Home > 1.8.x, KvK > Haruspex ~ Slaanesh RDPS

Haruspex ~ Slaanesh RDPS

You were born in agony, and you shall die in agony. You have been fed on the pain of your enemies and nourished on the suffering of the weak. When you are cut and bleed, smear your blood across your body and take joy at its warmth. You shall not know fear nor feel the cut of the enemy’s blade across your skin, for these are attributes of the pathetic and the unworthy. Embrace your own pain and turn it into pleasure. Take in the pain of those around you and forge it into a weapon that will devastate the foes of the Dark Prince. Go forth and unleash the Dark Winds for the glory of your master.

Iskar Paindrinker, Chosen of Slaanesh

Haruspex

Archtype – Range DPS

Armor – Light

Weapon – Staff

Mechanic – Winds of Agony

  • You have a pool of 200 points of Winds of Agony, the suffering harvested from all the tortured souls throughout the ages. Your abilities consume Winds of Agony and as you fight you will deplete this pool. You may harness the suffering in combat to replenish your pool of Winds of Agony.

Mastery Trees

  • Depravity – Your far reaching sense of pain allows you to focus on long ranged attacks to devastate those who fear to approach your beauty.
  • Vice – You tap into the sense of lust in your enemies as your presence overwhelms them and focus on medium ranged attacks.
  • Turpitude – You can taste the very suffering of the souls around you and use it to fuel deadly short ranged attacks against those who would dare touch your body. 

R1. Harvest Agony <Core Ability> For the next 10 seconds you absorb the agony that fills the air around you, filling your pool of Winds of Agony at a rate of 20 per second. This ability will end if you break your concentration. 20AP/s, 10s Cast, 20s CD

R1. Torturous Shock <Depravity>You cast a spell sending a burst of dark matter at your enemy, dealing ‘x’ spiritual damage to your target. This ability costs 30 Winds of Agony. 3s Cast, No CD, 100ft Range

R1. Writhing Zephyr <Depravity> You send forth a cloud of darkness at your enemy causing it to envelope them and crush their soul, dealing ‘x’ spiritual damage every second for 12 seconds. This ability costs 25 Winds of Agony. Instant Cast, No CD, 100ft Range

R2. Strangling Grasp <Vice>  You summon the shadowy hand of daemon to strangle your enemy, dealing ‘x’ corporeal damage every second for 5 seconds and upon ending they suffer an additional ‘x’ corporeal damage. This ability costs 40 Winds of Agony. Instant Cast, 10s CD, 65ft Range

R3. Body of Pain <Core Ability> You inspire your group-mates within 100 feet with your rigid resolve against pain, increasing their corporeal resistance by ‘x’ for 60 minutes. 40AP, Instant Cast, 10s CD

R4. Aura of Agony <Core Ability> You detaunt your target, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD, 100ft Range

R5. Tendrils of Suffering <Turpitude> You call upon small daemonic tentacles to spring forth from the ground and rip at your enemies’ flesh, dealing ‘x’ corporeal damage every second for 12 seconds to all enemies within 30 feet of you. This ability costs 40 Winds of Agony. Instant Cast, 10s CD

R6. Stinging Corruption <Vice> You forge the suffering of those near you into a small burst of dark magic and send it at your enemy’s soul, dealing ‘x’ spiritual damage. This ability costs 45 Winds of Agony. 1.5s Cast, No CD, 65ft Range

R7. Scars of Submission <Turpitude> The scars of your past harden your mind against the pain around you, increasing your armor by ‘x’ for 15 seconds. This ability costs 40 Winds of Agony. Instant Cast, 60s CD.

R8. Mage Bolt <Archtype Morale 1> A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.

R8. Darkpromise Venomspine <Vice> You hurl spine of the Darkpromise Beast’s back at your enemy’s legs, instantly causing its venom to course through their veins. Your enemy suffers ‘x’ corporeal damage every second they are moving; this effect lasts 10 seconds. This ability costs 35 Winds of Agony. Instant Cast, 15s CD, 65ft Range

R9. Path of Pain <Core Ability> Your set your mind to ignore all incoming pain and turn it into feelings of ecstasy.  For the next 8 seconds your abilities cannot be disrupted. 50AP, Instant Cast, 40s CD

R10. Heirophant’s Touch <Turpitude> With a cracking slam into the ground, your staff sends forth bolts of suffering along the ground, causing all enemies 40 feet in front of you to suffer ‘x’ spiritual damage. This ability costs 40 Winds of Agony. Instant Cast, 3s CD

R11. Slaanesh’s Desire <Racial Tactic> On hit, you have a 20% chance to regain 20 Action Points.

R12. Siphon Power <Archtype Morale 2> Steals up to 200 Action Points from your target and gives them to you, and reduces your target’s Intelligence by 160 for 30 seconds.

R12. Chaos Vines <Core Ability> All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. 25AP, Instant Cast, 30s CD

R13. Devour Energy <Archtype Tactic> Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.

R14. Kiss of Slaanesh <Depravity> You mold an orb of Slaanesh’s dark lust and fire it at your enemies dealing ‘x’ spiritual damage to your target and all enemies within 30 feet of your target. This ability costs 35 Winds of Agony. 3s Cast, No CD, 100ft Range

R15. Reap the Pain <Tactic> On hit you have a 20% chance to recover 20 Winds of Agony

R16. Misdirection <Archtype Morale 1> You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.

R16. Pillar of Tortured Souls <Depravity> Darkness overcomes your eyes as you siphon the suffering of the souls in the ground and cause them to burst forth towards the heavens with a cry of piercing agony. For the next 15 seconds you focus upon a spot on the ground and deal ‘x’ spiritual damage to all targets within 30 feet of that spot. This ability costs 20 Winds of Agony per second. 15s Cast, 20s CD, 100ft Range

R17. Preserving Perfection <Racial Tactic> Your corporeal resistance is increased by 252.

R18. Traumatic Visions <Vice> You fill your enemy’s mind with visions so terrible they writhe in agony and are slow to act. You deal ‘x’ spiritual damage to your target and increase the build-time of their abilities by 1 second for the next 10 seconds. This ability costs 45 Winds of Agony. 1.5s Cast, 15s CD, 65ft Range.

R19. Endless Knowledge <Archtype Tactic> Increase your Intelligence by 160

R20. Focused Mind <Archtype Morale 2> For the next 10 seconds you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

R20. Coil of Madness <Turpitude> You surround yourself with a cloud of lost souls crying for mercy. For the next 10 seconds all enemies within 30 feet of you take ‘x’ spiritual damage per second. This ability costs 10 Winds of Agony per second. Instant Cast, 40s CD

R21. Herald of Malcontent <Tactic> Stinging Corruption will continue to build while moving and costs 10 Winds of Agony less.

R23. Painbliss <Racial Tactic> On being hit, you have a 25% chance to increase your chance to critically hit by 5% for 10 seconds.

R24. Scintillating Wave <Archtype Morale 3> Deals 1200 damage to your target, and staggers them for 15 seconds preventing all actions until they take damage.

R25. Sleight of Hand <Archtype Tactic> Enemy monsters will hate you 50% less than normal.

R25. Horrifying Flashback <Depravity> You tap into your enemy’s feeble mind and scry the memories that haunt their past. You deal ‘x’ spiritual damage to your target and their cry of suffering interrupts your target and all enemies within 30 feet of them. This ability costs 40 Winds of Agony. 2s Cast, 5s CD, 100ft Range

R27. Burning Touch <Tactic> Heirophant’s Touch also causes all targets hit to lose 30 Action Points, but its cool-down is increased to 5 seconds.

R28. Hardened by Pain <Haruspex Morale 1> For the next 7 seconds you take 50% less physical damage.

R29. Close Quarters <Archtype Tactic> Your abilities will build 50% faster if within 20 feet of your target

R30. Self Mutilation <Core Ability> As your blood flows from your wounds you descend into a state of ecstasy instantly converting all your action points into Winds of Agony at a rate of 10 Action Points to 5 Winds of Agony. Instant Cast, 45s CD

R31. Hint of Insanity <Tactic> Targets hit by Coil of Madness have the build-times of their abilities increased by .5 seconds and the cool-downs of their abilities increased by 1 second; this affect lasts 5 seconds.

R32. Hand of Slaanesh <Haruspex Morale 2> Your chance to dodge enemy attacks is increased by 100% for the next 7 seconds.

R33. Hopelessness <Tactic> Pillar of Tortured Souls will now cause all targets hit to gain morale at a 50% lower rate and action points at a 20% lower rate for 5 seconds.

R35. Vessel of Pain <Vice> You mark your target as an offering for Slaanesh. For the next 10 seconds your target will be affected by healing spells at a 50% lower rate. This ability costs 25 Winds of Agony. Instant Cast, 10s CD, 65ft Range.

R35. Subtle Force <Tactic> All attacks have a 10% lower chance to be disrupted.

R36. Feasting on Pain <Haruspex Morale 3> Your next attack deals 100% more damage and heals you for the damage dealt.

R37. Slaanesh’s Preservation <Tactic> You take 15% less damage from melee attacks.

R39. Centuries of Suffering <Tactic> Harvest Agony will now convert at a rate of 40 Action Points to 40 Winds of Agony.

R40. Unleash the Winds <Archtype Morale 4> Deals 1800 damage to all enemies within 30 feet, and knocks them away from you.

R40. Overwhelming Nightmares <Turpitude>As your enemy approaches you, you fill their mind with terrifying visions that send their body into convulsions. You deal ‘x’ spiritual damage to your target and lower their weapon skill by ‘x’ for 10 seconds. This ability costs 45 Winds of Agony. Instant Cast, 20s CD.

Mastery Trees

Depravity

R3. Grip of Zeal <Tactic> Torturous Shock has its cast time reduced to 2 seconds.

R5. Burning Retina– You emit a flash of darkness that burns the light of your enemy’s eyes. You deal ‘x’ corporeal damage to your target and reduce the range of their ranged abilities to 75% for 5 seconds. This ability costs 35 Winds of Agony. 1.5s Cast, 15s CD, 100ft Range.

R7. Charred Vision <Tactic> Burning Retina will also cause your target’s abilities to have a 10% higher chance to be dodged or disrupted.

R9. Mental Collapse – A sense of forlorn hope overwhelms your target’s mind as the suffering of the world overwhelms them, causing them to suffer ‘x’ spiritual damage and have their intelligence and willpower reduced by ‘x’ for 10 seconds..  This ability costs 40 Winds of Agony. 1.5s Cast, 10s CD, 100ft Range

R11. Whispers of the Mute <Tactic> Mental Collapse will now also silence your target for 4 seconds.

R13. Soul Implosion – You unleash a powerful blast of the Winds of Agony that deals ‘x’ spiritual damage to your target and removes one enchantment from them. This ability costs 45 Winds of Agony. 1s Cast, 3s CD, 100ft Range

R15. Keeper’s Rending <Morale 4> The soul of Slaanesh’s most powerful daemon bursts from the ground up to 100 feet away, causing all target’s within a 20 foot radius to suffer 1800 damage and to be knocked up into the air taking another 800 damage when they fall and dealing 500 damage to all enemies within 10 feet of them.

Vice

R3.  Taste for Pain <Tactic> All attacks under 40 feet have a 10% higher chance to critically hit.

R5. Fading Spirit – Darkness attacks your enemy’s soul, lowering their spiritual resistances by ‘x’ for 10 seconds. This ability costs 30 Winds of Agony. 1s Cast, 20s CD, 65ft Range

R7. Virtues of Vice <Tactic> All Vice abilities have their range increased by 20 feet and their damage increased by 15%

R9. Prison of Desire – You stare at your target filling them with an intense sense of lust so powerful they cannot move, rooting them in place so long as your focus is held on them. This ability costs 15 Winds of Agony per second. 10s Cast, 40s CD, 65ft Range

R11. Spirit’s Flight <Tactic> Fading Spirit cannot be cleansed and deals ‘x’ spirit damage upon ending.

R13. Cataclysm – The heavens crack as a surge of suffering is channeled through you into your enemy, dealing ‘x’ spiritual damage to your target. This ability costs 50 Winds of Agony. Instant Cast, 10s CD, 65ft Range.

R15. Darkpromise Oath <Morale 4> You call upon the Darkpromise Beast; for the next 15 seconds it will attack all enemies within 60 feet of it.

Frozen Steppe

R3. Hardened Flesh <Tactic> Scars of Submission now lasts 20 seconds and also increases your toughness by ‘x’.

R5. Catastrophic Rending – A dense mass of agony flashes from your staff piercing the souls of all enemies 15 feet in front of you, dealing ‘x’ spiritual damage and bypassing all their resistances. This ability costs 40 Winds of Agony. Instant Cast, 20s CD, 15ft Range

R7. Disastrous Consequences <Tactic> Catastrophic Rending has a 50% higher chance to critically hit, and if it kills a target you instantly regain 60 Winds of Agony.

R9. Catatonic Burst – You send forth a globe of darkness causing it to burst within the heart of your victim, dealing ‘x’ spiritual damage and staggering them for 6 seconds. This ability costs 45 Winds of Agony. Instant Cast, 30s CD, 30ft Range

R11. Sluggish Reactions <Tactic> Catatonic Burst will now last 9 seconds and if its stagger effects are broken, the target has their movement speed reduced by 40% for 5 seconds.

R13. Earthen Jolt – Your overwhelming beauty and the lure of your seductive voice cries out to the souls trapped beneath the earth causing them to surge up and strike the ground below you; all enemies within 30 feet of you are knocked back a medium distance. This ability costs 50 Winds of Agony. Instant Cast, 45s CD

R15. Vessel of Suffering  <Morale 4> Slaanesh blesses you with the deepest appreciation for suffering caused to your body. For the next 10 seconds you will absorb up to 8000 melee damage, and you have a 25% chance to deal damage taken from melee attacks back to your attacker.

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