Home > 1.5.x > WAR Anvil – Refining Warhammer Online ~ Class Balance

WAR Anvil – Refining Warhammer Online ~ Class Balance

v1.5.0a Patch Notes

Highlights

  • The Renown Trainer has gotten an update! The interface for renown training is now more user friendly!
  • Initiative and Toughness have been modified to be more effective!
  • Major class balance has been done to bring all mirrors into closer alignment! All renown and mastery points have been refunded.
General Changes and Bug Fixes
-Renown Training
  • The user interface for the renown trainer has been modified to be more user-friendly. Renown rewards are now divided into 5 categories – statistics (Strength, Initiative, Toughness, etc.), defensive bonuses (parry, block, damage reduction, etc.), Critical Values (Range Crit, Healing Crit, Reduction in Critical Damage/Chance to be Critically Hit, etc.), Miscellaneous Passive Abilities (AP Pool, Health Regen, Speed, and Flee), and Actions (Cleansing Wind, Resolute Defense, Last Stand, and Efficiency).
  • Players can now apply points to rewards and level them up without having to purchase the reward. This way players can create multiple combinations to see which better fits their needs and they can see how many points they have left as they add and subtract rewards.
-Party and Warband Interface
  • Fixed an issue where party members would show ‘distant’ regardless of distance.
  • Players now have the option to select for their guild or alliance parties to automatically convert to guild or alliance warbands.
-General
  • Cunning Evasion, Assault and Stratagem will no longer apply to the tooltip when not fighting Skaven.
Combat and Careers
-Renown Ranks
  • Core renown abilities have been modified reducing their cool-downs and increasing their potency to make them more suitable to the updated siege-weapon potency.
-General Changes
  • The Toughness statistic has been recalculated, being approximately twice as effective in reducing damage-per-second.
  • The Initiative statistic has been recalculated, being approximately 50% more effective in reducing the chance a player is critically hit.
  • Physical Range DPS careers have  had a new general passive-ability added called ‘Penetrating Power’. This is an automatic armor penetration added to their weapons; this percentage will increase as the player gains ranks for a maximum of 10% armor penetration at Rank 40. This ability will show up in the abilities window under the General tab.
-Racial Tactics
  • Emperor’s Ward has had its absorb value increased in potency.
  • Sigmar’s Favor has been changed from a 25% chance to regain additional health, to a 25% chance to regain additional 30 Action Points.
  • Warped Flesh has had its absorb value increased in potency.
  • Backlash’s damage is no longer a damage-over-time, it is now instant.
  • Centuries of Training has had its damage value increased and is no longer a damage-over-time but instant.
  • Bathing in Blood is no longer a heal-over-time but an instant heal.
  • Stoutness of Stone will now properly make players recover from staggers instead of stuns.
  • I’m Da Biggest has had its wounds buff slightly decreased.
-Archtype Balance Changes and Fixes
  • The damage reduction value of Immaculate Defense has been reduced to 50%.
  • Alter Fate has been fixed and should now properly work and be more forgiving of minor z-axis differences.
-Bug Fixes

  • Fixed an issue where Magical Infusion would not trigger at the proper percentage of the affected player’s health.
  • Fixed the tool-tip of Golden Aura to read that it grants immunities to staggers, not stuns.
  • Balance Essence’s tool-tip will now list it as dealing spirit damage.
-Balance Changes

  • Cleansing Light’s absorb value has been increased.
  • Healing Energy costs 5 AP less and has had its heal-over-time effect increased in potency.
  • Mistress of the Marsh has had its radius slightly reduced to better match the animation.
  • Bolstering Boon will now cause the Boon of Hysh to increase the magic/range/melee/heal power of the target by +25 for 10 seconds, this effect will not work on the caster.
  • Winds’ Protection has had its total absorb increased, and the duration of the heal-over-time decreased to 10 seconds.
  • Flames of the Phoenix will now deal all of its damage instantly.
  • Transfer Force costs 5AP less and the duration of the damage-over-time effect has been reduced to 12 seconds.
  • Energy of Vaul’s radius has been increased to 30 feet.
  • Lambant Aura has had its heal-over-time effect reduced to 10 seconds.
  • The duration of Blinding Light has been increased to 8 seconds.

-Bug Fixes

  • Fixed a grammatical error with the tool-tip for Enraged Beating

-Balance Changes

  • Murderous Wrath now improves with Hatred, ignoring up to 50% of the victim’s armor.
  • Horrific Wound’s armor debuff value has been increased.
  • Blade of Ruin no longer requires a block or parry. This ability will now also increase the Dark Protector’s weapon skill for 15 seconds.
  • Filled with Fury’s duration has been increased to 10 seconds.
  • Blast of Hatred has had its duration reduced to 10 seconds.
  • Terrifying Foe has been moved to mastery rank 7 of the Loathing tree. It will now also affect the Dark Protector.
  • None Shall Pass’s block increase is now based off of Hatred, increasing the Black Guard’s chance to block between 20 and 50%.
  • Feeding on Pain has been moved to mastery rank 3 of the Loathing tree.
  • Shield of Rage will now also affect your Dark Protector if they are within 30 feet of you.
  • The Action Points your target loses from Crushing Anger will now go to your Dark Protector if they are within 30 feet of your target.
  • Soul Killer has been renamed Soul Crusher. It will now affect Brutal Smash.
  • Elite Training will now parry up to 6 attacks.
  • Simmering Anger will now generate 25 hate every time you are critically hit.
  • Banish Weakness has had its AP regen reduced to 25 AP/effect removed and will remove a maximum of 10 effects.

-Balance Changes

  • Big Slash is no longer an AoE knockback, but is now an AoE interrupt.
  • Skull Thumper’s damage value for its secondary affect has been increased.
  • Keep it Goin’! will now also cause Big Slash to knock back all enemies hit.
  • Da Big Un’ has been moved to the Da’ Bralwer mastery tree and is available at mastery rank 9. This ability no longer requires a target, requires Da Gud Plan and shifts to Da Best Plan, costs 30AP, and has a 10 second cool-down. It has gained the additional effect of lowering the wounds of up to 5 targets by 60 for 10 seconds; the wounds of the Black Orc’s party will be increased by +12 per target affected, for a maximum of +60 wounds for 10 seconds. This ability will not affect the Black Orc.
  • T’ree Hit Combo now requires a great-weapon.
  • Puddle of Muck has had its duration reduced to 10 seconds but its snare effect has been increased to 60%.
  • Right In Da Jibblies now requires a shield.
  • Savin’ Me Hide has had its group buff increased to 6 seconds.
  • Da Toughest has had its wounds buff slightly increased, but its chance to proc has been lowered to 20%.
  • Stop Hittin’ Da Runts cannot proc more than once every 3 seconds.
  • Can’t Hit Me! will now get a 5 second cool-down upon ending. It will now increase the Black Orc’s block chance by 20%. Party members behind you and within 30ft. will have their chance to Parry and Dodge attacks increased by 15%. After you block, the attacker takes 263 damage.
  • Mor’ Hardcore will now only affect Right In Da Jibblies, and has been changed to cause this ability to also reduce the target’s toughness and initiative for 20 seconds; however, this tactic will increase the cool-down of Right In Da Jibblies to 20 seconds.
  • Down Ya Go now requires a shield and will grant all group-mates within 100 feet a 6 second unstoppable buff.
  • Big Swing will now debuff the target’s toughness instead of strength.
  • Shut Yer Face now requires Da Gud Plan and shifts to Da Best Plan. It will now cost 30AP and its damage value has been slightly reduced.
  • Not In Da Face has been moved to Da’ Boss mastery tree. This ability now has no cool-down and no longer increases cool-downs and grants a group unstoppable buff. Instead it will now increase the build-time’s of the target’s abilities by 50% for 5 seconds.
  • Da Greenest will no longer increase the groups armor upon taking physical damage, instead when this War Bellow triggers it will decrease the elemental resistances of all enemies within 30 feet of the Black Orc’s target for 10 seconds.
  • You Got Nuffin’ will now instantly heal group members, its heal-over-time has been eliminated.
  • We’z Bigger no longer requires a Plan shift and it has no cool-down. Its armor buff for group mates has had its radius increased to 40 feet.
  • Big Brawlin’ will now cause Big Swing to increase your groups strength and ballistics skill for 20 seconds.
  • Rock ‘Ard’s absorb has had its value increased slightly, will now last 6 seconds, and will also affect the Black Orc’s defensive target if they are within 50 feet.
  • Yer Nothin has had its damage-over-time reduced to 10 seconds and will now cause all enemies hit to lose 20 Action Points per second for 10 seconds.
  • ‘Ave Another One – Follow Me Lead’s damage-over-time has been reduced to 3 seconds.
  • Bring ‘Em On will now increase the Black Orc’s chance to parry by 10% for 10 seconds every time it parries an attack. This effect cannot refresh itself.
  • Lookin’ For Opp’tunity will now cause Clobber to reduce the target’s chance to critically hit by 10% for 10 seconds.
  • Youz See Me Block Dat?! will now cause increase the Black Orc’s group’s morale by 60 points every time the Black Orc blocks an attack. This effect cannot trigger more than once every two seconds.

-Balance Changes

  • Meltdown’s damage value has been significantly increased.
  • Sear now costs 25 Combustion and its cool-down has been increased to 10 seconds. This ability’s damage type has also changed to corporeal.
  • Pyroclastic Surge’s damage type has been changed to elemental.
  • Nova is now available at mastery rank 13.
  • Fireball Barrage is now available at mastery rank 9.
  • Boiling Blood now costs 25 Combustion.
  • Fuel to the Fire is now available at mastery rank 11.
  • Smoldering Embers is now available at mastery rank 3.
  • Fiery Blast’s cooldown has been increased to 3.5 seconds.
  • Wildfire will now also cause the damage-over-time proc to deal area-of-effect damage to all enemies within 10 feet of the target consumed by the Wildfire.
  • Conflagration’s duration has been lowered to 4 seconds and its base damage doubled.
  • Heart of Fire’s heal-over-time has been increased in potency and its duration decreased to 5 seconds.
-Bug Fixes

  • Fixed an issue with Sit Down! that was preventing it from being undefendable.

-Balance Changes

  • Drop Da Basha’s cool-down has been reduced to 40 seconds.
  • Try An’ Hit Me, Cant Stop Da Chop, Sit Down!,  and No More Helpin’! have had their cost increased by 5 Action Points.
  • Yer Gettin’ Soft cannot reapply.
  • Slasha has had its cost reduced by 5 Action Points.
  • Bleed Em Out has has its cost reduced by 10 Action Points and its damage value increased.
  • Tired Already and Lotsa Choppin have had their cost increased by 10 Action Points.
  • Chop Fasta will not affect the Choppa.
  • Bloodlust has had its heal increased.
  • Dat Tickles has had its absorb value slightly reduced.
-Bug Fixes

  • Fixed an issue which was causing auras to generate more aggro than intended.

-Balance Changes

  • Dreadful Agony’s damage has been slightly reduced.
  • Cleave is no longer undefendable, instead it will now bypass 25% of the victim’s armor.
  • Withering Blow is now in the Corruption mastery path. Its damage value has been reduced and it now requires a shield, but it will increase the Chosen’s chance to block by 10% for 10 seconds.
  • Dizzying Blow is now in the Dread mastery path.
  • Feed on the Weary now affects Dizzying Blow and its AP drain has been altered to drain 10 AP every 2 seconds for the duration of the ability, for a maximum of 50 AP drained.
  • Warping Embrace has had its damage value significantly increased.
  • Corrupting Retribution is no longer a heal-over-time; it is now an instant heal but it cannot proc more than once every 2 seconds.
  • Oppression has had the damage reduction portion of the ability increased to 15 seconds.
  • Seeping Wound has had its damage-over-time reduced to 5 seconds and it can now stack twice.
  • Ravage now has a 3 second cool-down.
  • Blast Wave now requires a great weapon.
  • Siphoned Energy’s heal has been increased.
  • Tainted Wound now deals spirit damage.
  • Quake has had its range reduced to 30 feet and will now affect a maximum of 6 targets.
  • Tzeentch’s Reflection will now increase toughness instead of willpower.
  • Destined for Victory will now build morale over 4 seconds and also reduce the cool-downs of morale abilities by 15 seconds if they are used while the proc is active.
-Bug Fixes

  • The icon for Khaine’s Invigoration has been updated.
  • The tool-tip for the Chant of Pain has been fixed.

-Balance Changes

  • Soul Infusion’s heal-over-time has had its duration reduced to 10 seconds.
  • Khaine’s Invigoration has had its cost increased to 50AP
  • The Covenant of Tenacity has had its armor buff slightly increased.
  • Khaine’s Embrace has had its radius reduced to 80 feet.
  • Fist of Khaine has had its range reduced to 50 feet.
  • Restore Essence’s heal-over-time has been reduced to 3 seconds and its cost has been reduced to 45 Soul Essence.
  • Khaine’s Bounty has had its absorb proc reduced to 10 seconds.
  • Khaine’s Vigor has had its heal-over-time reduced to 6 seconds.
  • Rend Soul will no longer heal the caster.
  • Transfer Essence will now heal the group for 75% of the damage dealt, but will heal the caster for 25% of the damage dealt.
  • Horrifying Offering will also increase Consume Strength’s cool-down to 10 seconds.
  • Empowered Transfer will increase the amount Transfer Essence heals for by 25% for your group and self heal, for a total of 75% and 50% respectively.
  • Devour Essence has had its range increased to 20 feet.
  • Flay no longer requires the target to be crippled in order to snare them.
  • The Covenant of Celerity’s chance to proc has been increased to 25% and it will no longer grant a chance to snare.
  • Bloodthirst will also increases the Covenant of Celerity’s chance to proc another 8%
  • Sanguinary Extension has had its base damage increased and its duration decreased to 10 seconds.
  • Fell Sacrifice has had its duration decreased to 12 seconds.
  • Khaine’s Imbuement has had its damage-over-time reduced to 3 seconds.
  • Khaine’s Withdrawl will now cleanse a maximum of 5 effects from your groupmates.

-Bug Fixes

  • Fixed the tool-tip for Hip Shot that stated it could be used at close ranges.
  • Fixed an issue where players could deploy turrets off of keep walls or inside/outside keep doors.

-Balance Changes

  • Barbed Wire will now snare the target by 40% for 6 seconds if the root is broken before the effect ends.
  • Redeploy’s cool-down has been reduced to 10 seconds.
  • The Gun Turret’s Penetrating Round and Machine Gun have had their damage values increased.
  • Incendiary Rounds no longer have a cool-down and the damage for this ability has been increased. This ability no longer stacks with itself.
  • Signal Flare costs 5 Action Points less.
  • Gun Blast costs 5 Action Points less.
  • Stopping Power will now cause Hip Shot to knock down enemy players for 3 seconds if they are under 60 feet, but it will increase the cool-down of this ability by 10 more seconds.
  • Hollow-Points now causes Snipe and Gun Blast to deal 50% more critical damage.
  • Quick Reloader will now also reduce the cast-time of Gun Blast to 1.5 seconds.
  • Phosphorous Shells has had its cool-down decreased to 15 seconds. This abilities damage-over-time effect has had its duration decreased to 10 seconds, and its overall damage increased.
  • The Bombard Turret’s auto-attack damage has been changed to corporeal and its ability Shock Grenade will also decrease the target’s chance to critically hit by 5% for 10 seconds.
  • Acid Bomb has had its damage value significantly increased.
  • Fragmentation Grenade has had its damage type changed to corporeal and its duration decreased to 10 seconds.
  • Concussion Grenade will no longer grant immunity timers.
  • Extra Power will now increase the range of Acid Bomb and Fragmentation Grenade by 75%.
  • Sticky Bomb’s damage-over-time effect has had its duration reduced to 10 seconds.
  • Strafing Run will now knock down enemy players for 2 seconds.
  • Bandolier will now increase the chance of all Grenadier abilities to critically hit by 15%
  • Artillery Barrage damage is now instant and not channeled.
  • The Flame Turret’s auto-attack damage is now elemental. The Flamethrower and Steam Vent will now deal elemental damage as well, and the Steam Vent’s damage has been slightly increased.
  • Friction Burn’s cool-down has been decreased to 5 seconds and its damage-over-time effect has been reduced to 4 seconds.
  • Blunderbuss Blast’s cost has been increased to 40 AP.
  • Land Mine is now hidden and requires initiative checks.
  • Well-Oiled Machine also increases the damage turrets deal by 25%.
  • Lighting Rod has had its damage increased and its radius increased to 35 feet.
  • Fling Explosives now has a 60 foot range, deals 1800 damage to all enemies in a 25 foot radius and knocks them back.
  • Concussive Mine will now increase the cool-downs of the affected target’s abilities by 5 seconds. This effect will last 10 seconds.
  • Hand-Crafted Scope will now increase the range of Rifleman abilities by 10% and increase their chance to critically hit by 5%.
  • Proximity Alarm has been removed and replaced with Disorientation. This tactic will now cause Flashbang Grenade to increase the build-times of all enemies it hits by 50% for 10 seconds.
  • Reinforced Casting will now cause your turrets to take 25% less physical damage.
  • Steady Hand will now increase the auto-attack speed of gun attacks by 50%.
  • Tangling Wire will now cause Barbed Wire to deal 246 damage for 2 seconds upon ending. This effect will reapply itself if the target is moving.
  • Autoloader’s AP regen has been increased to 50%.

-Balance Changes

  • Binding Grudge’s cost has been increased to 25 Action Points.
  • Stone Breaker’s armor debuff value has been increased.
  • Overprotective will now have a 25% chance for the Ironbreaker to take 25% of their Oathfriend’s damage if they are within 30 feet.
  • Ancestor’s Fury has had its duration increased to 15 seconds.
  • Cave-in has had its knock-down’s duration decreased to 3 seconds.
  • Shield of Reprisal has had its knock-down’s duration increased to 4 seconds.
  • Shield Swipe now costs 50 Grudges, but the amount of target’s it hits is now affected by the amount of Grudges the Ironbreaker has, for a maximum of 6 targets hit.
  • Oathbound has had its duration increased to 15 seconds.
  • Oath of Vengeance has had its radius increased to 30 feet. Additionally, each time an ally who is under the effects of Vengeance is hit, the Ironbreaker gains 1 Grudge.
  • Shield Mastery’s block bonus is now based off of the amount of Grudges an Ironbreaker has. At 1-50 Grudges, the Ironbreaker’s chance to block is increased 10%. At 51-80 Grudges, the Ironbreaker’s chance to block is increased 15%. At 81-100 Grudges, the Ironbreaker’s chance to block is increased 20%.
  • Oathstone’s duration has been increased to 6 seconds.
  • Told Ya So! will now regenerate 35 Action Points.
  • Earthen Renewal’s total heal value has been increased, and its heal-over-time duration has been decreased to 3 seconds.
  • Seasoned Veteran can no longer refresh itself.
  • Seen It All Before will now reduce critical damage by 25%.
  • Rock Clutch’s root is unbreakable.
  • Skin of Iron’s duration has been increased to 8 seconds.
-Bug Fixes

  • Fixed an issue which was causing auras to generate more aggro than intended.

-Balance Changes

  • Press the Attack’s strength buff/debuff value has been increased.
  • All Out Assault’s damage value has been increased.
  • Shining Blade’s damage value has been increased.
  • Arcing Swing has been moved to the Glory mastery path. This ability’s cost has been reduced to 50 AP, but its cool-down has been increased to 15 seconds.
  • Shatter Confidence has been moved to the Conquest mastery path.
  • Myrmidia’s Fury has had its damage value increased.
  • Efficient Swings will now increase the Knight’s chance to critically hit by 15% when using a great weapon.
  • Staggering Impact has had its damage value increased.
  • Nova Strike has had its damage-over-time’s duration reduced to 5 seconds.
  • Vigilance has had its duration increased to 15 seconds.
  • Stay Focused is no longer a heal-over-time, but rather an instant heal. It cannot proc more than once every 2 seconds.
  • Blazing Blade has had the duration of its damage-over-time effect reduced to 5 seconds.
  • Sun Fury’s cool-down reduction for Vicious Slash has been increased to 5 seconds.
  • Heaven’s Fury has had its range reduced to 30 feet and it will now stagger up to a maximum of 6 players.
  • Destroy Confidence will now also lower the range of Shatter Confidence to 25 feet.
-Bug Fixes

  • Fixed an issue where players could deploy daemons off of keep walls or inside/outside keep doors.
  • Fixed the tool-tip for Daemonic Lash, it will now properly display the range of this ability as 25 feet.
-Balance Changes

  • Tzeentch’s Grasp will now snare the target by 40% for 6 seconds if the root is broken before the effect ends.
  • Resummon has had its cool-down decreased to 10 seconds.
  • The Pink Horror’s Daemonic Consumption’s damage value has been increased.
  • Baleful Transmogrification has had its damage value increased.
  • Withered Soul’s cost has been increased to 30 AP.
  • Mutating Blue Fire has had its cool-down decreased to 8 seconds and its damage-over-time effect duration decreased to 5 seconds.
  • Fiery Winds has had the range the additional target can be increased to 20 feet.
  • Tzeentch’s Firestorm will now deal damage every second.
  • Glean Magic has had its damage value significantly increased.
  • Pandemonium has had the duration of its damage-over-time effect reduced to 10 seconds.
  • Warping Blast no longer grants immunity timers.
  • Seed of Chaos’s damage-over-time effect has had its duration reduced to 10 seconds.
  • Infernal Blast has had its cool-down reduced to 5 seconds and its damage-over-time effect reduced to 4 seconds.
  • Daemonic Infestation is now hidden and requires initiative checks.
  • Warpfire’s damage has been increased.
  • Chaotic Attunment also increases the damage daemons deal by 25%.
  • Agonizing Torrent’s damage has been increased.
  • Infernal Pain will now cause Daemonic Infestations to increase the cool-downs of the affected target’s abilities by 5 seconds. This effect will last 10 seconds.
  • Roiling Wind’s area-of-effect has been increased to 40 feet.
-Bug Fixes

  • Terrible Embrace has been fixed so it will correctly work along elevation differences. The cooldown for this ability will now properly begin if the ability is defended against.
  • The tool-tip for Debilitate has been fixed and will no longer describe the ability as a cripple.
  • Convulsive Slashing will now continue to build while moving and will be harder to interrupt.
  • Fixed the tool-tip for Unending Horror, this ability should now read that it increases the duration of the Wave of Terror ability by 15 seconds.

-Balance Changes

  • The Gift of Monstrosity’s heal-over-time effect has had its time reduced to 3 seconds.
  • The Gift of Savagery’s damage-over-time effect has had its time reduced to 3 seconds.
  • Rend can now be used in any mutation.
  • Touch of Rot can now be used in any mutation.
  • Tainted Claw can now be used in any mutation.
  • Thunderous Blow is now available at mastery rank 13 of the Savagery tree and it now requires the Gift of Savagery.
  • Deadly Clutch now requires the Gift of Savagery.
  • Drain Swipe is now available at mastery rank 5 of the Savagery tree and it can now be used in any mutation.
  • Touch of Instability can now be used in any mutation.
  • Pulverize can now be used in any mutation, however, its parry/block debuff has has its duration reduced to 15 seconds.
  • Guillotine is now available at mastery rank 13 of the Brutality tree.
  • Growing Instability is now available at mastery rank 11 of the Brutality tree.
  • Mutated Aggressor is now available at mastery rank 5 of the Brutality tree.
  • Unstable Convulsions is now available at mastery rank 7 of the Brutality tree.
  • Wave of Terror is now available at mastery rank 9 of the Brutality tree.
  • Mouth of Tzeentch can now be used in any mutation.
  • Ferocious Assault can now be used in any mutation.
  • Insane Whispers will now also reduce the range of Mouth of Tzeentch by 10 feet.
  • Concussive Jolt’s knock-down effect has been reduced to 2 seconds and this ability now requires the Gift of Monstrosity.
  • Crushing Blows will now increase your morale by 50% of the amount drained.
  • Piercing Bite will now cause all mutation-abilities to bypass 25% of the victim’s armor.
  • Rend Asunder will now also increase the initial burst of Rend
  • Subvert Strength now cannot proc more than once every 3 seconds.
  • Widespread Demolition will now increase the range of Demolition 35 feet.
-Bug Fixes

  • Fixed a tool-tip error with Thick Skulled – Grungi’s Gift cannot be setback since it is an instant cast.

-Balance Changes

  • The conversion of Intelligence to Willpower under the effects of the Rune of Balance has been changed to a ratio of 1.5 to 1.
  • The cool-downs of runes placed on group-members and on self have been reduced from 60 seconds to 20 seconds.
  • Grimnir’s Shield has had its cool-down decreased to 1 minute.
  • The Oath Rune of Power’s statistics buff has been slightly increased.
  • The Rune of Fire’s damage has been slightly increased.
  • The Rune of Restoration’s heal has been slightly increased.
  • The Protection of Ancestor’s wounds buff has been slightly increased.
  • The Rune of Fortune will now heal your defensive target for 150% of the damage dealt.
  • The duration of the Rune of Immolation has been decreased to 10 seconds.
  • The Rune of Mending has had its cost reduced to 50 Action Points and its initial heal value increased.
  • The Oath Rune of Iron’s damaging effect has had its value slightly increased.
  • Immolating Grasp now has a 100% chance to proc and will drain 50 Action Points but will increase the cool-down of the Rune of Immolation by 10 seconds.
  • Earth Shielding will now also increase the value of the Rune of Shielding.
  • The Rune of Fate’s duration has been decreased to 8 seconds and its cool-down decreased to 10 seconds.
  • The Rune of Serenity’s heal value has been increased, and its heal-over-time effect lowered to 6 seconds.
  • The Rune of Cleaving’s duration has been reduced to 5 seconds.
  • The Master Rune of the Adamant’s heal value has been increased.
  • Concussive Runes chance to detaunt has been increased to 50%.
  • The Rune of Skewering will also reduce incoming heals by 50% for 10 seconds.
  • Cleansing Vitality’s heal-over-time effect has had its duration reduced to 4 seconds.
  • On Your Feet!’s heal value has been increased significantly.
  • Potent Runes will also cause the Rune of Striking and the Rune of Immolation to deal 50% more critical damage.
  • Thick-Skulled will now also affect the Rune of Restoration.
-Bug Fixes

  • Fixed an issue with Takedown’s Knockdown not working properly with the Powerful Draw tactic slotted.
  • Fixed a tool-tip error with Flanking Shot. It will no longer mention building-up while moving since this ability is an instant cast.
  • Fixed an issue with Lileath’s Arrow’s cast time being 50% faster when Expert Skirmisher is slotted irregardless of how far their target is or if a target is even selected. This ability’s cast time will now only be affected by Expert Skirmisher if the target is under 40 feet.
  • Fixed an issue with the Bullseye tactic that was increasing the Shadow Warrior’s chance to be critically hit by 10% at all times. This penalty will now only take effect when the tactic has triggered.

-Balance Changes

  • Hunter’s Fervor has been redesigned. It will now increase all the speed of all group-members within 100 feet by 20% for 15 seconds.
  • The cool-down for Vengeance of Nagarythe has been decreased to 1 minute.
  • The root for Whirling Pin will now be based off of of the player’s Ballistic Skill.
  • The health regenerated by the tactic Blood-Soaked War has been doubled.
  • Distracting Rebounds will now increase the duration of Distracting Shot by 10 seconds and decrease the damage the target deals to the Shadow Warrior by another 15%.
  • Smoldering Arrows will now also increase the damage of the initial burst.
  • Acid Arrow can now be cast in any stance and its armor debuff value has been slightly increased.
  • Flame Arrow’s range has been increased to 100 feet and it can now be cast in any stance.
  • Rapid Fire can now be cast in any stance.
  • Glass Arrow’s damage has been increased and its range has been increased to 100 feet.
  • Enchanted Arrow will now cause Festering Arrow to bypass only 50% of their target’s corporeal resistances.
  • Rain of Steel will now deal all of its damage instantly instead of channeled over 10 seconds.
  • Brutal Assault can now be used from any position, but will ignore 25% of the victims armor if used from behind, and has had its cool-down reduced to No Cool-down. It can also now be used in any stance.
  • Draw Blood has had its duration reduced to 5 seconds and it can now be used in any stance.
  • Opportunistic Strike  has had its cool-down decreased to 20 seconds
  • Counterstrike has had its damage slightly increased and its cool-down decreased to 10 seconds. It can now be used in any stance.
  • Swift Assault has had its damage slightly increased.
  • Sweeping Slash has had its cool-down decreased to 5 seconds.
  • Broadhead Arrow has had its damage-over-time value increased.
  • Takedown can now be used in any stance
  • Spiral-Fletched Arrows can now be used in any stance and has had its damage increased.
  • Eye Shot can now be used in any stance.
  • Split Arrows will now only decrease the damage dealt to additional targets, and not to the original target.
  • Shadow Sting has had its damage value increased
-Bug Fixes

  • Fixed an issue where Shrug it Off would not trigger at the proper percentage of the affected player’s health.

-Balance Changes

  • Greener ‘n Cleaner’s absorb value has been increased.
  • Gork’ll Fix It costs 5 AP less and has had its heal-over-time effect increased in potency.
  • Sticky Feetz has had its radius slightly reduced to better match its animation.
  • Pass it On will now only trigger on direct heals, but its chance to proc has been increased to 50%.
  • I’ll Take That! will heal the defensive target for 200% of the damage dealt.
  • Bleed Fer’ Me costs 5AP less and the duration of the damage-over-time effect has been reduced to 12 seconds.
  • Scuse Me! costs 5AP less.
  • Fury of Da Green has had its radius increased to 30 feet.
  • ‘Ey Quit Bleedin’ has had its heal-over-time duration decreased to 10 seconds.
  • The healing value of Breath of Mork has been slightly increased.
-Bug Fixes

  • Fixed an issue with Incapacitate that was preventing it from being undefendable.
  • Fixed an issue with Inevitable Doom that was causing each tick of the effect to be considered a separate melee attack. The additional ticks of this ability will no longer proc abilities.

-Balance Changes

  • Numbing Strike’s cool-down has been decreased to 40 seconds.
  • Enervating Blow, Deep Wound, Incapacitate, Spellbreaker,  Onslaught and Inevitable Doom have had their costs increased by 5 Action Points.
  • Pulverizing Strike’s cost has been reduced to 30 Action Points.
  • Cleft in Twain’s cost has been increased to 30 Action Points, but its damage has been slightly increased.
  • Devastate and  Flurry have had their  cost increased by 10 Action Points.
  • Shattered Limbs will affect a maximum of 5 targets.
  • Honor Restored’s heal has been increased.
  • Untouchable’s duration has been increased to 7 seconds.

-Balance Changes

  • Dhar Wind’s damage value has been significantly increased.
  • Gloomburst now costs 25 Dark Magic and its cool-down has been increased to 10 seconds.
  • Impending Doom is now available at mastery rank 13.
  • Shades of Death is now available at mastery rank 9.
  • Word of Pain now costs 25 Dark Magic.
  • Ice Spikes now has a 10 second cool-down.
  • Vision of Domination is now available at mastery rank 11.
  • Chilling Gusts is now available at mastery rank 3.
  • Absorb Vitality’s duration has been lowered to 10 seconds.
  • Shattered Shadow’s cool-down has been increased to 3.5 seconds.
  • Infernal Wave now costs 45 Action Points.
  • Wind-worn Shell will now cause the group to take 90% damage for 20 seconds.
-Bug Fixes

  • Squig Pets can no longer fire through scenery.
  • Fixed an issue with Shout Thru Ya!’s cast time being 50% faster when Expert Skirmisher is slotted irregardless of how far their target is or if a target is even selected. This ability’s cast time will now only be affected by Expert Skirmisher if the target is under 40 feet.
  • Fixed an issue with the tactic He’s A Biggun’ that was not displaying the effects of the tactic on the squig pet.
  • Fixed the tool-tip for Lots o’ Arrers. This ability will now read that it deals damage every .5 seconds.
  • Kaboom! will now properly apply immunity timers.
  • Crowd-control effects from squig pets will now properly apply immunity timers.
-Balance Changes

  • The leash range on the Spiked and Gas squig has been reduced to 50 feet.
  • The heal from Da Smell Don’t Bother Me has been increased.
  • Pick On Yer Own Size will no longer re-apply.
  • The heal-over-time from Tastes Like Chicken has been removed and the heal value has been slightly increased.
  • What Blocka? has had its armor debuff value slightly increased.
  • Choking Arrer is no longer classified as a cripple; it is now an ailment.
  • Shrapnel Arrer has had its damage increased.
  • Finish ‘Em Off has had its cast-time reduced to 1 second.
  • Cut Ya has had its damage slightly increased and its duration decreased to 10 seconds.
  • Drop That!!! is no longer classified as a cripple but as an ailment.
  • Stabbity has had its damage slightly increased.
  • Big Claw’s cool-down has been increased to 10 seconds
  • Kaboom! has had its knock-back range decreased, and now has a 10 second cool-down.
  • Big Bouncin’ is no longer classified as a cripple, but as a damaging ability.
  • Yer Bleedin’ has had its damage increased.
  • Stop Runnin’ has had its cooldown reduced to 15 seconds.
  • Run ‘n Shoot has had its damage increased.
  • Not So Fast! has had its duration increased to 15 seconds and is no longer classified as a cripple, but as an ailment.
  • Splinter’ Arrers will now only decrease the damage dealt to additional targets, and not to the original target.
  • Da Waaagh Iz Strong will now increase the duration of Not So Fast! to 20 seconds.
  • Rotten Arrer has had its damage increased.

-Balance Changes

  • Grypon’s Lash now has a 10 second cool-down and will disarm the target for 4 seconds.
  • Gusting Wind has been moved to the Khaine mastery tree. It now requires Improved Balance and shifts to Perfect Balance and costs 45 Action Points. It is no longer an AoE knockback, but is now an AoE interrupt.
  • Blurring Shock’s damage value for its secondary affect has been increased.
  • Deep Incision’s damage value for Quick Incision has been decreased, but this value will trigger every half second the target is moving. This effect will still last 10 seconds.
  • Phoenix Wings no longer requires a target and has a 10 second cool-down. This ability will now be a 25 foot cleave which will lower the wounds of up to 5 targets by 60 for 10 seconds; the wounds of the Swordmaster’s party will be increased by +12 per target affected, for a maximum of +60 wounds for 10 seconds. This ability will not affect the Swordmaster.
  • Whirling Geyser has had its damage value increased and will now knockdown all enemies hit for 2.5 seconds.
  • Eagle’s Flight has had the duration of its buff increased to 10 seconds.
  • Intimidating Blow now requires a shield. It no longer drains morale, but will now decrease the chance the target will critically hit by 10% for 10 seconds.
  • Dragon’s Talon has had its group buff increased to 6 seconds.
  • The absorb effect from Phantom’s Blade has been slightly increased.
  • Redirected Force now requires Normal Balance and shifts to Improved Balance and has a 10 second cool-down. Instead of increasing hate, this ability will now lower the toughness and weapon skill of the target for 10 seconds and increase the toughness and weapon skill of the Swordmaster’s defensive target for the same amount for 10 seconds.
  • Vaul’s Buffer is now available at mastery rank 7 of the Vaul tree and its absorb value has been increased. This ability can also now no longer proc more than once every 3 seconds.
  • Lingering Intimidation is now available at mastery rank 11 of the Vaul tree and it will now cause Intimidating blow to increase the chance the target is critically hit by 10% for 10 seconds.
  • Crushing Wave now requires a shield and its unstoppable effect will last 6 seconds.
  • Wall of Darting Steel has been moved to the Hoeth tree; its cost has been reduced to 15AP/s, but it will have a 5s cool-down upon the end of the effect. It will now increase your chance to Dodge, Disrupt and Parry attacks by 20% and whenever you defend against an attack you will reflect back 121 Spirit damage. Party members behind you and within 30ft. will have their chance to Dodge and Disrupt attacks increased by 15%.
  • Heaven’s Blade will now also increase your group’s resistances for 10 seconds.
  • Bolstering Enchantments will now instantly heal your group, its heal-over-time has been eliminated.
  • Aethyric Armor will now also increase your group’s chance to disrupt by 5% if they are within 50 feet of you.
  • Protection of Hoeth’s absorb value has been slightly increased, its duration has been increased to 6 seconds, and it will also affect the Swordmaster’s defensive target if they are within 50 feet.
  • Blessings of Heaven will now increase the Swordmaster’s chance to disrupt attacks by half their parry value.
  • Whispering Wind will no longer interrupt enemies.
  • Shadow Blades has had its damage-over-time effect reduced to 10 seconds and will now cause all enemies affected to lose 20 Action Points per second for 10 seconds.
  • Adept Movements will now restore 40 Action Points over 3 seconds when a Blade Enchantment triggers, this effect will not proc more than once every 5 seconds.
  • Dampening Talon’s additional effect for Dragon Talon has had its duration increased to 10 seconds.
  • Ensorcelled Agony additional damage-over-time effect for Ensorcelled Blow has been reduced to 3 seconds.
  • Poised Attacks will now cause all critical hits to deal 25% more damage.
  • Potent Enchantments has had the duration of the additional damage-over-time effect for Blade Enchantments reduced to 3 seconds.
  • Forceful Shock has been renamed Forceful Winds. This tactic will now cause Gusting Wind to knock back all enemies hit.
  • Guard of Steel will now increase the toughness of all group members for 20 seconds.
-Bug Fixes

  • The icon for Divine Mend has been updated.
  • Fanaticism no longer appears in the Wrath tree.
  • The tool-tip for Smite has been updated.

-Balance Changes

  • Healing Hand’s heal-over-time has had its duration reduced to 10 seconds.
  • Divine Mend has had its cost increased to 50AP
  • Touch of the Divine has had its radius reduced to 80 feet.
  • Judgement has had its range reduced to 50 feet.
  • Divine Aid’s heal-over-time has been reduced to 3 seconds and its cost has been reduced to 45 Righteous Fury.
  • Divine Warding’s absorb proc has had its duration reduced to 10 seconds.
  • Pious Restoration’s heal-over-time has been reduced to 6 seconds.
  • Gift of Life has been renamed ‘Salvation of the Empire’
  • Divine Assault will no longer heal the caster.
  • Sigmar’s Radiance will now heal the group for 75% of the damage dealt, but will heal the caster for 25% of the damage dealt.
  • Leading the Prayer will now cause the Warrior Priest to regain 5 Righteous Fury every time the Prayer of Devotion procs for a group mate, this ability will not trigger more than once every second.
  • Grace of Sigmar will increase the amount Sigmar’s Radiance heals for by 25% for your group and self heal, for a total of 75% and 50% respectively.
  • Sigmar’s Shield has had its healing effect increased in potency.
  • Divine Amazement has had its range increased to 30 feet.
  • Castigation’s initiative debuff has been increased in potency.
  • Weight of Guilt no longer requires the target to be cursed in order to snare them.
  • The Prayer of Righteousness’s chance to proc has been increased to 25%.
  • Divine Justice will also increases the Prayer of Righteousness’s chance to proc another 8%
  • Soulfire’s damage-over-time ability has been decreased to 3 seconds.
  • Guilty Soul’s damage-over-time ability has been decreased to 3 seconds.
  • Divne Aegis’s duration has been increased to 10 seconds.
-Bug Fixes

  • Fixed an issue with the tool-tip for Cleave Limb, the text will now properly describe the ability as a curse.
  • The War Lion is now the ‘War Lion Spirit’ – see the Art section for more information.

-Balance Changes

  • The War Lion Spirit’s speed has been increased  25%.
  • The War Lion Spirit’s statistics scale more closely to the White Lion.
  • Trained to Hunt’s chance to deal additional damage for the White Lion has been increased to 25% and the damage-over-time value has been increased.
  • Trained to Threaten’s increased chance to critically hit no longer only affects positional attacks – this stance will now increase the White Lion’s chance to critically hit regardless of their positioning.
  • Trained to Kill’s Toughness buff for the White Lion has been doubled. The pet’s Gut Ripper ability from this stance has had its damage-over-time ability reduced from 15 seconds to 5 seconds.
  • Coordinated Strike, Lion’s Fury, Sundering Chop, Cleave Limb cost 5 Action Points less.
  • Hack will now also debuff the target’s toughness over 20 seconds.
  • Pounce now has a 5 second cool-down but will now snare the target by 40% for 5 seconds.
  • Whirling Axe costs 5 Action Points less and also snares all targets hit by 40% for 5 seconds.
  • Blindside no longer requires the White Lion to be at the rear or side of the target.
  • Shattering Blow no longer requires the White Lion to be at the rear or side of the target in order to debuff their strength. The strength debuff from this ability has also had its duration increased to 15 seconds.
  • Fey Illusion has had its damage type changed to spirit damage, but it is now classified as a curse
  • Primal Fury no longer requires the White Lion to be at the rear or side of the target.
  • Threatening Distraction will now cause the Lion’s Roar ability granted in Train to Threaten a 25% chance to reduce the target’s damage to 80% for 5 seconds.
  • Cull of the Weak is now available at mastery rank 13 of the Axeman tree and costs 5 AP more
  • Thin the Herd is now available at mastery rank 9 of the Axeman tree, no longer require the White Lion to be at the rear or side of the target, and is now an incoming heal debuff.
  • Joy of the Hunt will now also reduce the damage the War Lion Spirit takes by 75% for 10 seconds.
  • Baiting Strike now has a 5s cool-down but will increase the damage the War Lion Spirit deals to the target by 50% for 5 seconds.
  • The damage bonus granted by Pack Assault has been increased.
  • The Stalker tactic from the Guardian tree is now available at mastery rank 11 and will allow the White Lion and War Lion Spirit to ignore 25% of their target’s armor if they are behind the target.
  • Echoing Roar has had the duration of its damage-over-time effect reduced to 10 seconds.
  • Furious Mending is now available at mastery rank  3 of the Guardian tree and the healing effect from it has been increased.
  • Brutal Pounce is now undefendable if the War Lion Spirit strikes the target from the back or side.
  • Baited Trap is now available at mastery rank 9 of the Guardian tree.
  • Calming Presence has had its healing effect for the War Lion Spirit increased to 50%
  • Close Bond has had its morale gain increased to 100 morale every 5 seconds.
  • Flashing Claws will now also increase the White Lion’s parry by 5% for 10 seconds after the pet has been killed.
  • Pack Synergy will now also increase the White Lion’s critical damage by 25% if there is no pet active.
  • Speed Training has been removed. This tactic is replaced by Sundering Blow which grants Sundering Chop the additional effect of increasing the incoming critical-hit chance of the target by 10% for 15 seconds.
  • Flying Axe will now deal all of its damage instantly and is no longer a channeled ability.
  • Dominance has had its damage slightly increased.
-Bug Fixes

  • Fixed an issue where players could spin their camera when casting Agile Escape and land somewhere other than where they were observed to be going.

-Balance Changes

  • This class has had its base toughness and initiative increased.
  • Throwing Dagger no longer has a minimum range.
  • Slice has had its damage value increased and will also increase the Witch Elf’s toughness for 10 seconds.
  • Broad Severing no longer has a 10% damage penalty.
  • On Your Knees no longer deals area-of-effect damage. This ability will now knock your target down based off of Blood Lust, ranging from 1 second to 3 seconds.
  • Blade Spin has had its damage-over-time removed. This morale will deal instant damage.
  • Heart Render Toxin has been renamed ‘Sacrificial Stab’ and the wounds debuff has been slightly increased.
  • Agonizing Wound will now bypass 50% of the target’s armor if struck from the side or the back.
  • Swift Movements will now reduce the cool-down of Feinted Positioning by 20 seconds.
  • Masterful Treachery’s chance to proc has been increased to 20%
  • Sacrificial Stab has been renamed ‘Heart Render Toxin’ and it will now deal a 9 second damage-over-time ability with a burst at the end. The damage will range from 1280 damage over 9 seconds with a 570 burst at 1 Blood Lust, to 2250 damage over 9 seconds with a 1070 burst at 5 Blood Lust. This ability will require you to strike your target from the side or back.
  • Frenzied Mayhem will now increase your chance to critically hit by 2% per Blood Lust.
  • Sacrifices Rewarded will now give your Frenzies a 50% chance to regain 2 Blood Lust.
  • Taste of Blood can no longer refresh.
  • Death Reaper has had its range reduced to 30 feet.
-Bug Fixes

  • Fixed an issue where players could spin their camera when casting Declare Anathema and land somewhere other than where they were observed to be going.

-Balance Changes

  • This class has had its base toughness and initiative increased.
  • Snap Shot no longer has a minimum range
  • All bullet blessings have a 25% chance to proc on Snap Shot
  • Razor Strike has had its damage value increased and will also increase the Witch Hunters’s toughness for 10 seconds.
  • Trial by Pain has had its damage-per-second value increased.
  • Seeker’s Blade has been moved to the mastery path of Inquisition and the amount of block, parry, dodge, and disrupt it debuffs has been increased to 10%.
  • Seeker’s Triumph has been moved to mastery rank 3 of the Inquisition tree.
  • Shroud of Magnus has been moved to mastery rank 5 of the Judgement tree.
  • Sweeping Razor no longer has a 10% damage penalty.
  • Burn, Heretic!’s damage-over-time has had its duration decreased to 5 seconds.
  • Confess! has been moved to the mastery path of Confession.
  • Full Confession has been moved to mastery rank 3 of the Confession tree.
  • Seal of Disruption has been moved to mastery rank 5 of the Confession tree.
  • Excommunicate has had its duration decreased to 5 seconds.
  • Torment will now bypass 50% of the target’s armor if struck from the side or the back.
  • Van Horstmann’s Speculum has been moved to mastery rank 5 of the Inquisition tree.
  • Virtuolic Judgement now grants positional attacks a 25% chance to drain 300 morale and 40 Action Points from your target.
  • Blood, Faith, and Fire’s range has been increased to 60 feet  and it will also increase your group’s chance to critically hit by 5% for 10 seconds, this effect will not affect you.
  • Encourage Confession has had its effect increased to 10% higher chance to be critically hit.
  • Last Rites will increase the Witch Hunter’s chance to critically hit by 2% for every Accusation.
  • Vindication will now proc off of a dodge or disrupt.
  • Exoneration’s heal-over-time has been reduced to 3 seconds.
  • Reversal of Fortune’s area-of-effect has been redefined as a cone.
-Balance Changes

  • The conversion of Intelligence to Willpower under the effects of the Harbinger of Change has been changed to a ratio of 1.5 to 1.
  • The cool-downs of marks placed on group-members and on self have been reduced from 60 seconds to 20 seconds.
  • Embrace the Warp has had its cool-down decreased to 1 minute.
  • Changer’s Touch has had its duration increased to 5 seconds to 15 seconds.
  • Warp Reality has had its duration decreased to 10 seconds.
  • Dark Medicine has had its cost reduced to 50 Action Points and its initial heal value increased.
  • Leaping Alteration’s heal value has been increased, and its heal-over-time effect lowered to 6 seconds.
  • Demon Spittle’s duration has been reduced to 5 seconds.
  • The Ritual of Lunacy’s heal value has been increased.
  • Drink Deeply’s heal value on end has been increased. This tactic will also cause Tzeentch’s Cordial to grant the affected player 50 Action Points on end, but this additional effect will not affect the caster.
  • Empowered Alteration will now cause Leaping Alteration to increase the target’s speed by 10% for 6 seconds.
  • Waves of Chaos’s damaging radius has been increased to 25 feet.
  • Tzeentch’s Talon has had its armor debuff and resistance debuff value lowered.
Items
-ORvR Currency Changes
  • Skulls of the Fallen, Ordnance, and Expedition Resources will no longer drop from players.
  • Players will no longer drop Crests and Medallions below their Renown Rank (i.e. A RR73 player will only drop Royal Crests).
-Item Changes
  • All sets have had their stats adjusted to better scale from one set to the next.
  • Doomflayer Boots are now available to be equipped at Renown Rank 86; Doomflayer Gloves are now available to be equipped at Renown Rank 87; Doomflayer Shoulders are now available to be equipped at Renown Rank 88; the Doomflayer Helm is now available to be equipped at Renown Rank 89.
  • Warpforged Boots are now available to be equipped at Renown Rank 96; Warpforged Gloves are now available to be equipped at Renown Rank 97; Warpforged Shoulders are now available to be equipped at Renown Rank 98; the Warpforged Helm is now available to be equipped at Renown Rank 99.
  • Players now have the option to remove auras from scenario weapons.
Items Designation Change
  • Every 1-handed weapon for appropriate races/classes has had it’s slot changed to “main hand or off-hand,” and every weapon has been given an appropriate racial requirement instead of class.
Art

-General

  • The War Lion has been renamed the ‘War Lion Spirit’ and will now represent the lion the White Lion killed to become a White Lion. To correspond with this name change aimed at amending the lore, the War Lion Spirit will be given a more ethereal appearance.
User Interface
-General Changes and Bug Fixes
  • Players now have the option to enable an in-game range tracker.
  • Players now have the option to remove pets from tab-targeting.
-Mod Support
  • Warhammer Online no longer supports the ‘Nerfed Buttons’ Add-on
Audio & Technical
  • Audio queues have been added to the bosses of Thanquol’s Incursion
  • Several improvements have been made to Client-Server stability increasing game performance. Melee classes should no longer be able to hit targets beyond their melee range due to server-client delays.
Categories: 1.5.x Tags:
  1. June 22, 2011 at 5:29 PM

    Please keep in mind these are not real patch notes. Also, reductions in HoT/DoT times do not mean reductions in their tool-tip values. 100/10 = 10, but 100/5 = 20. This means that HoTs and DoTs would tick for higher values.

  2. June 22, 2011 at 6:25 PM

    I love these changes. Except for the dok stuff bro. Not cool, not cool. Rend soul only healing others? No plz.

    • Elemenstor
      June 22, 2011 at 7:01 PM

      Guess you’ll just have to coordinate with a party, instead of being solo god-kings.

      • Dilek
        June 23, 2011 at 1:33 PM

        Wait? Who will be our Kwisatz Haderach ??

  3. CrimsonFamily
    June 22, 2011 at 6:58 PM

    Love it all, but I think people want new content rather than fixes. But I’d take these fixes over the ones we’re getting…

  4. Lisnar
    June 22, 2011 at 7:10 PM

    wow…you’ve done it…holy shit you’ve balanced the damn game…My personal favorite…gork says stop radius reduced to match its animation…and moving my confess to the confession line..I am tired of raging once a week about it!! Great job eka…if only mythic would listen

  5. Circumbra
    June 22, 2011 at 7:16 PM

    I love how the trolls on the forums have already pounced on these. But I love most of the changes with the exception of the DoK/WP change to rend soul/divine assault.

    • Elemenstor
      June 22, 2011 at 7:46 PM

      Most of the criticism seems to come from misreading the changes.

      • Circumbra
        June 22, 2011 at 8:06 PM

        Yeah, probably

  6. Montezoomer
    June 22, 2011 at 8:05 PM

    Amazing 10/10. Love the changes you would make for balance.

  7. Nukethemoll
    June 22, 2011 at 8:57 PM

    Fair enough for all the changes but the boiling blood costing combustion WTF 😦 I love boiling blood

  8. Telaria
    June 22, 2011 at 11:46 PM

    +1million internets. Seriously.

  9. Chellestra
    June 23, 2011 at 4:33 AM

    Don’t like the changes to Brutal Assault, and some other stuff…but overall quite nicely done, mate! 🙂

  10. asdasd
    June 23, 2011 at 5:19 AM

    U forgot something! kotbs should have the same god-mode as chosen in dps, give ravage to kotbs!

  11. Martin
    June 23, 2011 at 1:47 PM

    This is amazing!

  12. Mystery meat
    June 26, 2011 at 8:42 AM

    Seriously, reading the changes for SW almost made me cry. Imagine, SWs a viable option?! Well done sir, well done.

  13. nomorenerfs
    June 28, 2011 at 6:54 AM

    if u nerf AW from WE,try to put to this class weapon skill tactic like choppas or armor debuff like WL/Maras. WE/WH atm are the worst mdps in game for party (who preffers a WE in party instead choppa/slayer/mara/wl,sorc/bw?)this is not balance,this is senseless nerf to decent/no OPtard class.and m8, WE/WH’s are rogues,wont thougness buff,simply fix stealth 😀

  14. July 2, 2011 at 11:48 PM

    I prefer the white lion as a real war lion. I also don’t want to reduce any healer effectiveness. Then again, I’m a healer. It is touch and go as it is to get the heals on deep strikers like melee dps, lets not make it that much harder to do so :).

  15. GuessWho
    July 9, 2011 at 7:09 AM

    http://www.warhammeronline.com/cvs/alpha_2_0

    * AddOn: Jungles of Lustria
    * New pvp realm: Lustria
    * Third faction: Lizardmen/Slaan
    * New level cap: 50.
    * Renown level cap removed, though exponential grow (so its unlikely to get beyond rr150)
    * 3 new pve dungeons (with invasion mechanic)
    * Tons of new gear

    • July 9, 2011 at 9:17 AM

      This doesn’t exactly have anything to do with class balance and is rather ambitious for a 1.5.x patch which would be around January 2012. I am highly skeptical that this is a reasonable expectation for such a short turn around time.

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