or 2 defensive auspices
R5. Auspice of Tepok – You infuse your ally with the spirit of the God of the Air increasing their initiative by ‘x’ for 2 minutes. This is a defensive Auspice. 30AP, Instant Cast, 5s CD, 100ft Range
R7. Tepok’s Guidance <Tactic> Your Auspices last 50% longer
R9. Auspice of Huanchi – You infuse your ally with the spirit of the God of Savagery increasing their outgoing damage by 10% for 2 minutes. This is an offensive Auspice. 40AP, Instant Cast, 90s CD, 100ft Range
R11. A Clearer Conduit <Tactic> Your Auspices are 20% more effective
R13. Auspice of Itzl – You infuse your ally with the spirit of the God of Cold Blooded Beasts increasing their wounds by ‘x’ for 2 minutes. This is a defensive Auspice. 50AP, Instant Cast, 90s CD, 100ft Range
R15. Auspice of the Old Ones <Morale 4> For 10 seconds, all group members within 100 feet gain 50% dodge, disrupt, evade, parry, and block