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Archive for September 22, 2010

Conclusion of an Epic Journey

September 22, 2010 6 comments

So today I would like to wrap up what was pretty much the focus of my posts for the past… six weeks? A couple months back I started my project with a friend aiming to design classes to fill the four arch-types for armies that could possibly be added into Warhammer Online. I hope that I have given my readers food for thought and perhaps caught the eye of a developer whose brain has run dry. Thanks to feedback from you guys, certain issues were raised with abilities/tactics/morales/mechanics and I promptly tried to address them.

When I started the process my first thought was ‘well no race’s mechanics are exactly mirrored in another race’ and with that I set up the minimum for at least two pairings for any expansion. Although I know many of my readers longed for a third realm composed of Skaven and their minions, I have given up hope that Mythic has the resources to restructure the game in its current state to fit in the mechanic of a 3rd realm, but they are welcome to surprise me! Smashing the six armies I presented in the existing alliances did pose several lore-problems such as neutrality and in-fighting and I tried to address those issues in the preludes, which I put much thought and time into and I sincerely hope they were both informative and a fun read.

I hoped to present twelve mechanics which were fresh and new although encompassing some aspects of existing mechanics. Whether I succeeded or failed is up to the reader, although I will admit that in some cases I presented an archtype of an existing class in a new light – how I think it should have been. Many people have different ideas in regards to which class would better fit that archtype and it may be easy for them to simply say ‘I want a Rat Ogre for my Skaven tank’ I think I presented compelling arguments for my classes in both their mechanics and abilities.I intentionally did not put damage/heal values because for me what was important was what the abilities does to show the role of the class, any display of numbers would be pointless in my mind because every tool-tip is modified by level and mastery points and of course subject to balance.

I concluded each pairing with a map of where I would locate the different tiers to familiarize my readers with the geography of Warhammer and to show that a campaign can be designed in a more linear and reasonable fashion. I also went as far as locating exotic locations in the lore for dungeons and a tier 5 for that pairing. I have received some requests in regards to my views on how I would design one of these dungeons and for that I shall have to ponder. It is my sincere hope that I have provided you, my readers, with some entertaining material and that someone at Mythic has caught sight of my work and is saying ‘hey that’s doable and makes sense…’

My only regret is that I do not have more artistic and computer talent to take this up a notch, to go further. I had hoped to make tool-tips as one can see on WARDB.com because I figured pretty visuals would help people envision the class as I see it, but alas that is for another. I shall continue to take in feedback and readjust classes as people bring issues to light but other than that I solemnly close the chapter of Eka’s Expansions for the Wood Elf v Beastmen, Lizardmen v Skaven, and Bretonnians v Vampire Counts campaigns.

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