The Greenskin hordes lay siege to the Slayer Keep, Karak Kadrin. Can the forces of Order arrive in time to save the stronghold?
Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. This video is safe for work and is 6 minutes and 15 seconds long. Enjoy.
The forces of Order seek to tip the balance of the battle in the Chaos Wastes to their favor by mounting an attack on a solitary Chaos outpost in the wilderness of the Chaos Wastes. Can the forces of Destruction hold them at bay?
Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. This video is safe for work and is 5 minutes and 34 seconds long. Enjoy.
The war over Caledor has escalated as the blood of the fallen spills across the lands. New locations play key roles in the coming struggle as the forces of Order and Destruction seek to shift the balance of war in their favor. The Dark Elves must not be allowed to conquer Avethir!
Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. Special thanks go out to Developer Sean McNair for assisting with the production of this video. This video is safe for work and is 7 minutes and 7 seconds long. Enjoy.
Escalation Intro from E Kas. Video composed by Sakkura of Gorfang for the “Escalation of WAR”. The video is 4 minutes 29 seconds in length and is safe for work. The only contribution I had in this film was the music of choice. Enjoy.
As the war between Order and Destruction continues and the struggle over the capital cities becomes increasingly more the focus of Empire and Chaos generals, tactics take a new turn. The defenses of the Maw and Reikwald prove time and time again steadfast and sturdy. Headlong assaults, while still the primary strategy, have proven insufficient and must be supported by…. other means. The tide of war has turned back as the forces of Chaos and the Empire seek back-roads into the defenses protecting the enemy capital cities. Read more…
v1.5.0c Patch Notes Read more…
With 1.5.0b Fortresses have been re-introduced to Warhammer Online. In order to eliminate the population caps that existed in old fortresses, the mechanic of locking a fortress has slightly changed.
The population of a contested fortress now has incentive to split apart, this has been done by creating four battle-field objectives within the fortress map. In order to lock the fortress, the assailants need to hold three of four objectives. The key objective which the assaulting realm must hold to lock the zone is the fortress keep – the flag for this objective will only spawn once the fortress lord has been defeated. The remaining three objectives consist in two of the outer gates (the non-central gates) and the city gate. Additionally, both realms have their camps within the fortress map; the defenders by the city gate and the assailants by the zone entrance. Defender NPCs, defender siege weapons, and assailant siege weapons are proportional to the opposing population. The underdog realm will have more resources at its disposal. The fortress maps have also been expanded, but our cartographers are slow to update the maps. Let’s take a look at the location of the battle-field objectives. Read more…