Home > Uncategorized > Mythic Takes a Step Forward with 1.4!

Mythic Takes a Step Forward with 1.4!

It is always welcoming to see some communication from the developers. Yesterday Andy posted this thread stating that Mythic has acknowledged some of the issues with the 1.4 patch and are seeking to correct them, and today we had a Hot Fix with some of the fixes. Several of these issues when fixed will work wonders in alleviating the tier 4 campaign – issues such as broken queues for Scenarios, Cities, and the Thanquol’s Incursion instance. With broken queues players were forced to do the only thing they could to satisfy their blood lust – zerg in tier 4. While such massive population numbers are welcome and do lead to pitch battles, the effect on zone locking and city pushing was rather negative.

Some additional bugs not mentioned that should be addressed are –

– Gutter Runner’s Spy ability persists into scenarios if you are a gutter runner when entering a scenario

– Stage 2 City friendly bosses glitch on each other if they meet making the stage impossible to complete or they reset pathing and go through walls.

– During the Carrion Phase of Boss 1 in ToVL (Hand of Ualatp) he continues to deal damage while knocked down.

– Renown Ability Trivial Blows not working (At TB IV and still being critically hit for same amounts as I was prior to having TB)

– Ordnance and Skulls of Fallen still dropping despite having no use

Categories: Uncategorized
  1. Rikker
    November 24, 2010 at 7:14 AM

    Heh, IR has been blessed with the complete lack of scenario issues seen elsewhere… we’ve had chainpops for the past…oh… since patch, most likely due to the massive influx of players.

    I have seen the gutter runner issue, but the boss 1 TOVL might be a lag issue, and either way I doubt it is relevant to this patch specifically.

  2. Dilek
    November 24, 2010 at 7:37 AM

    How did the boss 1 thing go Monday night? @ Rikker, if it is a lag issue, it is server wide on Gorfang. Honestly, though, I don’t believe it is lag.

    • Rikker
      November 24, 2010 at 9:35 AM

      Huh, no kidding. I can’t see a reason in the changes that it would be a “new” bug, but to be fair I haven’t done TOVL since patch either. It just “sounds” like a lag issue to me. Thanks for the info, I’ll check it out on IR!

  3. Pre
    November 24, 2010 at 9:45 AM

    The City Stage 2 issue with the Warlords bugging each other out was present in 1.3.6. It happened in one of my city instances just a day or two before the patch. We had to let Destro kill one of them to get the other to move again. Hopefully it’s a Known Issue and they’re working on the bug fix for 1.4.1.

    • November 24, 2010 at 4:41 PM

      Yeah I know, but I figured I’d throw it up since they haven’t fixed it yet =P I could start listing bugs that haven’t been fixed since 1.1 but I don’t wanna go overboard 😉

  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: