Home > Supreme Ward Dungeon > Karaz-a-Karak – Citadel

Karaz-a-Karak – Citadel

The entire western half of the Grand Floor is considered the Citadel, the royal quarters of the High King. The vast majority of the Citadel is composed of the Hall of a Thousand Pillars, smaller ante-chambers exist as the private quarters of the High King. The Hall of a Thousand Pillars is mile long massive chamber literally filled with a thousand pillar. Each pillar is a record of a clan’s history, artisans come each year to update their pillar. Some pillars are barely carved, indicating the short life of the clan in the harsh history of Karak Ankar. Other pillars are carved half way indicating a longer history of a younger clan, and still other pillars have even carvings even higher. The height of the carvings is a direct indication of the clan’s survival against the hordes of chaos. So lofty is the chamber that no clan has yet reached the ceiling; many decades of room still exist on their clans pillars. At the far end of the mile-long hall is the Throne of Power, the seat of High King Thorgrim Grudgebearer. The Hall of a Thousand Pillars is guarded by Thanes, their numbers unknown as they are concealed behind all the pillars.

Karaz-a-Karak Will Never Fall : Hall of a Thousand Pillars
Phase 1: Defeat the High King

Once once has crossed the Sky Bridge of Kings, or opted to sneak around avoiding that fight and gone through the tunnel to the north, one steps onto the drawbridge of the Citadel. Immediately the presences of the thanes of the High King is noted as they defend the drawbridge fiercely. Fighting ones way to the Throne of Power is an entirely different struggle. The invaders never know where a defender is lurking, around what pillar they are hidden. Lights dance around the hall bouncing off walls and pillars toying with the minds of the invaders. Caution is required to clear the Hall of a Thousand Pillars, for a reckless charge at the Throne of Power will only have the most devastating effect. Once a path has been cleared one can begin to assault the Throne of Power itself, however clearing most of the Hall of a Thousand Pillars would be wise.

High King Thorgrim Grudgebearer
At the far end of the Hall of a Thousand Pillars lay the Throne of Power guarded by four thronebearer level 50 heroes. On the Throne, the High King sits stoically watching his thanes fulfill their duty and defend him. The Throne of Power itself bears the rune Azamar (the Rune of Eternity) which means the Throne is indestructible, but should it ever be destroyed, then the race of Dwarves will cease to be. Once the four thanes have been defeated Thorgrim Grudgebearer, a level 62 Lord, issues forth his ‘epic boss fight monologue’. Thorgrim Grudgebearer is armed with the Axe of Grimnir which is infused with four runes: the Master Rune of Steel which increases his armor; the Master Rune of the Adamant which increases his toughness; the Rune of Sanctuary which allows him to use a magic shield; and the Master Rune of Kingship which means he is stubborn and will not move at all. He also wears the Cloak of Skaldor made from the scales of a dragon and this greatly increases his resistances and decreases the effects of abilities that ignore armor from behind. In terms of his abilities he doesn’t exactly have very many special abilities aside from an area of effect stagger (which he himself will break on the person holding aggro) and a super long knockback to the end of the Hall of a Thousand Pillars, which will always be the person the tank is guarding (if no one then the tank himself). His mechanic is that he will read from the Great Book of Grudges and call forth a grudge of either a player or a race. This person or race will generate more hate and pull the High King instantly, causing the tanks to shift their guards and re-taunt (unless it is the tank, then he obviously doesn’t have to do anything different). The shift in the fight comes when Thorgrim Grudgebearer reaches 50% health and the Throne of Power is in dire danger. The High King will do an area of effect knock-back which will hit all party members sending them about the Hall of a Thousand Pillars – they must regroup for the attack!
At 50% of the High King’s health, a new face mysteriously appears by the High King’s side to save him and the Throne of Power.  At his side is Grombrindal, the White Dwarf. Grombrindal is a level 50 Lord and his arrival signals a shift in the High King’s behavior. The High King will activate a Rune of Regeneration which will slowly heal him and during this time he will not hit as hard, but this Rune can be removed with two shatters and he will resume to attack and behave as he normally did. Additionally Grombrindal will throw guard on the High King to reduce the amount of damage he takes, thus turning the focus of the fight on the White Dwarf. In terms of equipment, Grombrindal is equipped with the Rune Helm of Zhufbar which greatly decreases his chance to be critically hit, the Armor of Glimril Scales which greatly mitigates physical damage, the Rune Cloak of Valaya which increases his magical resistances, and the Rune Axe of Grimnir which allows him to reduces his target’s chance to block by ‘x’%. For the portion of the fight that Grombrindal is aiding the High King, any grudges the High King reads will be responded to by the White Dwarf instead of the King. Once Grombrindal has been defeated the High King will return to his first state (essentially losing his guard and self heal bubble).
Upon defeating the High King he has an ‘x’% chance of dropping a repairable Monarch Chest for all classes. He also has an ‘x’% chance of dropping a shield for Black Orcs – “Da Bestest Blocka”, a shield for Chosen – “Herald of Chaos”, or a shield for Black Guards – “Aspis of Naggaroth”.

Lore
So in terms of the Hall of a Thousand Pillars, it is pretty much as I described it – a mile long hall with a thousand pillars, each a story of a clan’s life. The High King is carried about on the Throne of Power because he does not sit on anything else, and this throne is carried by four thronebearers. He is also armed with the Axe of Grimnir (rumor has it Gotrek has the second of the two – even though the White Dwarf also has an axe bearing the name of Grimnir). As for the White Dwarf he was the poster child for the White Dwarf magazine but slowly evolved and gained a lore of his own after many decades. The story of his past is varied, every account is different, some say he is Snorri Whitebeared, the only King the High Elves acknowledged, others say he was the lover of Valaya. His past is certainly a mystery and he is often referred to as a mythical legendary hero who will randomly appear at a crucial battle and turn the tide in favor of the dwarves, and then disappear once more into the mountain passes.

As a bonus I will piece together the maps for you so you have a clearer vision of Karaz-a-Karak.

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