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Archive for March, 2011

Scenario Matchmaking?

March 9, 2011 10 comments

Tap. Tap. Is this thing working? Yes, the Scenario Matchmaking system Mythic claimed to have introduced in 1.4.0… I’ve grown to believe that it indeed does not work. Scenarios are seen as an escape from the drudgery that is RvR, and lets admit it – RvR is boring as dirt. I don’t know how this matchmaking system is suppose to work but I’m getting rather tired of queuing into scenarios full of RR70ish to mid-80 Order versus RR90-100 Destro. Yesterday I was blessed with a succession of mind-blowing-fun scenarios where we were paired against three RR100 Destruction players (WE, DoK, Choppa) and Order’s higher RR was 86. Just one RR100 is sufficient to sway the tide of the scenario to that realms favor, but three? Seriously? Not only that, but I’ve grown to believe that Destro on Gorfang only knows how to play melee DoKs (with pocket healers) and tanks. Mythic should seriously evaluate which classes are played the most and why.

 

 

 

 

 

 

 

 

 

 

 

The last one is from Tor Anroc…. and before someone says ‘but what about Order’s classes’ let me assure you of all these scenarios, the highest amount of healers Order had in any was three – on average order has two healers and one tank per scenario. I recently did a city instance with 13 (Yes, Thirteen) DoKs, its a great pity I forgot to screenshot it.

Somehow things never seem… matched up?

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Communication Please!

March 8, 2011 10 comments

Pre 1.4.0 Mythic graced us with a live video Q&A aimed to address the questions players had regarding the upcoming changes. Irregardless of what people thought of the answers, the move was a leap in terms of Mythic’s communication with the player-base. That Q&A however focused primarily on the changes to ORvR and the Skaven (main questions players had at the time), but the need has arose for another Q&A because there are some serious questions that need addressing – primarily Mythic’s view of the new Doomflayer and Warpforged sets. I suspect that in Mythic’s testing of these sets they tested them against eachother (i.e. Doomflayer vs Doomflayer and Warpforged against Warpforged) which would give skewed results. The truth in the world of Warhammer is in fact different, players rarely fight someone in the same gear. Instead we have players in Annihilator gear fighting¬† Warpforged, something Mythic tried to amend by shoving the lower sets and renown ranks down to T3, but the problem still exists.

I’ve seen a Defensive Sov tank be man-handled by a Doomflayer Witch Elf; I’ve seen a melee RR100 DoK kill 6 people; I’ve seen feats performed that should not be possible – all because of the gear. I speak for much of the community when I say we would like to hear from Mythic what their reasoning/logic is for these sets and if they plan to address the issue. History has shown that Mythic is horrendously slow at amending the errs of past sets (Hierophants Grace for example took a year to readjust). Does the matchmaking scenario system even work? Today I fought a scenario with 12 players in a range of RRs from 70-85 on my side, not a single RR90+; the Destro side had 3 RR100s and handful of other RR90+s. Needless to say we couldn’t dent the enemy.¬† The three RR100s alone decimated our 12. This is not my idea of fun. So how about it Mythic, how about answering some of the questions the entire player-base has regarding these sets and the state of RvR?

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Do You Like What You See?

March 4, 2011 1 comment

Two small developments in the world of WAR – first off we have the thread about Keep Doors (because we’ve gotten to the degree where talking about keep doors is the next big thing!) Basically about letting us attack and repair doors. I’m humored by all the mdps saying they have nothing to do during attacks and defenses (you know other than lock-pick in and fight on the first floor) – too many fair-weather players are afraid to lock-pick in and die and run back. Everyone wants siege ladders so they can fight within line of sight and jump off when they’re about to die so they can be healed up and climb back up the ladder. Get a rat ogre to toss you, same concept.

Secondly we have the ‘Like Warhammer’ Campaign to… lower the cost of the pack we all already bought last November. Err now this one really confuses me. Why would I want the cost to go down on something I already bought? Drop future prices, ok… but drop the price on something I already have? No incentive. Mythic, your marketing department needs some help.

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Sigmar-Tide

March 3, 2011 4 comments

So I did a tad more digging into this new LE and its background to see what I could find out and stumbled upon some other info/rumors in the process and thought I’d share.

First off Sigmarzeit (Sigmar-tide) marks the first day of summer on the Imperial Calendar¬† and lasts 33 days. Its the 18th day of the fourth month and is celebrated with the symbolic crowning of Sigmar as the emperor of the Empire. There is naturally room for plenty of fluff quests for Order here taking players from Sigmar’s Temple to retrieve streamers and party hats and /pray over enemy bodies for this one; however, one has to wonder how Destro’s version of anything would fit in for this. Also since we already have a SC in the IC (the Eternal Citadel) one could possibly reason that Mythic could make a counter SC in Altdorf with a similar nature.

Secondly, while digging I stumbled upon someone’s comment that they prodded a contact they had in Bioware Mythic and found out some info regarding future PvE expansions. Now this is just a rumor, but from what I read I am really worried about where this will take WAR. Two phrases leaped out at me which screamed LotD and TI (i.e. PvE flops poorly received) – ‘PvE dungeon/lairs’ and ‘random quests based on which realm has control’. Dungeons/lairs, ok. Dungeons/lairs with the existing crappy God-awful loot-roll systems? Not ok. Dungeons are plagued with two massive red flags which create massive animosity towards them – buggy-as-hell NPCs, and horrid loot systems. Every player has their share of stories of farming so-and-so dungeon ‘x’ times only to never finish their set because a piece always dropped for a class not there. You want my tale of woe? Sewers of Altdorf (Keeper) – soloed each wing about 5-8x before finishing; Gunbad (Redeye) – took almost 20 runs to get final piece, boots; Bastion Stair (Bloodlord) farmed the middle wing dozens of times (upwards of 4+dozen…) before I got my helm and chest pulling people’s teeth each time to run it; Sigs/WBT (Sentinel) – 8 months to get last piece, boots; LV (Dark Promise) upwards of 20 kills on Dralel for last piece, boots; ToVL (Tyrant) – over a year of ToVL runs and 18 boss 8 kills for the chest piece. PvE loot-table = crap. I do not want to spend another year farming a set which is obsolete in comparison to RvR sets.

And then there is the phrase ‘random quest lines based on who has control’. Ok random quests I guess are meant to keep players interested in the dungeon because every time is something new, I see your reasoning behind that. However, quest lines based on which realm has control? Holy crap, Mythic. For how bloody long has the community been asking you to remove the stupid lockout-system on LotD?! Have you learned absolutely nothing from LotD?! When this map opened up (marketed as the hip new RvR lake people were dying to get in to purge the invaders) it killed RvR; you locked the zone and the RvR lakes emptied of your faction as you went into LotD and killed the enemy, they went back to the empty RvR lakes to lock a few zones to flip back control half an hour later, and you had this cycle of locking empty zones to purge the enemy from this horrid map. After LotD WAR suffered its first huge population drop. Then we got TI with its random opening mechanism, again marketed as a PvP ZONE (not tiny ass encounter) where you fought tooth and nail against skaven and enemy players. And what do people do in TI? They leave when there is opposition because they want free gear. We do not want to bloody lock PvE-zones anymore. We do not want to farm resources to control a map for PvE dungeon access. If this rumor pans out to have any truth in it, it will be received as well as LotD and TI (both were followed by massive population drops).

This rumored new dungeon is scheduled for September. Technically speaking Sigmar-tide can be a stepping stone towards this September LE much like the Bitter Rivals and Beyond the Sands were part of the Call to Arms and led to LotD. Please, for the sake of the game, stop thinking of new PvE content to inject into a RvR based game and consider fixing existing PvE AND most of all fixing existing PvP! Too many classes are unbalanced. Doomflayer and Warpforged are unbalanced. RvR is boring. And then rumors reach me that Mythic is working on new dungeons with realm control… Let me guess, next we’ll start hearing about Mythic’s ingenious plan to retain players by increasing the RR cap to 200….

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1.4.1 Reactions

March 2, 2011 6 comments

Well yesterday 1.4.1 launched and my poor SW was tossed head first into the blender of the tiny SCs. My experiences thus far have proven rather unsatisfactory, but such is the life of a SW. Already today we’ve had three bits of info hitting the news reels – James Nicholas leaving for Rift which I shrug at; SC Feedback thread by James Casey which I give thumbs up to – at least J.C. is communicating with the community and trying to process our desires, or so it seams; and lastly the February Producer’s Letter.

In terms of communication I’d say Mythic is improving, but I still have my concerns considering this patch was released at the launch of Rift and in my eyes would be the patch to compete with Rift, yet all we got was a few tweeks here and there, nothing new. The accelerated renown bonus this week which will no doubt launch more people into Doomflayer is most likely intended to quell the cries of people saying those sets are OP because I’m sure once players get those sets and are OP themselves, they will not complain about them. For this reason the renown bonus is troubling – it seems to be sidestepping the issue of the DF/WF renown sets.

The February Producer’s letter is a mixed bag. I do not want to revisit Grovod Caverns, the scenario was never anything but a spawn-camp fest, and I most of all do not want to see Mythic put the square peg in the circle hole by introducing a Skaven theme which can potentially lead to Order playing Skaven more. And then James mentions the Ironclad… great another SC where healers can heal through walls and melee trains bulldoze tight corridors. And here I thought Mourkain Temple and Gates of Ekrund were enough. The mention of a new live event is interesting, but it all depends on what it does and what it ushers in. If its just a quest and a ‘kill 50 enemies of chaos’ and ‘/smile at every career’ to win a 60-day event item.. this wont sell anyone. If this live event doesn’t usher anything new in then it will be horribly received. And of course a picture of more useless vanity pets which are once again… destruction friendly. Almost every armor set in the game is Destruction themed… then they gave us the snotlings as pets… now more gobbos… No one wants new useless pets. We want actual new content.

I’m still a casual player, I’m barely reaching the mid 80s and by the time I get DF others will get WF – the divide will still exist. Considering Mythic takes months to patch, and sometimes longer to reverse errors (if at all), I do not foresee them fixing the defensive DF/WF sets before it is too late. Morale among casual players is plummeting. You can give us a renown bonus for what its worth – but when we’re zerged in the RvR lakes and stomped in SCs by Rr90+s the end result is a further growing divide. I don’t know how much heart I’ve got left for WAR, I’ve been playing a SW since 2008 and the class has been side-lined into oblivion. Getting stomped in the RvR lakes and SCs is one thing, but to feel that the developers are doing nothing to address the glaring disparities in the game is another.

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SW Armor Gallery – RR70-80

March 1, 2011 Leave a comment

Sovereign – Chest, Helm, Shoulders, Boots, Gloves, Belt, and Cape; T4 Sovereign Bow – Longbow of Reckoning

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