Home > 1.7.x > Forged in WAR ~ Smithing: Armor-Smith

Forged in WAR ~ Smithing: Armor-Smith

Yesterday we discussed the weapons portion of the smithing trade – a trade which takes Wood and Metal Stock and crafts them into weapons of war. Today we shall look at the armor portion of the smithing trade, which primarily uses Metal Stock, Cloth, and Leather.

Taking a look at a familiar diagram from yesterday, we re-examine the split path smiths must choose. Smiths are highly specialized craftsmen and not only must they choose between arms or armor, but they are also confined to crafting for their own race. However, the fickle nature of metals that weapon-smiths must primarily deal with are not as great an issue with armor-smiths who have the luxury of using more forgiving materials such as cloth and leather. While pieces of armor crafted from metal still have a chance to be poorly tempered and break upon crafting, pieces of armor made of cloth and leather have a very low chance of being destroyed in the refining phase.

Where the Weapon-smith has to primarily deal with tempered metal, the Armor-smith deals with different combinations of materials based on the armor type they are working on. This means that the Armor-smith has a more forgiving trade but a far larger library of items to craft. For each suit of armor an Armor-smith can create 6 pieces: helm, shoulders, chest, belt, boots, gloves. The ‘recipes’ for each suit of armor are broken down in a general sense by the armor type, of which there currently are five: Light Robe, Light Armor, Medium Robe, Medium Armor, and Heavy Armor. Light Robe armor sets are composed primarily of cloth. Light Armor sets are composed of a mixture of cloth and leather. Medium Robe armor sets are composed of a mixture of cloth and leather, with a higher proportion of leather. Medium Armor sets are composed of primarily leather, though some pieces may require metal. Heavy Armor sets are composed of solely metal.

Once a piece of armor has been shaped, it can be further refined much like weapons with Plant Resin, Elder’s Varnish, and Infused Gems. Pieces of armor with metal or leather components will require Plant Resin or Elder’s Varnish to be completed; leather requires less Plant Resin or Elder’s Varnish however. Pieces of armor composed of cloth do not require Plant Resin, although they can be refined by Elder’s Varnish, and therefore they can be modified more by Infused Gems.

As discussed yesterday, your smith’s rank is not dependent on how much armor you produce, but the quality of your armor and how it fares on the battlefield. As your armor protects the wearer and takes a beating your rank will slowly increase. However, as to not create a skewed system which favors heavy armor, the lighter the armor class the greater the contribution to your rank.

Wear and Tear
As with weapons, armor also over time suffers from the stress of battle. Pieces of armor crafted from metal and leather will need to be repaired with Plant Resin. Pieces of armor crafted from cloth can only be repaired with more cloth, however armor made from cloth does not degrade as quickly.

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