Archive for August, 2010

Ungor – Beastmen RDPS

August 24, 2010 Leave a comment

“Our patrol pushed into the deep of the forest, and I can tell you that the Forest of Shadows is no place to be in the dead of winter. We came upon a recently abandoned beastmen camp, most likely those that raided the caravan yesterday and killed everyone. We noticed a strange sight though, there were clear signs of campfires scattered across the camp, yet the camp was littered with frozen ungor corpses. No doubt the runts of the warherd are pushed far away from the warmth of the fire and succumb to the cold of winter. No matter, that much less of a problem for us to deal with.” Jurgan Fitzkarl, Captain of the Ostland Militia


Archtype – Range DPS

Armor – Light

Weapon – Bow and Sword

Mechanic – Forest Predator

  • You channel your bestial survival instincts and enter into a predatory state granting you different abilities in combat. While out of combat you have five Predatory Skill Points which you consume to use different abilities. While in combat you gain a point every thirty seconds.

Mastery Trees

  • Stalker – You follow your target from afar preferring long range bow attacks and stealth
  • Bleeder – You pursue your target on their heels preferring to do damage over time and to wear them down
  • Trapper – You set traps for your target to hinder them and their friends, and the use of quick melee attacks

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Categories: Beastmen Tags: ,

Bray Shaman – Beastmen Healer

August 23, 2010 Leave a comment

“Dark beasts dwelling deep in the woods… no warherd is quite complete without its iconic bray shaman driving his warherd into a frenzy through dark magic. Their grasp over the dark Winds is a threat to us all, fortunately the creatures are not organized enough to make full use of their dark powers.” Konrad Herbutz, Altdorf Librarian

Bray Shaman

Archtype – Healer/Support

Armor – Light

Weapon – Braystaff

Mechanic – Herd Blessings

  • You channel the blessings from your herdstones and use them at key moments in battle to enhance your spells. While out of combat you will naturally build up ten points of Blessings, one per five seconds, which you can choose to use whenever you like to enchance the healing or damage of your spells by 10%. Blessings can be harvested in combat by collecting them from your herdstones.

Mastery Trees

  • Dark Winds – A focus on healing your allies with the dark magics
  • Blood Storm – A focus on bringing the dark magic down on your enemies
  • Shrilling Gale – A focus on moving with the winds and casting quick spells

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Doombull – Beastmen Tank

August 22, 2010 Leave a comment

“I wandered through the forest for days on my Grail quest. In my dreams the Lady directed me down that path, I will admit I traveled down it with great agitation as there were no great trials to be seen. That was until I came upon a ancient beastmen Herdstone deep in the heart of the woods, guarded by a massive Doombull. The territorial creature took no heed to chivalry; it simply bellowed a bestial cry and charged at me. I consider myself blessed by the Lady for surviving that fight, as the many human bones and tarnished sets of armor littering the glade indicated that many others had not.” Bryon of Quenelles, Questing Knight


Archtype – Tank

Armor – Heavy

Weapon – Axe & Shield; Greataxe

Mechanic – Furious Roars

  • You issue a loud roar either rallying your allies or demoralizing your opponents. The longer you are in combat, the more your rage grows until you reach your breaking point and release a Furious Roar. Each Bestial Roar lasts one minute, during this time while in combat your Blood Meter will rise – should it reach its maximum level, your Bestial Roar will turn into an instant Furious Roar and the buff timer will go away. Reapplying a new roar will reset your Blood Meter.

Mastery Trees

  • Bloodlust – A path focused on offensive attacks and increasing your allies’ fighting power.
  • Fortitude – A path focused on defensive attacks and increasing your allies’ defensive power.
  • Rage – A path focused on debuffing attacks and decreasing your enemies’ will to fight.  Read more…
Categories: Beastmen Tags: ,

Beastmen Prelude Part II

August 21, 2010 Leave a comment

Late Autumn, Athel Loren

A great council had convened at a glade near the Queen’s court. Representatives were present from all kindreds, but their role here was to listen, not to advise. Shocking reports had been delivered to the Oak of Ages and Kings Glade. Seated in a circle around a large rock slab which served as a table were a few dozen wood elves of different ranks and importance. Of note were the old warrior Sceolan and the waywatcher of legendary repute, Scarloc. Although outside, the trees formed a tight-knit canopy and wall around the glade, thus ensuring that what was said inside would not reach the wrong ears. Dozens of quiet conversations were being carried out about the ill tidings and what they meant for Athel Loren. It was Scarloc with his keen eyes who noticed Ariel and Orion already seated at the table, apparently they slipped in unnoticed and quietly sat waiting for the right moment to begin.

“Greetings Queen Ariel and King Orion!” Scarloc said loudly, standing up quickly. Others followed suit to show their respect.

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Beastmen Prelude Part I

August 20, 2010 Leave a comment

Late Summer, Drakwald Forest

The group of five sat huddled around a small fire, trying to capture what little warmth it would provide. Tzylla cracked a small dry twig and threw it into the fire; it was quickly consumed releasing a small burst of warmth.

“Keep it small!” an assassin hissed at her. “Do you want to bring death upon us zealot?! You have the gall to draw attention to us when we are in the heart of the Empire!”

It may be summer, but here in the Drakwald… its another world, a world where warmth and light do not kiss the ground. And that was during the day. A creature of the Chaos Wastes she should have been use to it, but this was a different cold, the cold of night and the cold of fear. It would have even been a comfort to feel the moonlight, but alas, even the light fears the Drakwald.

Tchar’zanek had handed Tzylla over to Malakith to go on a suicide mission into the heart of the Drakwald to incite the Beastmen on a blood-march to Athel Loren. Malekith’s intentions were clear, he hated the High Elves, and his failures in Ulthuan sparked an insane plot to seek vengeance elsewhere and strike at the Wood Elves. No army to spare he concocted a plan to sneak Tzylla and his minions into the war-torn Empire.

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Wardancer – Wood Elf MDPS

August 19, 2010 Leave a comment

“In the still that is the forest, when all you hear are branches rustling in the wind, its hard to imagine the music that can be made when a company of wardancers ambushes an invading herd of beastmen. No, I do not speak of the beastly howls coming from the dying beastmen, I mean before that. Yes, when the wardancers leap through the air and swing their swords a music is made that cannot be reproduced with instruments or even my words. The blades make the music for the wardancers, and the song is beautiful!” Lemadril, Sage of the Queens Court


Archtype – Melee DPS

Armor – Light

Weapon – Dual Wield Swords

Mechanic – War Songs

  • Every dance needs music, and you let your swords create the music for you. Each song enhances your combat differently as you face off with your enemies and ambush them. Each song is a sixty minute buff that cannot be removed. Some abilities require that you are using a particular song.

Mastery Trees

  • Death Dancer – A focus on looking your enemy in the eyes and showing them the Song of Death
  • Blade Dancer – A focus on wearing your enemy down
  • Shadow Dancer – A focus on leaping from the shadows and attacking your enemy from behind

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Categories: Wood Elves Tags: ,

Waywatcher – Wood Elf RDPS

August 18, 2010 Leave a comment

“Dwarves, always the cursed dwarves… they came hacking and slashing our forests. No better than greenskins I say! They paid dearly for their transgression. When they waywatchers came upon them and began to rain arrows from afar and disappear into the trees, the rash anger of the dwarves lead them deeper into the forest as they pursued the waywatchers. Those poor dwarves stood no chance, they could not even get close enough to a waywatcher to throw a rock at him, let alone swing an axe. It was their own stubbornness that lead them to their death.” Volynnia, Waywatcher of the Pine Crags


Archtype – Range DPS

Armor – Light

Weapon – Bow and Sword

Mechanic – Naestrahan’s Retribution

  • Naestrahan’s Retribution is a dual pool of up to 10 ‘Retribution’ points on each half. Abilities from the path of the Mist Walker build retribution toward the pool of Arahan’s Fury. Abilities from the path of the Wood Hunter build retribution toward the path of Naestra’s Resolve. Abilities from the path of the Shadow Slider do not build points toward either pool but can consume them. Each tree has one core ‘Retribution’ finisher and one ‘Retribution’ finisher that can be specialized into; finishers consume the points.

Mastery Trees

  • Mist Walker – A focus on single target damage
  • Wood Hunter – A focus on damage over time abilites
  • Shadow Slider – A focus on weakening your opponent and melee attacks Read more…
Categories: Wood Elves Tags: ,