Home > Skaven > Plague Priest – Skaven Healer

Plague Priest – Skaven Healer

“The world shall learn to fear the name of Clan Pestliens. We send forth our Plague Priests to spread the pestilence across the land. With the powerful blessings of the Lord of Decay there is little to stop our triumph over the sun-dwellers!” Arch Plaguelord Nurglitch of Clan Pestilens

Plague Priest

Archtype – Healer/Support

Armor – Light

Weapon – Plaguestaff & Plague Token

Mechanic – Skaven Brands

  • You mark your allies with infused Skaven Brands, each a mark of a different dominant clan in Skaven culture. You burn a mark into the flesh of your ally granting them short term blessings, . Each group member may have one offensive and one defensive brand

Mastery Trees

  • Proliferation – A focus on keeping your allies alive
  • Devastation – A focus on killing your enemies and infecting them with the plague
  • Escalation – A focus on branding your allies to increase their battlefield effectiveness

R1. Twisted Blessing <Proliferation> You cast a dark blessing on your ally which stops their wounds and heals them for ‘x’ instantly. 40AP, 2s Cast, No CD, 150ft Range

R1. Plague Flesh <Devastation> You cause your opponents skin to fester dealing ‘x’ corporeal damage. 35AP, 1s Cast, No CD, 80ft Range

R2. Bursting Boils <Devastation> You cause your opponents skin to break open and ooze with puss dealing ‘x’ corporeal damage every second for 10 seconds. 30AP, Instant Cast, 5s CD, 100ft Range

R3. Seer’s Boon <Core Ability> Heals your target for ‘x’ health over 15 seconds.  30AP, Instant Cast, No CD, 150ft Range

R4. Brand of the Rat Ogre <Escalation> You brand your ally with the power of the Rat Ogres of Clan Moulder increasing their toughness by ‘x’ for 2 minutes. This is a defensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R5. Absorbing Sewage <Proliferation> You coat your target in a thick coat of sewage which absorbs ‘x’ damage for 10 seconds. 35AP, Instant Cast, 5s CD, 150ft Range

R6. Brand of the Packlord <Escalation> You brand your ally with the power of the Packlords of Clan Moulder increasing their strength and ballistics skill by ‘x’ for 2 minutes. This is an offensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R7. Away Man-thing! <Detaunt> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD, 100ft Range

R7. Charred Lungs <Devastation> You cause your enemy’s lungs to burn, making it hard for him to breath. You deal ‘x’ corporeal damage to your target and reduce their movement speed by 40% for 10 seconds. 30AP, Instant Cast, 5s CD, 5ft Range

R8. Divine Favor <Archtype Morale 1> A strong heal that will restore 1800 health to your target

R8. Wound Closer <Proliferation> You seal your targets wound instantly healing them for ‘x’. 50AP, 1s Cast, No CD, 150ft Range

R9. Brand of the Grey Seer <Escalation> You brand your ally with the power of the wise Grey Seers increasing their intelligence and willpower  by ‘x’ for 2 minutes. This is an offensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R10. Touch of the Horned Rat <Resurrect> Resurrects your target with 20% health. 20AP, 3s Cast, 6s CD, 100ft Range

R11. Red Pox <Racial Tactic> Anytime you are hit, your attacker suffers 180 damage over 3 seconds

R12. Rampaging Siphon <Archtype Morale 2> Deals 600 damage to all enemies within 30 feet, and heals group members within 100 feet for the full damage dealt.

R12. Burning Censer <Devastation> You swing your plaguestaff and spill its corrosive contents on your enemy’s damaging them for ‘x’ corporeal damage and healing your defensive target for 300% of the damage dealt. 30AP, Instant Cast, 5s CD, 5ft Range

R13. Divine Fury <Archtype Tactic> You deal 25% more damage, but all of your healing becomes 20% less effective.

R14. Flesh of Our Foes <Proliferation> You pull rotting flesh of your fallen enemies out and feed all group mates within 150 feet, healing them for ‘x’ every second for 12 seconds. 35AP, 1.5s Cast, 5s CD, No Range

R15. Oh, The Hordes! <Tactic> Away Man-things! now detaunts all enemies within 30 feet of your target

R16. Seering Balm <Core Ability> You cleanse your ally of one hex or ailment. 35AP, Instant Cast, 5s CD, 150ft Range

R16. Steal Life <Archtype Morale 1> Your target suffers 900 damage over 9 seconds, and you are healed for half the damage dealt.

R17. Warpstone Infusion <Racial Tactic> Your spiritual resistance is increased by 252.

R18. Brand of the Chief Assassin <Escalation> You brand your ally with the power of the Chief Assassins of Clan Eshin increasing their weapon skill by ‘x’ for 2 minutes. This is an offensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R19. Discipline <Archtype Tactic> Increases your willpower by 160

R20. Black Winds <Proliferation> You emit dark winds from yourself bearing the curing powers of warp energy healing all group mates within 150 feet for ‘x’. 55AP, 1.5s Cast, 4s CD, No Range

R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

R21. Burnt Deep <Tactic> Your Brands cannot be severed or removed

R22. Brand of Clan Rictus <Proliferation> You brand your ally with the power of the upstart Clan Rictus increasing their resistances by ‘x’ for 2 minutes. This is a defensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R22. Brand of the Chief Warlock <Escalation> You brand your ally with the power of the Chief Warlocks of Clan Skryre increasing the damage they do by ‘x’ corporeal damage for each attack for 2 minutes. This is an offensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R23. Eye of the Great Horned Rat <Racial Tactic> If any of your attacks are defended against, your next attack cannot be defended against.

R24. Divine Protection <Archtype Morale 3> Each group member within 100ft is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

R25. Subtlety <Archtype Tactic> All of your heals will cause enemy monsters to hate you 25% less than normal.

R25. The Pox With You! <Core Ability> You send a powerful wave of warp-infused plague at your enemies, knocking all enemies within 30 feet away, knocking players back  a medium distance and knocking monsters down. Anyone hit by the gust of wind is snared by 20% for 10 seconds. 40AP, Instant Cast, 60s CD

R27. Plaguing Winds <Tactic> Plague Flesh’s range is 15 feet longer

R28. Constricting Mist <Plague Priest Morale 1> You send a cloud of powdered warpstone at your enemy causing them to choke and take 800 damage and be silenced for 4 seconds.

R29. Restorative Burst <Archtype Tactic> Anytime one of your direct healing effects critically heals an ally, you will regain 40 action points over 3 seconds.

R30. Brand of Clan Mors <Escalation> You brand your ally with the rising power of Clan Mors increasing their armor by ‘x’ for 2 minutes. This is a defensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R31. Surging Power <Tactic> Twisted Blessing costs 10 Action Points less and is .5s faster

R32. Gift from the Plaguelord <Plague Priest Morale 2> You gain a 2000 damage absorb shield for 10 seconds

R33. Rictus Has Its Uses… <Tactic> Brand of Clan Rictus is two times stronger

R35. Friend of Death <Tactic> You suffer 25% less damage from critical hits

R35. Death Swirl <Devastation> You swing your plaguestaff widely dealing ‘x’ corporeal damage to all enemies within 30 feet of you. 40AP, Instant Cast, 5s CD, No Range

R36. Madness! <Plague Priest Morale 3> You deal 1000 damage to all enemies within 20 feet of you and stagger them for 6 seconds

R37. Deteriorating Strength <Tactic> Death Swirl also deals ‘x’ corporeal damage every second for 3 seconds

R39. Ready Fire <Tactic> All brands cooldowns are decreased by 5 seconds

R40. For Clan Pestilens! <Core Ability> For every Plague Priest in your group you gain +5% healing for 10 seconds. 50AP, Instant Cast, 60s CD

R40. Alter Fate <Archtype Morale 4> Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 472 over 9 seconds, and they will deal 20% more damage for 10 seconds.

R40. Weakened by the Plague <Core Ability> You drain150 Action Points from your enemy over 5 seconds. No Cost, 2s Cast, 30s CD

Mastery Trees

Proliferation

R3. Determined Focus <Tactic> You have a 50% lower chance to be interrupted while using Proliferation spells

R5. Warp Energy Transfer – You focus on your ally healing them for ‘x’ every half second for 3 seconds. This ability will break if you end your concentration or run out of Action Points.  20AP/s, 3s Cast, 8s CD, 150ft Range

R7. Ah, Something New! <Tactic> Anytime you critically heal, your chance to critically heal is increased by 10% for 5s. This ability cannot refresh itself.

R9. Pestilens’ Chosen – You infuse your target with the powerful protections of Clan Pestilens causing them to regain ‘x’ health if they drop below 20% health. 45AP, 1s Cast, 30s CD, 150ft Range

R11. Premature Panic <Tactic> The threshold for Pestilens’ Chosen is 30%

R13. Brand of the Plaguelord – You brand your ally with the power of the Plaguelord of Clan Pestilens increasing their healing power by 50 for 2 minutes. This is a defensive Brand. 40AP, Instant Cast,  90s CD, 100ft Range

R15. Feed on the Fallen <Morale 4> You heal all allies within 40 feet for 1500

Devastation

R3. Shared Devastation <Tactic> Burning Censor heals both you and your defensive target

R5. Warped Hand – You slam your plaguestaff into your opponents hand burning it, you damage your target for ‘x’ corporeal damage and disarm them for 5 seconds. 40AP, Instant Cast, 10s CD, 5ft Range

R7. Exploding Buboes <Tactic> Bursting Boils final tick transmits the ability to a new target within 20 feet

R9. Pool of Decay – You cast a pool of filth and rot, causing all enemies who get within 30 feet of it to lose 10% initiative and weapon skill for 10 seconds. 45AP, 1s Cast, 20s CD, 10s Duration, 60ft Range

R11. Putrid Drive <Tactic> Your willpower converts to strength at a 2:1 ratio

R13. Brand of the Warlord General – You brand your ally with the power of the Warlord General of Skavendom increasing their chance to critically hit with melee attacks by 6% for 2 minutes. This is an offensive Brand. 40AP, Instant Cast, 90s CD, 100ft Range.

R15. Foul Vomit <Morale 4> You deal 1000 damage to all enemies within 20 feet of you and an additional 2000 damage over 10 seconds

Escalation

R3. Deep Scar <Tactic>Your brands are 10% more effective

R5. Brand of the Nightlord – You brand your ally with the power of the Night Lord of Clan Eshin increasing their initiative by ‘x’ for 2 minutes. This is a defensive Brand. 30AP, Instant Cast, 5s CD, 100ft Range

R7. Unhealing Flesh <Tactic> Your brands last 50% longer

R9. Brand of the Lord Warlock – You brand your ally with the power of the Lord Warlock of Clan Skryre increasing their outgoing damage by 10% for 2 minutes. This is an offensive Brand. 40AP, Instant Cast, 90s CD, 100ft Range

R11. There’s Room On Your Face <Tactic> You can cast three brands on a person, allowing stacking of 2 offensive or 2 defensive brands

R13. Brand of the Seerlord – You brand your ally with the power of the mighty Seerlord increasing their wounds by ‘x’ for 2 minutes. This is a defensive Brand. 40AP, Instant Cast, 90s CD, 100ft Range

R15. Brand of the Horned Rat <Morale 4> Your entire group regains 200 Action Points and 100 morale instantly.

Categories: Skaven Tags: ,
  1. September 5, 2010 at 3:13 PM

    We need “Ah, something new!” for doks🙂

    haha.

    Is “R36. Madness! You deal 1000 damage to all enemies within 20 feet of you and stagger them for 6 seconds” based on the DoK/WP move Universal Confusion/Penance? It looks the same, but a nerfed version of the two.

  2. September 5, 2010 at 6:29 PM

    It was actually pretty hard for me to think of different morales. More or less I feel that the only class that has CC built into it should be a tank, all other classes should get their stronger CCs in morales. So haha yeah… unfortunately it is very similar to morales already present =/. And I can see how you’d like that for doks =P It’s more or less pity compensation for the lack of crit built into the class (in my mind). In designing these classes I tried to design a new mechanic yet give it stuff from current classes that I felt Mythic could have implemented better.

    Btw your blog cracks me up – we make fun of Immy all the time for chasing you for 18m

  3. September 7, 2010 at 1:46 PM

    Yes, make fun of him for me, because dang that was insane, never seen someone want me dead so bad. And thanks for reading😀

    I’m actually loving your blog, keep it up, great ideas.

  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: