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Karaz-a-Karak Introduction

October 17, 2010 Leave a comment

Karaz-a-Karak, ancient capital of the Dwarven kingdom of Karak Ankor and seat of High King Thorgrim Grudgebearer. Karak Ankor, now a shadow of its former glory, once stretched all along the Worlds Edge Mountains and Black Mountains, even to the Moutains of Mourn. However, with the Sundering and the constant incursions from Skaven and Greenskins, the Holds began to fall. Less than a dozen holds remain in Dwarven hands along the Worlds Edge Mountains and Black Mountains; all the holds far away from Karaz-a-Karak are considered lost. Karaz-a-Karak, which means Everpeak, lies at the junction of the Black and Worlds Edge Mountains and aside from Karak Azul and the seaport of Barak Varr, it is the southern-most of the existing holds. All the remaining Holds are connected by a vast network of tunnels called Undgrin Ankor. From here the army of Oathbearers marches forth to avenge the most recent and damning grudge, the fall of Karak Eight Peaks.

Using what information I have, I have concluded that the Dwarven capital of Karaz-a-Karak existed in the game prior to launch and was actually completed before the Inevitable City and Altdorf and then was removed from the game. In my version, Karaz-a-Karak exists as a functioning capital with merchants, bankers, trainers, etc. In the Age of Reckoning the Greenskins have overwhelmed Karak Eight Peaks and push north to Karaz-a-Karak penetrating the massive Dwarven Hold through the tunnels beneath the city. With the limited knowledge I have of Karaz-a-Karak and pen and paper I give it a skeleton. I shall attempt to use what limited pictures of Dwarven architecture that exist to give it a skin. The rest we must leave to our imagination. Read more…