Home > Vampire Counts > Necrarch – Vampire Count RDPS

Necrarch – Vampire Count RDPS

“The most despicable of the Bloodlines if I may say so. Twisted and vile creatures with a heart longing only for destruction. I cannot see how there could ever be a union between the Necrarchs and the von Carsteins, they simply do not see eye to eye with our vision. I would sooner work with the savage strigoi than attempt to reason with a necrarch. One can see how centuries of malice has served them, twisting their soul and body alike.” Mannfred von Carstein

Necrarch

Archtype – Range DPS

Armor – Light

Weapon – Staff

Mechanic – Winds of Death

  • The Winds of Death is a dual pool of 10 points on each half. Abilities from the Path of Annihilation build points towards the pool of W’soran’s Wrath. Abilities from the Path of Devastation build points towards the pool of Nagash’s Reprisal. Abilities from the Path of Degradation do not build points towards either pool but can consume them. Each tree has a core ‘Winds of Death’ finisher which consumes the points and one ‘Winds of Death’ finisher which can be specialized into. Finishers consume the points.

Mastery Trees

  • Annihilation – A focus on single target damage
  • Devastation  – A focus on damage over time
  • Degradation – A focus on weakening your opponents

R1. Death’s Hand <Annihilation> You send forth the dark winds bearing Death’s hand at your enemy, grasping at his very life. You deal ‘x’ spiritual damage. This ability builds two W’soran’s Wrath points. 45AP, 2s Cast, No CD, 100ft Range

R1. Putrid Decay <Devastation> You corrupt your opponents body with the decaying stench of death and cause them to take ‘x’ spiritual damage every second for 15 seconds. This ability builds one Nagash’s Reprisal point every 5 seconds. 30AP, Instant Cast, No CD, 100ft Range

R2. Atrophy <Degradation> You infest your enemy’s muscles with a flesh eating disease dealing ‘x’ spiritual damage and causing them to lose ‘x’ toughness for 10 seconds. 35AP, 1s Cast, 5s CD, 100ft Range

R3. Cowl of Shysh <Core Ability> You shield yourself with the Winds of Death and increases your group’s spiritual resistance by ‘x’ for 60 minutes. 40AP, Instant Cast, No CD, No Range

R4. Death Need Not Know You Yet <Detaunt> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 25AP, Instant Cast, 15s CD, 100ft Range

R5. Life-stealer <Annihilation> You launch a concentrated blast of the Winds of Death at your enemy dealing ‘x’ spiritual damage. This ability will build one W’soran’s Wrath point. 55AP, 1s Cast, No CD, 100ft Range

R6. Haunted in Life <Degradation> You fill your enemy with thoughts of death and send a dark shadow to stalk them, you deal ‘x’ spiritual damage to your target and reduce their initiative by ‘x’ for 10 seconds. 35AP, 1s Cast, 10s CD, 100ft Range

R7. Rotting Organs <Devastation> You send corruption into the body of your opponent and cause their organs to rot; you deal ‘x’ spiritual damage every second for 5 seconds. This ability will build one Nagash’s Reprisal point. 35AP, 1s Cast, 5s CD, 100ft Range

R8. Mage Bolt <Archtype Morale 1> A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.

R8. Soul Catcher <Degradation> You send forth a dark minion to steal the very soul of your enemy so that you may corrupt it. You deal ‘x’ spiritual damage and reduce your target’s spiritual resistance by ‘x’ for 10 seconds. Requires 5 W’soran’s Wrath points and 5 Nagash’s Reprisal points. Each additional combination of one W’soran’s Wrath point and one Nagash’s Reprisal point increase the spiritual resistance debuff. 40AP, 1.5s Cast, No CD, 100ft Range

R9. Sanctity of the Tomb <Core Ability> You channel the calm of the tomb and remove one hex or curse from yourself. 30AP, 1s Cast, 15s CD, No Range

R10. In Death’s Grasp <Annihilation> Death claws at your opponents feet as he tries to flee from your terrible presence. You deal ‘x’ spiritual damage to your opponent and reduce their movement speed by 40% for 10 seconds. This ability will build one W’soran’s Wrath every 5 seconds. 25AP, 1s Cast, 20s CD, 80ft Range

R11. Feast of the Innocents <Racial Tactic> Upon killing an opponent you regain 5% of your total Health

R12. Siphon Power <Archtype Morale 2> Steals up to 200 Action Points from your target and gives them to you, and reduces your target’s Intelligence by 160 for 30 seconds.

R12. Undead Minions <Core Ability> You call upon the dead in the ground to aid you, all enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. 25AP, Instant Cast, 30s CD

R13. Devour Energy <Archtype Tactic> Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.

R14. Corroding Puss <Devastation> You cover your opponents arms in a vile puss that eats away at their body as they move about, this ability will deal ‘x’ spiritual damage every time your target uses a melee ability for 10 seconds. This ability will build one Nagash’s Reprisal every 5 seconds. 30AP, 1s Cast, 10s CD, 80ft Range

R15. Zacharias’s Foresight <Tactic> You have a 10% lower chance of being disrupted

R16. Misdirection <Archtype Morale 1> You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.

R16. Dark Star <Annihilation> You command a dark star to fall from the heavens and plummet into your target. You ignore 25% of your target’s spiritual resistance and deal ‘x’ damage. This ability requires 5 W’soran’s Wrath points. Each additional W’soran’s Wrath point will increase the amount of spiritual resistance ignored by 5%. 40AP, 3s Cast, No CD, 100ft Range

R17. Corrupted Blood <Racial Tactic> Your corporeal resistance is increased by 252

R18. Shades of Death <Devastation> The shadows of death leap from your hands and claw at all enemies up to 60 feet in front of you dealing ‘x’ spiritual damage. This ability requires 5 Nagash’s Reprisal points. Each additional Nagash’s Reprisal point  increases the range of this ability by 5 feet. 40AP, Instant Cast, No CD, No Range

R19. Endless Knowledge <Archtype Tactic> Increase your Intelligence by 160

R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

R20. Fear of Shadows <Degradation> You cause your opponent to leap in fear of any shadow, you deal ‘x’ spiritual damage to them and decrease their weapon skill by ‘x’ for 10 seconds. 35AP, 1s Cast, 10s CD, 100ft Range

R21. Death Is Not Denied! <Tactic> If any of your attacks are defended against, you regain 20 Action Points.

R23. Ethereal Essence <Racial Tactic> The damage you take from critical hits is reduced by 10%

R24. Scintillating Wave <Archtype Morale 3> Deals 1200 damage to your target, and staggers them for 15 seconds preventing all actions until they take damage.

R25. Sleight of Hand <Archtype Tactic> Enemy monsters will hate you 50% less than normal

R25. Terrified Advances <Degradation> You fill your target with a terrible fear making them hesitate at every move. You deal ‘x’ spiritual damage to your opponent and increase the cost of their abilities by 5 Action Points for 10 seconds. 35AP, 1s Cast 15s CD, 80ft Range

R27. Winds of Death <Tactic> Cowl of Shysh will also deal ‘x’ spiritual damage back to anyone that hits you with melee attacks

R28. Decomposition <Necrarch Morale 1> All enemies within 45 feet suffer 600 damage every second for 3 seconds

R29. Close Quarters <Archtype Tactic> Your abilities will build 50% faster if within 20 feet of your target

R30. Consume Life <Core Ability> You devour the dark magic you have saved up to regain life. You consume 5 W’soran’s Wrath points and 5 Nagash’s Reprisal points to regain 100 Action Points instantly. No Cost, Instant Cast, 20s CD, No Range

R31. Toughened By Death <Tactic> Your toughness is increased by ‘x’.

R32. Sands of Renewal <Necrarch Morale 2> All curses, ailments, and hexes are instantly removed from you and you regain 150 Action Points.

R33. Leaping in Panic <Tactic> Fear of Shadows will also decrease your target’s chance to parry by 5%

R35. Whirlwind of Khemri <Devastation> You channel the dark winds of Khemri and focus on a spot on the ground for 5 seconds dealing ‘x’ spiritual damage every half second to anyone within 30 feet of that spot. This ability will end if you run out of Action Points or break your concentration. This ability will build 1 Nagash’s Reprisal point every second. 25AP/s, 5s Cast, 10s CD, 100ft Range

R35. Sandstorm <Tactic> Whirlwind of Khemri’s range is increased by 15 feet

R36. Ghoulish Onslaught <Necrarch Morale 3> You summon a ghoul for 15 seconds which attacks the nearest opponent to you for ‘x’ damage per second.

R37. Jealous Clasp <Tactic> All finishers will only consume the minimum required points, even if additional points are available.

R39. Knowledge of Nagash <Tactic> All finishers require one less point

R40. Unleash the Winds <Archtype Morale 4> Deals 1800 damage to all enemies within 30 feet, and knocks them away from you.

R40. Back Creeper <Annihilation> You get behind your target and let death creep up their back and suck away their life, dealing ‘x’ spiritual damage. Target must be facing away from you. This ability will build two W’soran’s Wrath points. 30AP, Instant Cast, 5s CD, 80ft Range

Mastery Trees

Annihilation

R3. Guiding Hand <Tactic> Death’s Hand costs 15 Action Points less but its cast time is .5 seconds longer.

R5. Time’s Toll – You fill your enemy with the restlessness of old age dealing ‘x’ spiritual damage and increasing their build times by 1 second for 10 seconds. This ability will build one W’soran’s Wrath point. 35AP, 1s Cast, 15s CD, 100ft Range

R7. Steward of Destruction <Tactic> Your chance to critically hit with magical abilities is increased by 5%

R9. The Dead Do Not Speak – You send Death’s gurgle to fill your enemy’s throat, dealing ‘x’ spiritual damage and silencing them for 3 seconds. This ability will build one W’soran’s Wrath point. 30AP, 1s Cast, 15s CD, 100ft Range

R11. Heavy Impact <Tactic> Dark Star will also damage up to five enemies within 30 feet of your target for 25% of the damage to your target.

R13. Shadow Spear – You send forth an ethereal spear at your target dealing ‘x’ spiritual damage to them if they are under 20% health, or ‘x’ spiritual damage otherwise. This ability requires 5 W’soran’s Wrath points. Each additional W’soran’s Wrath point increases the damage by ‘x’. 40AP, Instant Cast, No CD, 100ft Range

R15. Neferata’s Death <Morale 4> Your soul emits the cry of the death of Lahmia and you deal 1400 damage to all enemies within 30 feet and knock them back a medium distance.

Devastation

R3. Disgust for Life <Tactic> If you are within 25 feet of your target, you gain 40 magical power.

R5. Writhing Pain – You fill your target with an unbearable pain that cause them toss and turn. You deal ‘x’ spiritual damage every second for 7 seconds to your target, and an additional ‘x’ spiritual damage at the end of this ability. This ability builds two Nagash’s Reprisal points. 35AP, 2s Cast, 10s CD, 80ft Range

R7. Delightful Agony <Tactic> Writhing Pain is only 3 seconds long but its damage is twice as strong

R9. Scimitar of the Sands – You summon a dark blade that swings in a circle around you dealing ‘x’ spiritual damage to all enemies within 30 feet of you. This ability will build one Nagash’s Reprisal point. 40AP, Instant Cast, 5s CD, No Range

R11. Melting into Darkness <Tactic> Shades of Death’s area of effect is twice as wide.

R13. Eternal Damnation – You select your target to become the bearer of your damnation for the land. Your target and all enemies within 25 feet of them take ‘x’ spiritual damage every two seconds for 12 seconds. This ability requires 5 Nagash’s Reprisal points. Each additional Nagash’s Reprisal point increases the range of this ability by 5 feet. 40AP, 3s Cast, 10s CD, 100ft Range

R15. Locust Swarm <Morale 4> You summon a swarm of locusts and focus on a spot on the ground for them to attack dealing 500 damage every half second for 4 seconds to all enemies within 45 feet of the spot you are focusing on.

Degradation

R3. Rapid Degradation <Tactic> All abilities in the Path of Degradation have a 5s lower cooldown

R5. Repulse of Death – Your target is dragged down by Death and fends off life. You deal ‘x’ spiritual damage and decrease the effectiveness of healing abilities used on your target by 50% for 10 seconds. 35AP, 1s Cast, 15s CD, 100ft Range

R7. Reckless Assault <Tactic> Terrified Advances will now drain 8 Action Points per second

R9. The Impaler – You send a frightfully potent blast of the dark winds through your enemy, taking away bits and pieces of their soul. You decrease your targets wounds by ‘x’ for 10 seconds. 45AP, 2s Cast, 20s CD, 80ft Range

R11. Soulless <Tactic> Soul Catcher will have a ‘x’ spiritual damage burst at the end of its duration.

R13. In Death’s Domain – You send your target into the realm of Death and destruction forcing their heart to beat ever slower. For the next 10 seconds their Action Points will regenerate 50% slower. This ability requires 5 W’soran’s Wrath points and 5 Nagash’s Reprisal points. For each additional combination of one W’soran’s Wrath point and one Nagash’s Reprisal point, the amount of Action Point regeneration is decreased by a further 5%. 40AP, 3s Cast, 10s CD 100ft Range

R15. No Will to Fight <Morale 4> You emit a burst of Shysh from yourself, reducing the strength, ballistics skill, and intelligence of all enemies within 30 feet of you by ‘x’ for 10 seconds.

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