Skull Reaper ~ Khorne HDPS
“Laying chained to the floor facing up are among the strongest Norsemen; but their strength is nothing compared to what it will be when Khorne’s blood fills their soul with a yearning to kill. Above these men is an iron grate – the floor of a massive arena where daemons fight each other. As the daemons are wounded and slain, their blood drips through the grate down onto the men below. All are christened as the blood drips on their bodies – these will be Khorne’s warriors. The lucky catch the blood on their tongues as it drips into their mouths – these will have a daemonic appetite for blood drive them. But a select few lay there with chains strapped across their chest watching the bloodbath above and are blessed to have a droplet of blood fall onto their eye – these are filled with the spirit and soul of a bloodletter, these are the Skull Reapers.”
~ Hurron Warpeye, Librarian of the Inevitable City
Archtype – Heavy DPS
Armor – Heavy Splint
Weapon – Greatsword
Mechanic – Skull Keeper
- You have been blessed to have the blood of a daemon drip into your eye, giving you a daemonic insight into the ways of your foe. With a piercing bloodshot eye, you learn to adapt in battle and survive longer than your weaker counterparts. Quick to adjust to your enemy’s tactics and attacks, you increase your martial prowess as you fight. You have a pool of 0-120 Skull Keeper points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.
- Persecution – You hunt down those who hide behind thick armor hoping it will protect them from your savage blows.
- Misery – You are driven to prolong your enemies’ death and bleed every drop of blood out of them.
- Deprivation – Your soul is ravished at the thought of the weak suffering and you wear them down further.
R1. Blood Hook <Core Ability> A basic throwing attack that inflicts ‘x’ damage. 20AP, 1s Cast, No CD, 65ft Range
R1. Skull Chosen <Core Ability> You focus your attention on obtaining your target’s skull. While attacking your target you will gain 2 points towards your Skull Keeper pool; each point equals one point of weapon skill. If you change your Skull Keeper before your target dies, you suffer a 20 point loss.
R1. Gorecut <Persecution> You swipe your blade at your enemy cutting through their flesh dealing ‘x’ damage. 35AP, Instant Cast, No CD
R2. Blood-letting Thrust <Misery> You drive the tip of your sword into your opponents side and twist as you pull out leaving a large wound. You cause your enemy to suffer ‘x’ damage every second they use a melee attack; this effect lasts 10 seconds. 40AP, Instant Cast, 15s CD
R3. Femur Snap <Deprivation> You hack at your enemy’s leg breaking his leg-bone, you deal ‘x’ damage to your target and reduce their movement speed by 40% for 5 seconds. 35AP, Instant Cast, 10s CD
R4. Battlefield Amputation <Misery> You cruelly cut across your enemy’s limb almost severing it; you cause your target to suffer ‘x’ damage every second for 24 seconds. 30AP, Instant Cast, No CD
R5. Septicemia <Deprivation> You cut at your opponent allowing a daemonic malady to seep into their blood poisoning them. You deal ‘x’ damage to your target and reduce the amount of action points they regenerate for the next 10 seconds by 25%. 40AP, Instant Cast, 20s CD
R6. Abrasive Armor <Persecution> With spite you bring your sword down upon your heavily armored opponent teaching them that metal is no force to stop the will of Khorne. You deal ‘x’ damage to your target and if they are wearing heavy armor reduce their toughness by ‘x’ for 10 seconds. 40AP, Instant Cast, 10s CD
R7. Curse of Khorne <Deprivation> Khorne despises those who fight from afar, and with his rage you curse your target to become a victim of the weak. You deal ‘x’ damage to your target and reduce their chance to dodge and disrupt enemy attacks by 10% for the next 10 seconds. 40AP, Instant Cast, 15s CD
R8. Molten Strike <Persecution> Your blade takes upon the composition of the molten brass that flows across Bastion Stair. You drive your blade into your opponents shield searing through it, you deal ‘x’ damage to your target and reduce their chance to block attacks by 10% for the next 10 seconds. 35AP, Instant Cast, 10s CD
R8. Definitive Halt <Archetype Morale 1> You slam your weapon into the ground, reducing the movement speed of your target by 50% for 10 seconds, your target must be within 30 feet of you.
R9. Death of a Hundred Cuts <Misery> You swipe your blade in front of you allowing for its teeth to rip into your enemies’ flesh. You cause all enemies 30 feet in front of you to suffer ‘x’ damage every second for 12 seconds. 45AP, Instant Cast, 10s CD
R10. Clarion of Khrone <Core Ability> Detaunts all enemies within 30 feet, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD
R10. Shatter Guard <Core Ability> You slam your weapon into the enemy tank causing them to take ‘x’ damage and removing the Guard effect they have on an ally. 30AP, Instant Cast, 10s CD
R11. Gift of Khorne <Racial Tactic> You regain 40AP every 4 seconds
R12. Forge Breaker <Core Ability> You free yourself of the winter’s snow, freeing you of any snares or roots that may be holding you down. For the next 10 seconds, snares and roots will have no effect on you. 45AP, Instant Cast, 60s CD
R12. Force of Will <Archetype Morale 2> You stare down your opponent draining 200 of their Action Points into yourself, and reducing their strength by 160 for 30 seconds.
R13. Heavy Plating <Archetype Tactic> Your physical armor cap is increased by 5% but your damage output is reduced by 10%.
R14. Bone Reaper <Misery> You slash in front of you cutting into your enemies’ bones. You deal ‘x’ damage to all targets 30 feet in front of you. 45AP, Instant Cast, 3s CD
R15. Iron Maiden <Tactic> Abrasive Armor now lasts 20 seconds on classes wearing ‘heavy armor’ and 10 seconds on classes wearing ‘heavy splint’.
R16. Bloodletter’s Clutch <Deprivation> You seize your opponent by their throat and choke the life of out them. You deal ‘x’ damage to your target and reduce the amount of damage their critical hits do by 25% for the next 10 seconds. 45AP, Instant Cast, 15s CD
R16. Determined Guardian <Archetype Morale 1> You gain a 1200 damage absorb shield.
R17. Incorruptible <Racial Tactic> Your corporeal resistance is increased by 252.
R18. Blades of Fury <Core Ability> For the next 10 seconds your chance to parry attacks is 25% higher.
R19. Tempered Blade <Archetype Tactic> Increases your Weapon Skill by ‘x’.
R20. Furious Onslaught <Archetype Morale 2> Your auto-attack speed is increased by 50% for 15 seconds.
R20. Persecute <Persecution> You slam your blade across your enemy’s head, dealing ‘x’ damage and interrupting any spell they were casting. 35AP, Instant Cast, 3s CD.
R21. Taskmasters <Tactic> On being critically hit, you gain a ‘x’ damage absorb shield.
R23. Blood of the Slain <Racial Tactic> You regain ‘x’ hit points when you deal a killing blow.
R24. Inspirational Aura <Archetype Morale 3> Your group’s Action Point regeneration is increased by 20% for 20 seconds if they are within 100 feet of you.
R25. Gromril Splintmail <Archetype Tactic> You take 20% less damage from targets within 30 feet of you.
R25. Jaw Shatterer <MIsery> You swing your blade across your enemies faces dealing ‘x’ damage to three targets 25 feet in front of you. 40AP, Instant Cast, 5s CD
R27. Daemonblade <Tactic> If any of your attacks are blocked, your next attack cannot be blocked. This effect cannot proc more than once every three seconds.
R28. Bonemeal <Skull Reaper Morale 1> You convert all your Skull Keeper points to double the value of Action Points.
R29. Tranquil Defender <Archetype Tactic> You are immune to knockbacks.
R30. You Will Not Stop Me <Deprivation> You cut into your target allowing the taint of Khorne to seep into your enemy’s blood, cursing them for the next 10 seconds. You deal ‘x’ damage to your target and for every second they are not critically hit they lose 25 Action Points. This ability cannot proc more than once every second. 45AP, Instant Cast, 10s CD
R31. Skeletal Obsession <Tactic> The cool-downs of Bone Reaper and Jaw Shatterer are reduced by 2 seconds and they cost 10 Action points less.
R32. Frenzied Chase <Skull Reaper Morale 2> Your speed is increased by 10% for the next 15 seconds.
R33. Brass Forged <Tactic> You gain ‘x’ initiative.
R35.Blood Sigil <Core Ability> For the next 7 seconds you suffer 25% less magic damage. 50AP, Instant Cast, 45s CD
R35. Cowards Folly <Tactic> Curse of Khorne will now decrease your target’s chance to dodge and disrupt an additional 5% and will also buff your chance to dodge and disrupt enemy attacks by 8% for 10 seconds.
R36. Taint of Carnage <Skull Reaper Morale 3> Your next 5 attacks deal an additional ‘x’ corporeal damage.
R37. Mark of Khorne <Tactic> The cool-down of Blood Sigil is reduced to 30 seconds and the damage reduction is increased to 40%.
R39. Skull Prince <Tactic> Skull Chosen pool is increased to 180 and you gain points 20% faster but are now penalized 50 points if you switch targets while your marked target is living.
R40. Storm of Blades <Archetype Morale> You deal 1,800 damage to all enemies within 30 feet of you.
R40. The Decimator <Persecution> With the might of a bloodletter you drive your blade into your target, dealing ‘x’ damage and completely bypassing their chance to block your attack. 45AP, Instant Cast, 6s CD
R3. Gore-thirst <Tactic> Gore Cut costs 10 Action Points less and deals 20% more damage.
R5. Skulltaker – You viciously cut at your enemy’s neck aiming to claim their skull for your master; you deal ‘x’ damage to your target. 50AP, Instant Cast, 10s CD
R7. Mindless Action <Tactic> Skulltaker will also cause your target’s next ability used within 10 seconds to gain an additional 10 seconds to its coold-down.
R9. Dire Ones – A foul taint courses down your blade and corrupts your target’s body. You deal ‘x’ damage to your target and for the next 10 seconds your target takes an additional 30% damage from the person they are guarding. 50AP, Instant Cast, 5s CD
R11. Blood Champion <Tactic> Your chance to critically hit with melee attacks is increased by 5% and your Skull Keeperprovides double the points of Weapon Skill when targeting a tank.
R13. Weight of the Brass Legion – The strength of the daemonic hosts looms behind you and with ruthless spite you crash into your target when they dare block your attack. If one of your attacks is blocked, you knock your target down for 3 seconds; this attack is undefendable. 45AP, Instant Cast, 20s CD
R15. Bond of Doom <Morale 4> You deal 1500 damage to a single target and if they are also guarding someone, that player also takes 1500 damage.
R3. Death of a Thousand Cuts <Tactic> Death of a Hundred Cuts has a 25% chance of reapplying itself upon ending.
R5. Garrote – You swipe the jagged edge of your sword across your victim’s throat causing them to suffer ‘x’ damage every second for 8 seconds. 35AP, Instant Cast, 5s CD
R7. Grim Fortitude <Tactic> Skull Chosen will also increase your toughness at a ratio of two points of Skull Keeper points to one point of Toughness.
R9. Bloodstriken Frenzy – You unleash a torrent of crazed attacks at your target dealing ‘x’ damage to them every second for 6 seconds. This effect will end if you break your concentration. 10AP per second. 6s Cast, 10s CD
R11. Path of Fury <Tactic> Bloodstriken Frenzy will almost always critically hit.
R13. Raging Agony – The soul of a daemon bursts forth from within you, causing all enemies within 30 feet to suffer ‘x’ damage. 45AP, Instant Cast, 6s CD
R15. Beasts of Murder <Morale 4> You summon 3 hell hounds to fight alongside you for 15 seconds and attack the target you have marked as your Skull Chosen.
R3. Feast of Fools <Tactic> You will Not Stop Me’s Action Point drain is increased to 40 Action Points per second your target is not critically hit, and you gain half this value lost.
R5. Cerebral Bleeding – You leave a lethal wound across your target’s head, dealing ‘x’ damage to your target and reducing the effectiveness of any healing spells they cast by 50% for the next 10 seconds. 40AP, Instant Cast, 15s CD
R7. Cerebral Hemorrhage <Tactic> If Cerebral Bleeding is cleansed, your target is silenced for 4 seconds.
R9. Rupturing Veins – A stream of bronze seeps from your blade into your target’s blood causing it to burn and coagulate. You deal ‘x’ damage to your target and curse them so that for the next 10 seconds critical heals cast on them are 20% less effective. 45AP, Instant Cast, 10s CD
R11. Spine-Snapping Clutch <Tactic> Bloodletter’s Clutch will now reduce the amount of critical damage your target deals by 50% for 10 seconds, but its cool-down is increased to 20 seconds.
R13. Blood-filled Lungs – You stab your blade in between your target’s ribs puncturing their lungs and causing them to fill with tainted blood. You deal ‘x’ damage to your target and curse them for the next 10 seconds; the next crowd-control ability used on your target within the next 10 seconds will last 25% longer. 50AP, Instant Cast, 30s CD
R15. Ashen Resolve <Morale 4> You completely drain all your target’s Action Points and for the next 3 seconds stop them from regenerating Action Points.