Home > KvK > Priest of Ursun – Kislev Healer

Priest of Ursun – Kislev Healer

“There are men in Kislev who devote their lives in devotion to Ursun and the land. These men spend much of their lives wandering the wilderness of Kislev in an attempt to deepen their faith and understanding of the ways of Ursun. It is in this time in the wild that the Priests of Ursun develop a close bond the divine ways of Ursun and the martial skills that allow them to survive on their own in the harsh wild. Having acquired a deep understanding of the beasts of the wild, the Priests of Ursun are blessed by Ursun to a degree where they can harness the powers of the wild. Once a Priest of Ursun feels he has established a solid conduit with Ursun and the land, they return to the villages to preach the ways of Ursun to the people. No men have a deeper understanding of the wild.” Kislevite Village Lore

Priest of Ursun

Archtype – Healer

Armor – Medium Robe

Weapon – Axes, Dual Wield

Mechanic – Ursun Might

  • You have a pool of 0-100 Bestial Prowess which is acquired through certain abilities. You may use this secondary pool of points to enhance the performance of an ally temporarily, but they must be above 20% health.

Mastery Trees

  • Ursun Hide – A mastery path focusing on attacks which heal your allies and group members.
  • Ursun Jaw – A mastery path focusing on attacks which damage your enemies and harvest Bestial Prowess.
  • Ursun Claw – A mastery path focusing on attacks which buff your allies.

R1. Wilderness’s Grace <Ursun Hide> You tap your connection to the land and call forth an energy from your inner being to heal an ally for ‘x’. 40AP, 2s Cast, No CD, 50ft Range.

R1. Hew and Fell <Ursun Jaw> You swing your mighty axes at your target as if felling a mighty tree. You deal ‘x’ damage to your opponent and build 20 Bestial Prowess. 30AP, Instant Cast, No CD, 5ft Range.

R2. Nature’s Reclamation <Ursun Hide> You strike at your target with savage ferocity dealing ‘x’ spirit damage and healing your defensive target if they are within 30 feet for 300% of the damage dealt. This ability will heal the caster for 150% of the damage dealt if no defensive target is selected. 30AP, Instant Cast, No CD, 5ft Range.

R3. Bear Saliva <Core Ability> You spread the healing saliva of the beasts of Ursun on an ally healing them for ‘x’ over 10 seconds. 30AP, Instant Cast, No CD, 50ft Range.

R4. Wolf Blessing <Ursun Claw> You fill your ally with the bestial urge of the wolves. You deal ‘x’ damage to your ally but increase their auto-attack speed by 25% for 10 seconds. This ability requires 20 Bestial Prowess if used on an ally, or 40 Bestial Prowess if used on the caster. No Cost, Instant Cast, No CD, 20ft Range.

R5. Bear Trap <Ursun Jaw> You attack your opponent’s legs dealing ‘x’ damage and reducing their run speed by 40% for 5 seconds. This attack will build 15 Bestial Prowess. 25AP, Instant Cast, 10s CD, 5ft Range.

R6. Nature’s Barb <Ursun Hide> You coat your blade with abrasive plant matter and cut at your target inflicting them with an ailment which will deal ‘x’ spirit damage every time they use a melee attack, this effect will last 10 seconds. The damage dealt by this ailment will heal your defensive target by 150% if they are within 50 feet of the affected enemy. 30AP, Instant Cast, 10s CD, 5ft Range.

R7. Cry of the Bear <Detaunt> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD, 100ft Range

R7. Boar Blessing <Ursun Claw> You fill your ally with the bestial urge of the boars. You deal ‘x’ damage to your ally but cause them to ignore incoming armor penetration for the next 10 seconds. This ability requires 35 Bestial Prowess if used on an ally, or 70 Bestial Prowess if used on the caster. No Cost, Instant Cast, 40s CD, 20ft Range.

R8. Divine Favor <Archtype Morale 1> A strong heal that will restore 1800 health to your target.

R8. Sorrow of the Land <Ursun Jaw> You feel the sorrow of the land coursing through your soul and channel it into a powerful attack that deals ‘x’ damage to your enemy; this attack will continue to build while moving. This attack will build 50 Bestial Prowess. 45AP, 2s Cast, 5s CD, 5ft Range.

R9. Ursun Rage <Ursun Hide> The rage of the mighty bears fills you as you attack your enemy dealing ‘x’ spirit damage per second for 6 seconds. Your defensive target will be healed for 200% of the damage dealt if they are within 30 feet of you. This ability will heal the caster for 100% of the damage dealt if no defensive target is selected. 25AP/s, 6s Cast, 15s CD, 5ft Range.

R10. Call of the Wild <Resurrect> Resurrects your target with 20% health. 20AP, 3s Cast, 6s CD, 100ft Range

R11. Breath of the North <Racial Tactic> Every attack has  25% chance to deal ‘x’ additional elemental damage.

R12. Rampaging Siphon <Archtype Morale 2> Deals 600 damage to all enemies within 30 feet, and heals group members within 100 feet for the full damage dealt.

R12. Bear Blessing <Ursun Claw> You fill your ally with the bestial urge of the bears. You deal ‘x’ damage to your ally but cause them to take 85% damage for 10 seconds. This ability requires 35 Bestial Prowess if used on an ally, or 70 Bestial Prowess if used on the caster. No Cost, Instant Cast, 30s CD, 20ft Range.

R13. Divine Fury <Archtype Tactic> You deal 25% more damage, but all of your healing becomes 20% less effective.

R14. Vengeance <Ursun Jaw> You pummel your target repeatedly for 3 seconds, dealing ‘x’ damage every half second and building 20 Bestial Prowess per second. 25AP/s, 3s Cast, 8s CD, 5ft Range.

R15. Spirit of the Razortusk <Tactic> Boar Blessing will also cause your target to deal ‘x’ corporeal damage back to melee attacks.

R16. Steal Life <Archtype Morale 1> Your target suffers 900 damage over 9 seconds, and you are healed for half the damage dealt.

R16. Purest Moss <Core Ability> You cleanse your ally of one hex or ailment. 35AP, Instant Cast, 5s CD, 50ft Range

R17. Winter’s Domain <Racial Tactic> Your elemental resistance is increased by 252.

R18. Leopard’s Blessing <Ursun Claw> You fill your ally with the bestial urge of the leopards. you deal ‘x’ damage to your ally but cause their attacks for the next 5 seconds to ignore their target’s armor. This ability requires 40 Bestial Prowess if used on an ally, or 80 Bestial Prowess if used on the caster. No Cost, Instant Cast, 25s CD, 20ft Range.

R19. Discipline <Archtype Tactic> Increases your willpower by 160

R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

R20. Restoration <Ursun Hide> You swing your axes quickly dealing ‘x’ spirit damage twice to all enemies within 25 feet. All group members within 50 feet will be healed for 250% of the damage dealt. 40AP, Instant Cast, 2s CD, No Range.

R21. Reclaiming Lost Souls <Tactic> Nature’s Reclamation will also generate 10 Bestial Prowess.

R23. Tsarina’s Resolve <Racial Tactic> Your chance to be critically hit is lowered by 5%

R24. Divine Protection <Archtype Morale 3> Each group member within 100ft is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.

R25. Subtlety <Archtype Tactic> All of your heals will cause enemy monsters to hate you 25% less than normal.

R25. Penetrating Resins <Core Ability> You strike at your opponent dealing ‘x’ damage and shatter one enchantment. This ability requires your target to be under the effects of an enchantment. 35AP, Instant Cast, 5s CD, 5ft Range.

R27. Rejuvenation of the Land <Tactic> Wilderness’s Grace will also heal your target for ‘x’ over 5 seconds and restore 40AP over 5 seconds. This will not affect the caster.

R28. Steel Jaw <Priest of Ursun Morale 1> You deal 800 damage to your target and reduce their movement speed by 40% for 5 seconds.

R29. Restorative Burst <Archtype Tactic> Anytime one of your direct healing effects critically heals an ally, you will regain 40 action points over 3 seconds.

R30. Paw Swipe <Ursun Jaw> You swing your axes in front of you dealing ‘x’ damage to all enemies within 30 feet building 10 Bestial Prowess per target hit. 50AP, Instant Cast, 10s CD, No Range.

R31. Lay of the Land <Tactic> Restoration’s attack range is increased to 35 feet and heal range to 65 feet.

R32. Stunning Roar <Priest of Ursun Morale 2> You deal 1000 damage to your target and stagger them for 8 seconds.

R33. Under Nature’s Protection <Tactic> If anyone removes your blessing from the path of Ursun Claw, they take ‘x’ spirit damage, lose 200 points of morale and 50AP.

R35. Deep Cleansing <Tactic> Purest Moss will remove up to 3 effects.

R35. Shield the Cubs <Core Ability> You knock back all targets within 30 feet. 40AP, Instant Cast, 30s CD, No Range.

R36. Ursun Aspect <Priest of Ursun Morale 3> You turn into the Aspect of Ursun for 25 seconds dealing 20% more auto-attack damage. Your group members within 100 feet will gain morale and AP 25% faster while you are in the Aspect of Ursun.

R37. Divine Conduit <Tactic> Your Bestial Prowess will last twice as long out of combat and the pool is increased by 20 points.

R39. Savage Wilderness <Tactic> Your chance to critically hit with melee attacks is increased by 5%; your strength is increased by 60, but your initiative is lowered by 80.

R40. Alter Fate <Archtype Morale 4> Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 472 over 9 seconds, and they will deal 20% more damage for 10 seconds.

R40. Stag Blessing <Ursun Claw> You fill your ally with the bestial urge of the stags. You deal ‘x’ damage to your ally but decrease their cool-downs of their abilities by 5 seconds for the next 7 seconds. This ability requires 40 Bestial Prowess if used on an ally, or 80 Bestial Prowess if used on the caster. No Cost, Instant Cast, 25s CD, 20ft Range.

Mastery Trees

Ursun Hide

R3. Precision <Tactic> Your Ursun Hide abilities are 20% less likely to be defended against.

R5. Primeval Surge – You attack your enemy fiercely dealing ‘x’ damage and restoring 25 Action Points to your defensive target if they are within 30 feet of you. This ability will not affect the caster. 25AP, Instant Cast, No CD, 5ft Range.

R7. Agile Strokes <Tactic> Auto-attacks will heal your defensive target for 100% of the damage dealt, this will not affect the caster. 

R9. Ursun Advance – You attack all enemies within 30 feet dealing ‘x’ spirit damage and healing all allies within 30 feet for 200% of the damage dealt. 40AP, Instant Cast, 10s CD, No Range.

R11 Ursun Ward <Tactic> On critical hits with abilities from the path of the Ursun Hide, your defensive target gains a shield which will absorb ‘x’ damage for 10 seconds. This ability will be half as effective on the caster.

R13. Rise of the Bear – Ursun fills your soul as you pour forth his energy and attack your target repeatedly for 3 seconds dealing ‘x’ spirit damage per second and healing your group-mates for 300% of the damage dealt if they are within 50 feet of you. 25AP/s, 3s Cast, 5s CD, 5ft Range.

R15. Matriarch’s Embrace <Morale 4> You cleave all enemies within 35 feet dealing 1800 damage and healing your group for 100% of the damage dealt.

Ursun Jaw

R3. Bite and Feed <Tactic> On critical melee hits with Ursun Jaw abilities, your defensive target’s melee power is increased by 30 for 8 seconds. This ability will not work on the caster.

R5. Jaw Bite – You tear at your enemy’s flesh causing them to take ‘x’ damage every second they are moving; this ailment will last 10 seconds. This ability will build 20 Bestial Prowess. 30AP, Instant Cast, 20s CD, 5ft Range.

R7. The Tears That Flow <Tactic> Sorrow of the Land has a 25% chance to decrease your target’s armor by ‘x’ for 10 seconds.

R9. Trepidation – You fill your enemy with a deep fear of the wilderness and Ursun, dealing ‘x’ damage and silencing them for 4 seconds. This ability will build 20 Bestial Prowess. 35AP, Instant Cast, 20s CD, 5ft Range.

R11. Shredded Torsos <Tactic> Paw Swipe will also snare your targets by 40% for 5 seconds and increase their build times by 50% for 5 seconds.

R13. Hibernation – You are driven to send your foes into a deep sleep, you channel the reserve strength within you and knock down all enemies within 30 feet for 2 seconds. This ability will build 5 Bestial Prowess per target hit. 45AP, 2s Cast, 45s CD, No Range.

R15. Patriarch’s Charge <Morale 4> You deal 2400 damage to all enemies 30 feet in front of you.

Ursun Claw

R3. Northern Fortitude <Tactic> Bear Blessing will also increase your target’s toughness by ‘x’ and will last for 15 seconds.

R5. Blessing of the Sure-Paw – You fill your ally with the might of the Ursun Bear. You deal ‘x’ damage to your ally but increase their chance to defend against attacks by 10% for 10 seconds. This ability requires 30 Bestial Prowess if used on an ally, or 60 Bestial Prowess if used on the caster. No Cost, Instant Cast, 20s CD, 20ft Range.

R7. Deep Meditation <Tactic> Abilities which consume Bestial Prowess cost 25% less

R9. Blessing of the Pure Heart – You fill your ally with the heart of the Ursun Bear. You deal ‘x’ damage to your ally but increase the effectiveness of incoming heals by 10% for the next 10 seconds. This ability requires 35 Bestial Prowess if used on an ally, or 70 Bestial Prowess if used on the caster. No Cost, Instant Cast, 30s CD, 20ft Range.

R11. Blazing Heart <Tactic> Blessing of the Pure Heart will now increase incoming heals by 25% but its cost is increased to 45/90 Bestial Prowess.

R13. Blessing of the Iron-Hide – You fill your ally with the fortitude of the Ursun Bear. You deal ‘x’ damage to your ally but for the next 10 seconds they cannot be critically hit. This ability requires 40 Bestial Prowess if used on an ally, or 80 Bestial Prowess if used on the caster. No Cost, Instant Cast, 30s CD, 20ft Range.

R15. Cub’s Favor <Morale 4> You call upon the mercy of Ursun and surround all group-mates within 100 feet with a protective ward which will absorb 6,600 damage for 20 seconds.

Categories: KvK Tags: ,
  1. July 20, 2011 at 9:59 PM

    This class is designed to be a true melee dps healer, unlike the WP and DoK which are restricted to two melee healing abilities. The damage values in the healing tree would be low, but the amount healed would be sufficient enough to match other healers. This is pretty much my vision of how a WP/DoK should have been. I realize without actual numbers it is hard to visualize, but the healing tree is intended to have small dps numbers with large heal numbers; the dps tree on the other hand would have more suitable damage values.

  2. July 24, 2011 at 1:12 PM

    Killing people to buff them? Can you imagine the trolls killing people over and over.

    • July 24, 2011 at 2:02 PM

      You cant kill them, they have to be above 20% health and the damage is meager, primarily symbolic.

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