Home > 1.9.x, Norse > Huscarl ~ Norse Tank

Huscarl ~ Norse Tank

HUSCARL“Not a whisper lads! In the fog all you’ve got to alert you are your ears – listen for the quiet splash of a hundred oars cutting through the water. When the prow breaks through the fog and slams into the sand you steady your arm and wait until you see the big brute with a shield – that’s the raider’s leader. You take him out and the rest are a savage horde. Huscarls they’re called, princes unto their own, they’re what bind the savage Norse tribes together. Aim true and take him down lads!” ~ Germund Osfrid, Sergeant of the Nordland Guard

Huscarl

Archtype – Tank

Armor – Heavy

Weapon – Sword and Shield; Greatsword

Mechanic – Norscan War Cries

  • You charge forth into battle yelling with all your might to rally your allies. You issue forth War Cries strengthening your allies. You may have two War Cries active at any time.

Mastery Trees

  • Drake – You channel the power of the dreaded frost drakes of Norsca going on the offensive
  • Jotun – You channel the power of the mighty jotun bracing for the heaviest of blows
  • Kraken – You channel the power of the monstrous kraken, thriving in the wildest of tempests

R1. Dagger Toss <Core Ability> A ranged attack that deals 21 damage to your enemy, and can severely wound them for 101 damage if hit from behind. 20AP, 1s Cast, No CD

R1. Taste My Shield <Jotun> You menacingly attack your enemy dealing ‘x’ damage and causing monsters to hate you more than normal. 30AP, Instant Cast, No CD

R2. Splice the Ribs <Drake> You cut across your enemy’s ribs causing them to suffer ‘x’ damage per second for 6 seconds. 30AP, Instant Cast, 5s CD

R3. Road to Ruin <Drake> Your blade cuts deep into your enemy’s leg, reducing their movement speed by 40% for 10 seconds and dealing ‘x’ damage. 35AP, Instant cast, 5s CD

R4. Cry of the Jotun <Jotun> You channel the essence of the massive jotun’s of Norsca and issue forth a deep rumbling cry. For 30 seconds group members within 80 feet receives 1% more incoming heals (maximum 12% with mastery points in Jotun career path). 25AP, Instant Cast, 10s CD

R5. Be Tough Like the Kraken! <Kraken> You dig your blade into your enemy hardening yourself for the riposte. You deal ‘x’ damage and your toughness is increased by ‘x’ for 10 seconds. 30AP, Instant Cast, No CD

R6. Watch Where Yer Swingin’ <Kraken> You cut across your enemy’s arms as he swings to attack you; the cut causes your target to suffer ‘x’ damage ever second they perform a melee attack. This effect lasts 10 seconds. 40AP, Instant Cast, 15s CD

R7. Ya Beardless Warm-blood! <Core Ability> You enrage your enemies, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 20AP, Instant Cast, 15s CD

R8. Demolishing Strike <Archtype Morale 1> A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds.

R8. Thru the Backbone <Drake> Your blade deftly slides between your target’s armor as it bites into their flesh. Your attack ignores 25% of the target’s armor and you deal ‘x’ damage. 45 AP, Instant Cast, No CD.

R9. Call of the Kraken <Kraken> You channel the essence of the feared krakens of the icy waters. For 30 seconds group members within 80 feet recover action points 2% faster (maximum 20% with mastery points in Kraken career path). 25AP, Instant Cast, 10s CD

10. Guard <Core Ability> You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all the hate they cause will be redirected to you. No Cost, Instant Cast, No CD

R10. Hold The Line <Core Ability> Requires Shield. You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration or run out of action points. 20AP/sec, 12s Cast, No CD

R11. Raider’s Blood <Racial Tactic> Your movement speed is increased by 5%

R12. Juggernaut <Core Ability> You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. 45AP, Instant Cast, 60s CD

R12. Shield Wall <Archtype Morale 2> For the next 10 seconds, your chance to block is almost guaranteed.

R12. Kinslayer’s Exile <Jotun> The wicked must be punished lest the gods be angered. You slam your shield into your enemy knocking them back a medium distance and dealing ‘x’ damage to your target. Requires shield. 40 AP, Instant Cast, 20s CD

R13. Focused Offense <Archtype Tactic> You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.

R14. Face the Beast <Jotun> Bracing against the mighty mountain winds, you channel the power of the jotun increasing your chance to block by 10% for 10 seconds. Requires shield. 40AP, Instant Cast, 20s CD

R15. Side to Side <Tactic> Splice the Ribs lasts 10 seconds and will also reduce your targets outgoing heals by 50%.

R16. Champion’s Challenge <Archtype Morale 1> Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.

R16. Kraken Arms <Kraken> The spirit of the kraken leaps from your blade as your attack your target dealing ‘x’ damage and disarming them for 4 seconds. 35AP, Instant Cast, 30s CD

R17. Ancestral Offering <Racial Tactic> Your spirit resistance is increased by 252.

R18. Call of the Drake <Drake> You channel the cold-hearted essence of the frost drakes of Norsca. For 30 seconds group members within 80 feet have a 3% lower chance to be defended agaisnt (maximum 10% with mastery points in Drake career path). 25AP, Instant Cast, 10s CD

R19. Rugged <Archtype Tactic> Increases Toughness by 160

R20. Raze <Archtype Morale 2> Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.

R20. Try Your Best <Challenge> You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 30AP, Instant Cast, 30s CD

R21. Death in the Wild <Tactic> Kinslayer’s Exile is now long range and costs 10 action points less.

R22. Shatter Enchantment <Core Ability> You remove one enchantment from your enemy and deal ‘x’ damage. 25AP, Instant Cast, 5s CD

R23. Breath of Heroes <Racial Tactic> Upon receiving a direct heal, you have a 20% chance to recover 30 action points.

R24. Distracting Bellow <Archtype Morale 3> A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.

R25. Menace <Archtype Tactic> Enemy monsters will hate you 100% more than normal on all attacks.

R25. Glide through the Snowfall <Kraken> As you attack your enemy dealing ‘x’ damage, you steady your body and mind increasing your initiative by ‘x’ for 10 seconds. 35AP, Instant Cast, 5s CD

R27. Ancestral Purge <Tactic> Shatter Enchantment now also removes blessings and heals you for ‘x’

R28. Norse Warrior <Huscarl Morale 1> For the next 7 seconds your chance to parry is increased by 25%

R29. Unstoppable Juggernaut <Archtype Tactic> Juggernaut’s cool-down is reduced to 20 seconds.

R30.Ice-clutch <Core Ability> The ice heeds your call rising up to grab your enemies legs, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit. 30AP, Instant Cast, 60s CD

R31. With Me! <Tactic> On block your guarded target gets 20 action points if they are within 30 feet of you. Cannot occur more than once every second.

R32. Skraeling <Huscarl Morale 2> For the next 10 seconds you receive 33% less damage from critical hits.

R33. Brotherhood <Tactic> If you are within 30 feet of your guard, both you and your guarded target recover ‘x’ health every 3 seconds

R35. Frigid Dexterity <Tactic> On block, your chance to parry attacks is increased by 20% for 5 seconds

R35. Drake’s Claws <Drake> You swipe your sword in front of you cutting a path before you dealing ‘x’ damage to three enemies 25 feet in front of you. 40AP, Instant Cast, 3s CD

R36. Strength of the Jotun <Huscarl Morale 3> Your groups chance to critically hit is increased by 15% for 10 seconds

R37. Flameheart <Tactic> Drake’s Claw hits twice and deals elemental damage.

R39. Helmsguard <Tactic> Norse War Cries now affect up to 12 allied players in your warband and last 10 seconds longer

R40. Immaculate Defense <Archtype Morale 4>An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.

R40. Warrior’s Right <Jotun> The spirit of the ancients courses through your armor; for the next 15 seconds your armor is increased by ‘x’. 50AP, Instant Cast, 15s CD

Mastery Trees

Drake

R3. Blade of Conquest <Tactic> Your chance to critically hit with melee attacks is 5% higher with a great weapon.

R5. Drake’s Flame – The icy flame of the drake courses through your sword; you deal ‘x’ damage to your target and reduce their armor by ‘x’ for 10 seconds. 45AP, Instant Cast, 10s CD

R7. Fill with Fear <Tactic> Call of the Drake will also increase your attacks damage by 5%

R9. Drakeslayer – With the utmost might required to pierce the scales of an ancient drake, you thrust your sword into your enemy dealing ‘x’ damage. Requires great weapon. 50AP, Instant Cast, 5s CD

R11. Thrill of Triumph <Tactic> Drakeslayer will now increase your strength by ‘s’ for 10 seconds, but its cool-down is increased to 10 seconds.

R13. Cry of the Drake – A cry that would cause ice to shatter echoes through the sky. For 30 seconds group members within 80 feet have a 5% higher chance to critically hit; on critical hits they drain 25 action points from their target.  30AP, Instant Cast, 30s CD

R15. Drake’s Blood <Morale 4> Your group’s outgoing damage is increased by 10% for 10 seconds.

Jotun

R3. Bracing Stance <Tactic> Face the Beast now lasts 20 seconds, but the cool-down is increased to 30 seconds.

R5. Giant Rockfall – You slam your shield into the ground causing debris to cascade upon your enemy. Your target suffers ‘x’ damage and is knocked down for 3 seconds. Requires Shield. 40AP, Instant Cast, 20s CD.

R7. Insult to Injury <Tactic> Try Your Best now stacks 5 times

R9. Jotun’s Stand – You dig your heels into the ground and brace for the assault. For the next 10 seconds your chance to block is increased by 50% and on blocking you deal ‘x’ damage back to your enemy. 20AP/s, 10s Cast, 10s CD

R11. Frost Targ <Tactic> Your chance to block is increased by 10% when you have a shield equipped.

R13. Jotun Heart – Your body pulses with the magic of a jotun’s heart. For 30 seconds group members within 80 feet suffer 10% less damage from magical attacks.  30AP, Instant Cast, 30s CD

R15. Shield of the Jotun King <Morale 4> Your chance to block is increased by 50% for 10 seconds; on blocking your group receives 20 action points.

Kraken

R3. Born in Frigid Waters <Tactic> Be Tough Like a Kraken and Glide through the Snowfall now last 20 seconds and cost 5 action points less.

R5. Follow my Blade – As your blade swings before your enemies eyes, they are caught in a daze. You deal ‘x’ damage to your target and your weapon skill is increased by ‘x’ for 10 seconds. 35AP, Instant Cast, 10s CD

R7. Terror of the Seas <Tactic> Call of the Kraken now also increases your group’s auto-attack speed by 10%

R9. Wind Weaver – The winds of Chaos swirl around you and for the next 30 seconds your resists are increased by ‘x’. 30AP, Instant Cast, 45s CD

R11. Protege <Tactic> Be Tough like the Kraken, Glide through the Snowfall, and Wind Weaver also affect your guarded target if they are within 50 feet of you.

R13. Kraken’s Eye – The menacing eye of the Kraken gazes over your groupmates. For 30 seconds group members within 80 feet have a 5% lower chance to be critically hit.  35AP, Instant Cast, 30s CD

R15. Assault of the Kraken <Morale 4> You deal 1500 damage to all enemies within 30 feet and stagger them for 9 seconds.

Categories: 1.9.x, Norse Tags: ,
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