Home > 1.7.x > Forged in WAR ~ Smithing: Raw Materials

Forged in WAR ~ Smithing: Raw Materials

The arms race has stretched the blacksmiths of both Order and Destruction thin. With the war escalating ever more, the smiths of both factions can only produce so much to keep up with the ever increasing demand. The time has come for the leadership of both factions to urge their noble warriors to pursue demanding trades to assist with the war effort.

Players who obtained the Blacksmith’s Anvil from the second stage of the Halls of Ekrund may now journey to their capital city and pursue a new line of trade skills associated with crafting of arms and armor. Let’s delve into the basics of smithing today!

In the crafting system prior to 1.7.0b the world of Warhammer consisted of four harvesting trade skills (Butchering, Cultivating, Scavenging, and Magical Salvaging) and two refining trade skills (Apothecary and Talisman Making). Smithing not only expands the amount of trade skills, but intertwines the existing trade skills in a new unique fashion which will drive all sectors of the economy.

The Basics

In the most basic sense, smithing consists of taking a raw material from a harvesting trade, refining it with a refining trade, and then crafting it into a unique weapon or piece of armor. In addition to the existing six trade skills, smithing introduces four more. Added to the refining skills are those of the Smelter and of the Cloth Maker. Additionally a new category of crafting has been introduced in the form of master crafting in which players can either become an armor-smith or a weapon-smith. Players can pursue one harvesting, one refining, and one master-crafting trade.

Raw Materials Trade

Smithing approaches the economy of Warhammer Online in a unique new fashion which weaves all the existing trades together.

  • Cultivators can now obtain Wood Saplings and grow them into Wood Stock, which is a refined product. However, Wood Saplings are very fickle plants and need plenty of care to grow into sturdy Wood Stock. Different grades of Wood Stock can be fashioned into different parts of weapons. Cultivators can also now obtain Theophras Loam and harvest from it Plant Resin, both an intermediary and final product used in the polishing of arms and armor.
  • Butchers can now harvest Animal Hides from animals, and Raw Silk from insects. The quality and quantity of the Animal Hide and Raw Silk are dependent on the level of the monster butchered.  Both items are raw products which need refining.
  • Scavengers can now scavenge the bodies of their enemies for Metal Scraps off their rent armor; Metal Scraps are a raw product that needs refining.
  • Magical Salvagers can now salvage pieces of armor or weapons for Crystal Shards. Crystal Shards are raw products which need refining.
  • Apothecaries can further enhance Plant Resin into Elder’s Varnish. Multiple forms of Elder’s Varnish exist, some which enhance the weapon or armor’s performance, others which affect its metallic sheen.
  • Talisman Makers can turn Crystal Shards into Infused Gems which can be fused into the hilts of weapons or into armor to magically enhance their performance and make them more receptive to talismen.
  • Smelters can take the raw product of Metal Scraps and turn them into Metal Stock. Metal Stock can then be fashioned into weapons and armor. The grade of Metal Stock produced depends on the quantity of Metal Scraps smelted and the precision of the smelter. Low level Smelters attempting to refine too much or too high of a quality Metal Scrap can fail in their attempt.
  • Cloth Making can take Raw Silk and turn it into Cloth, and take Animal Hides and turn them into Leather. Cloth and Leather can be fashioned into different types of armor. The grade of Cloth and Leather depends on the grade of Raw Silk and Animal Hides and the skill of the Cloth Maker. Low level Cloth Makers attempting to refine Raw Silk or Animal Hides of too high a quality can fail in their attempt.

In this process the final material products consist of Wood Stock, Metal Stock, Cloth, and Leather; the final enhancing materials consist of Plant Resin, Elder’s Varnish, and Infused Gems.

Tomorrow we will begin to look more closely at the master-crafting trades of the Weapon-smith and the Armor-smith. Smithing is a very intensive trade which requires a tender approach to the crafting of arms or armor. However, the effort is well worth the time for a successfully crafted weapon or piece of armor will bear the name of the smith; and as the crafted item journeys through the lands and achieves victory, so too will the smith’s renown as an artist climb and enhance his or her ability to create weapons.

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