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Archive for January 14, 2011

What happened to the Underdog…?

January 14, 2011 3 comments

A year ago with patch 1.3.3 Mythic introduced the Underdog system – an incentive and way for the weaker realm to bounce back. This coupled with the introduction of AAO a couple months ago produced great incentive for the ‘underdog’ realm to fight back. And then 1.4 came along and now I wonder why Mythic put so much time and work creating a system that actually worked and received very little complaints about, only to scrap it a year later. Now the only purpose the Underdog rating serves is to see just how much one side is bullying the other – and I have little reason to doubt that if the ratings went beyond +/- 3 then on some servers the ‘underdog’ realm would in fact be well into the double digits. On my server for example, Destruction pushes the city 1-2 times a day, while Order hasn’t been in the IC for weeks; given the 24 decay time on Underdog points I would bet that Order would be more like +13 than just +3.

Yesterday I finished a short series of posts about adding two new zones into the existing T4 campaigns to elongate them because they simply move too fast (and new scenery would be nice). A general trend you will see from many if not most players is that 1)The T4 campaign moves too fast and 2)We want new places to fight at. How could one incorporate underdog into the current system of /stare-at-the-door-hammer, well perhaps the Underdog rating could directly influence the amount of resources a resource carrier has. I can’t really see anything else that would meaningfully affect the T4 campaign because when you’re zerged, you’re zerged.

As a side note, I am of the belief that some version of AAO should be carried over into scenarios and cities. When the opposing realm locks its last pairing for the city and we have 400% AAO, you know that there will be uneven city instances. The same goes for scenarios that are 8 on 12 which are technically not considered imbalanced, while the difference is not vast, one cannot argue that the outnumbered realm stands a fair chance.

When your realm has trouble filling scenarios, cities, or simply RvR lakes there has got to be an equalizer some where. In RvR lakes we have AAO, but that only lasts until your realm gets pushed into the city. Something’s got to balance the fight at all times.

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