Chameleon Skink – Lizardmen RDPS
“The creatures spend hours in the jungle gathering potent poisons from plants and animals, setting traps, stalking their prey. Due to the nature of their skin one can walk but a few feet near them and never notice their presence. They are indeed among the greatest and most persistent hunters I have ever seen – I would dread to be the target of their darts!” Juan de Bilbao, Soldier of the 4th Expedition to the New World
Archtype – Range DPS
Armor – Light
Weapon – Blowgun and Daggeer
Mechanic – Jungle Stalker
- Trained in the dense jungles of Lustria, you excel at hunting your pray from afar and from up close. Your skill allows you to gain different skills in combat. While out of combat you have five stalker points which you can use to access special abilities. While in combat you gain a point every thirty seconds
- Oxatyotl – You follow your target from afar preferring long range attacks and stealth
- Inxi-Hunizi – You pursue your target closely preferring poisons to weaken them and speed
- Itzi-Bitzi – You prefer to set traps to weakenyour target and to finish them off up close in person
R1. Vine Cutter <Core Ability> You swing your dagger at your enemy dealing ‘x’ damage. 25AP, Instant Cast, No CD, 5ft Range
R1. Slim Dark <Oxatyotl> You load a long slim dart into your blowgun and fire at your enemy dealing ‘x’ damage. 35AP, 2s Cast, No CD, 100ft Range
R2. Gaping Wound <Itzi-Bitzi> You cut your opponent leaving an open wound dealing ‘x’ damage every second for 6 seconds and reducing their toughness by ‘x’ for 6 seconds. 30AP, Instant Cast, 5s CD, 5ft Range
R3. Poisonous Resin <Inxi-Hunizi> You tip your dart with the resin of a dark plant dealing ‘x’ damage to your enemy every second for 5 seconds. 30AP, Instant Cast, 5s CD, 80ft Range
R4. Corrosive Dart <Oxatyotl> You tip your dart with an acidic venom dealing ‘x’ damage to your enemy and reducing their armor by ‘x’ for 10 seconds. 40AP, 1s Cast, No CD, 100ft Range
R5. Red Ant Trap <Itzi-Bitzi> You bury a basket filled with fiery red ants. When someone activates your trap it deals ‘x’ damage every second for 20 seconds to all enemies within 30 feet of the trap. Requires 2 Jungle Stalker points. 30AP, 2s Cast, 10s CD, 2m Duration
R6. Sappy Dart <Inxi-Huinzi> You cover your dart with a sticky substance dealing ‘x’ damage to your target and reducing their movement speed by 40% for 10 seconds. 25AP, 1s Cast, 15s CD, 80ft Range
R7. Eye of the Jaguar <Detaunt> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD, 100ft Range
R8.Palm Needles <Inxi-Huinzi> You load your blowgun with sharp short needles dealing ‘x’ damage to your enemy. This ability will continue to build while moving. 30AP, 1s Cast, No CD, 80ft Range
R8. Point Blank <Archtype Morale 1> A mid-range attack that deals 600 damage and knocks targeted player away. Monsters will be knocked down.
R9. Neck Shot <Oxatyotl> You aim for your enemy’s neck and deal ‘x’ damage. 40AP, 1s Cast, 4s CD, 100ft Range
R10. Evasive Maneuvers <Core Ability> For the next 10 seconds you cannot be snared or rooted. 35AP, Instant Cast, 60s CD
R11. Easily Scared <Racial Tactic> Your detaunt stacks five times
R12. Unshakable Focus <Archtype Morale 2> A cold unyielding focus causes all of your attacks to deal 100% more damage for 7 seconds.
R12. Ravenous Vines <Core Ability> All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. 25AP, Instant Cast, 30s CD
R13. Expert Skirmisher <Archtype Tactic> Your abilities will cast 50% faster if you are under 20 feet from your target.
R14. Strong Lungs <Oxatyotl> You load your blowgun with a string of darts and for 3 seconds blow with all your might dealing ‘x’ damage to your enemy every second. 20AP/s, 3s Cast, 8s CD, 100ft Range
R15. Deadly Aim <Tactic> Decreases the chance your range attacks will be evaded or blocked by 10%
R16. Quicksand Trap <Itzi-Bitzi> You cover a pit of quicksand cleverly. When someone activates your trap it snares all enemies within 30 feet by 40% for 10 seconds. Requires one Jungle Stalker point. 35AP, 2s Cast, 10s CD, 2m Duration
R16. Concealment <Archtype Morale 1> With luck and experience you are able to Dodge all range attacks and Disrupt all magic attacks against you for 7 seconds.
R17. Slick Skin <Racial Tactic> Increases your spiritual resistance by 252
R18. Piranha Blade <Itzi-Bitzi> You cover your blade with the jagged teeth of the Lustrian piranha and deal ‘x’ damage to your enemy and ignore 50% of their armor. Target must be facing away from you. 30AP, Instant Cast, 5s CD, 5ft Range
R19. Masterful Aim <Archtype Tactic> Increases your Ballistic Skill by 160
R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
R20. Favorable Winds <Core Ability> For 15 seconds the range of your ranged abilities is increased by 10%. 35AP, Instant Cast, 60s CD
R21. Jungle Raider <Tactic> Increase your weapon skill by ‘x’
R23. Swift Skinks <Racial Tactic> Your chance to be critically hit is reduced by 10%
R24. Explosive Shots <Archtype Morale 3> All of your range attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target. This effect will not trigger more than once every second.
R25. Clever Recovery <Archtype Tactic> If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every three seconds.
R25. Writhing Toxin <Inzi-Hunizi> You tip your dart in the toxin from a venomous serpent dealing ‘x’ damage to your enemy every second for 15 seconds. 30AP, Instant Cast, 5s CD, 80ft Range
R27. Poisoned Blade <Tactic> All melee attacks deal ‘x’ more corporeal damage
R28. Temple Shot <Chameleon Skink Morale 1> You deal 800 damage to a single target
R29. Piercing Defenses <Archtype Tactic> If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds.
R30. Spirit of Huanchi <Inzi-Hunizi> The spirit of the preadtor God fills you and for 15 seconds your speed is increased by 20%. Requires 3 Jungle Stalker Points. 35AP, Instant Cast, 60s CD
R31. Flesh-Tearer <Tactic> Piranha Blade ignores all armor
R32. Survival Instincts <Chameleon Skink Morale 2> You instantly regain 200 Action Points and 500 Health
R33. Burning Ants <Tactic> Red Ant Trap’s damage is increased by 25% and is now corporeal
R35. Bleeding Energy <Tactic> Gaping Wound will now also decrease strength
R35. Spider Nest <Itzi-Bitzi> You bury a nest of foul poisonous spiders. When your trap is activated all enemies within 40 feet lose ‘x’ initiative for 10 seconds. Requires 1 Jungle Stalker point. 30AP, 2s Cast, 10s CD, 2m Duration
R36. Jaguar Pounce <Chameleon Skink Morale 3> You deal 1000 damage to a single target knocking both them and yourself back 100 feet
R37. Aim for the Jugular <Tactic> Neck Shot’s cooldown is decreased by 2 seconds but it cost 5 Action Points more.
R39. Seasoned Stalker <Tactic> Jungle Stalker points now accrue every 20 seconds in combat
R40. Hail of Doom <Archtype Morale 4> You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.
R40. Camouflage <Oxatyotl> You blend into the scenery around you patiently waiting for your enemy to come near you. If you move or take damage this ability will end. Requires 5 Predatory Points. No Cost, 2s Cast, 1m CD upon leaving Camouflage, 1m Duration
R3. Twin Darts <Tactic> Strong Lungs’ attack will hit twice per second
R5. Tongue Piercer – You fire a dart into your enemy’s mouth as he is casting a spell, silencing him for 4 seconds. 35AP, 1s Cast, 10s CD, 100ft Range
R7. Grooved Blowgun <Tactic> The range of your ranged abilities is increased by 10%
R9. Jagged Dart – You fire a twisted dart at your enemy dealing ‘x’ damage which cannot be defended. 45AP, 3s Cast, 5s CD, 100ft Range
R11. Jungle Shadow <Tactic> You can now move in Camouflage without breaking stealth at 50% speed
R13. Metal Dart – You use one of your precious bronze darts to deal ‘x’ damage to your enemy if they are under 20% health or ‘x’ damage otherwise. 40AP, 1s Cast, 10s CD, 100ft Range
R15. Heart Piercer <Morale 4> You deal 2400 damage to single target plus an additional 1000 damage over 10 seconds
R3. Fatal Poisons <Tactic> You deal 15% more damage if you are within 45 feet of your target
R5. Life’s Bane – You fire a dart with the bane of a noxious plant dealing ‘x’ damage every second for 8 seconds and an additional ‘x’ damage at the end. 35AP, 1s Cast, 8s CD, 80ft Range
R7. Agonizing Throes <Tactic> At the end of all DoTs your victim has a 20% chance to lose 50% of their Action Points
R9. Venomous Dart – You fire a dart which taints your victims blood making all incoming heals be 50% as effective on them for 10 seconds. 30AP, 1s Cast, 5s CD, 80ft Range
R11. Potent Mixtures <Tactic>You gain 50 Range Power
R13. Heel Pinner – You fire a long thick dart at your enemy knocking them down for 3 seconds. 40AP, 1s Cast, 10s CD, 80ft Range
R15. Adder’s Nest <Morale 4> All enemies within 30 feet take 5000 damage over 10 seconds
R3. Skilled Hunter <Tactic> Increases AoE Range of all traps by 10 feet
R5. Forceful Parry – You parry an enemy’s attack and disarm them for 4 seconds. Requires Parry. 35AP, Instant Cast, 10s CD, 5ft Range
R7. Fresh Kill <Tactic> Anytime you kill someone with a trap you gain 100 Action Points and 200 morale, cannot proc more than once every 5 seconds
R9. The Impaler – You bury a pit of stakes and cover them skillfully. When your trap is activated all enemies within 30 feet take ‘x’ damage. Requires 2 Jungle Stalker points. 35AP, 2s Cast, 10s CD, 2m Duration
R11. Arachnophobia <Tactic> Spider Nest also decreases the victims chance to critically hit by 10%
R13. Blood Freezer – You conceal a ravenous salamander in the ground. When your trap is activated your enemy’s cooldown timers are increased by 2 seconds for 12 seconds. Requires 2 Jungle Stalker points. 40AP, 2s Cast, 5sCD, 2m Duration
R15. Itzi-Bitzi Cut <Morale 4> You spin around twice dealing 2000 damage each spin to all targets within 20ft