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1.6 Cycle Conclusion

Today we look back at the 1.6 patch cycle and how it fits into the progressive expansion mentality. The 1.6 patch cycle consisted of seven patches: four of which were Live Events meant to usher in new content, and three which were follow-ups to the Live Events.

The 1.6 cycle began with 1.6.0, Civil Unrest. This patch focused on bringing the existing content of the capital city into new light. The aim was to give the ranking of a city new meaning and to give a realm a reason to defend their city. Civil Unrest also ushered in the concept of infiltrating the enemy city during peace time, giving invaders an incentive to have their enemy’s city at the highest rank so they could safely infiltrate it. With the Infiltration Epic Quest players explore the enemy capitals and fulfill vital sabotage missions which reward players with a weapon that can be used to accommodate players who do not participate in scenarios as much.

1.6.1 began with the Bloodied Steppes Live Event, a Live Event focused on the underused content of Bastion Stairs and tied it into a greater storyline of the entry of Khorne into the war against the forces of Order and humanity, and how Kislev was driven to respond due to their proximity to Bastion Stair. Also introduced with the Bloodied Steppes was the Blood Arena scenario which offers players a new location to do battle in by utilizing existing content. This numerical cycle was concluded with the Northern Allies patch which introduced two new tank classes taken from the Khorne and Kislevite armies, which players could get early access to based off of their realms performance in the Bloodied Steppes Live Event.

1.6.2 began with the Norscan Fate Live Event which continued the story of the Bloodied Steppes following an Empire soldier on his new assignment to Norsca where the minions of Chaos sought to levy the peoples of Norsca for a new army for Khorne. This Live Event focused around Norsca and took players to the coastal fishing village of Stormstaad, in the form of a new scenario, which once again utilized existing scenery to give players a new location to fight in. 1.6.2 was concluded with the Faith and Blood patch which introduced two melee healers from the Khorne and Kislev armies to expand these two armies’ role in the struggle of the Age of Reckoning; and once again players could get early access to these classes based off their realm’s performance in the Norscan Fate Live Event.

The final patch in the 1.6 cycle was 1.6.3 which began with the Burning Sands Live Event, the story told from the perspective of a High Elf expedition sent into the deserts beyond Zandri to seek a route deeper into the desert. Players followed in the footsteps of this expedition and began a race to accumulate supplies for the expedition. With the Live Event focusing around Zandri, players were introduced to a new scenario, the Mausoleum of the Red Sun, which engaged players in a large open temple armed with traps. The last patch of the entire cycle was 1.6.3b which ushered in Khemri, the seat of the Tomb Kings deep in the heart of the Nehekharan desert. The city’s access was limited to players who could complete the Tomb of the Vulture Lord, and thus intended for players Renown Rank 70+ and was a ORvR zone accessible on a cyclical timer. Khemri is divided into several large Public Quests which force the realms to battle each other and the guardians of Khemri as they seek to find ancient relics which they can use to enhance their realm’s performance by placing them in their fortresses. Due to the decay timers on the relics, players will have incentive to keep returning to Khemri.

The 1.6 patch cycle seems a little eclectic, though its is linked in a grander tale which will continue to be built upon. The journey begins with the narrative of a commoner in Altdorf who turned to a life of crime to make ends meet. However, upon being captured by the patrols sent forth during martial law, the commoner was pressed into service for the Empire and sent to defend Praag where his tale introduces us to the forces of Khorne. The 1.6 patch cycle only introduces the tanks and healers for the Khorne and Kislevite armies because these are the bread and butter of an army, and for this reason they were introduced first. While mankind engages in the struggle against Khorne in the northern reaches of civilization, the High Elves seek other aims in the southern deserts of Nehekhara. These tales to not end here, they will grow in the trials to come.

Categories: 1.6.x
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