Reaver ~ Norse HDPS
“They are children of salt and storm, in the raging tempest they are at home. The raiding parties of Norsca which plague the shores of the Sea of Claws are led by these iron-souled warriors, and woe unto any defender who awakes in the night to the face of a Reaver. No pity, no mercy, just brutal determination. Not even the sea wants to swallow demons like that.”
~ Thodric Waveborn, Priest of Manaan
Archetype – Heavy DPS
Armor – Heavy Splint
Weapon – Greataxe
Mechanic – Sea Raider
- You travel the seas raiding shoreline towns. Your keen eyes see the situation around you and allow you to adapt and change your approach. You may switch Raiding Approaches to better suit your situation.
- Ravager – You focus on dealing damage to your opponents.
- Pillager – You focus on heavily armored targets, weakening the core of your enemies’ defenses.
- Plunderer – You focus on increasing your survival while the battle rages around you.
R1. Throwing Dagger <Core Ability> A basic throwing attack that inflicts ‘x’ damage. 20AP, 1s Cast, No CD, 65ft Range
R1. Guarded Approach <Core Ability> A standard stance that does not affect your abilities in any way. No Cost, Instant Cast, 5s CD
R1. No Mercy! <Ravager> You ruthlessly bring your greataxe down upon your enemy dealing ‘x’ damage. 35AP, Instant Cast, No CD
R2. Crushing Axe <Pillager> A heavy-handed attack which your opponent cannot possibly block, dealing ‘x’ damage to your target. 45AP, Instant Cast, 3s CD
R3. Sand-logged <Ravager> With a powerful blow to the ground around your opponent, your opponents legs buckle; you deal ‘x’ damage to your target and reduce their movement speed by 40% for 5 seconds. 40AP, Instant Cast, 10s CD
R3. Ravager’s Approach <Ravager> You lunge into battle with a fierce determination that some may deem reckless. Your strength is increased by ‘x’, but your toughness is decreased by ‘x’. No Cost, Instant Cast, 5s CD
R4. Strike Fast <Plunderer> With a quick attack to your target you gain a sense of balance; you deal ‘x’ damage to your target and increase your initiative by ‘x’ for 10 seconds. 40AP, Instant Cast, No CD
R5. With Full Might! <Pillager> With full weight behind your shoulders you slam your ax into your target dealing ‘x’ damage to your enemy, and an additional ‘x’ damage if your target is using a shield. 35AP, Instant Cast, No CD
R5. Pillager’s Approach <Pillager> With your eyes set on those who would proclaim themselves defenders, you charge into the fray. Your armor penetration is increased by ‘x’, but your initiative is decreased by ‘x’. No Cost, Instant Cast, 5s CD
R6. Salted Sting <Ravager> Your greataxe is coated with the salt of the wild seas as you attack your opponent causing them to suffer ‘x’ damage per second for 4 seconds. 35AP, Instant Cast, No CD
R7. Weather the Tempest <Plunderer> Your body has faced many onslaughts and you brace yourself to get through the next. You attack your target dealing ‘x’ damage and increasing your toughness by ‘x’ for 10 seconds. 40AP, Instant Cast, 5s CD
R7. Plunderer’s Approach <Plunderer> You opt for a safer approach which you use when not wanting to attract too much attention. The amount of heals you receive is increased by ‘x’, but to stay quiet your weapon skill is decreased by ‘x’. No Cost, Instant Cast, 5s CD
R8. Cry in the Darkness <Pillager> As you attack your enemy dealing ‘x’ damage, you yell out startling them and interrupting any ability they were building up. 40AP, Instant Cast, 5s CD
R8. Definitive Halt <Archetype Morale 1> You slam your weapon into the ground, reducing the movement speed of your target by 50% for 10 seconds, your target must be within 30 feet of you.
R9.Vital Theft <Plunderer> As you fight to preserve your life, you attack your enemy greatly weakening them. You deal ‘x’ damage to your target and reduce their strength by ‘x’ for 10 seconds. 45AP, Instant Cast, 10s CD
R10. Night Raider <Core Ability> Detaunts all enemies within 30 feet, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD
R10. Shatter Guard <Core Ability> You slam your weapon into the enemy tank causing them to take ‘x’ damage and removing the Guard effect they have on an ally. 30AP, Instant Cast, 10s CD
R11. Raider’s Blood <Racial Tactic> Your movement speed is increased by 5%
R12. Seaworthy <Core Ability> You free yourself of the winter’s snow, freeing you of any snares or roots that may be holding you down. For the next 10 seconds, snares and roots will have no effect on you. 45AP, Instant Cast, 60s CD
R12. Force of Will <Archetype Morale 2> You stare down your opponent draining 200 of their Action Points into yourself, and reducing their strength by 160 for 30 seconds.
R13. Heavy Plating <Archetype Tactic> Your physical armor cap is increased by 5% but your damage output is reduced by 10%.
R14. Seaworn <Pillager> Few others have weathered the storms you have, of your enemies fewer yet. You attack your enemy dealing ‘x’ damage and reducing their toughness by ‘x’ for 10 seconds. Requires Pillager’s Approach or Ravager’s Approach. 45Ap, Instant Cast, 10s CD
R15. Reaver’s Mark <Tactic> Your attacks have a 10% chance to deal an additional ‘x’ corporeal damage.
R16. Sea-demon’s Fury <Ravager> Fueled by the rage of the dark forces from the watery depths, you assault your target dealing ‘x’ damage every second for 3 seconds. Requires Ravager’s Approach or Plunder’s Approach. 25AP/s, 3s Cast, 5s CD
R16. Determined Guardian <Archetype Morale 1> You gain a 1200 damage absorb shield.
R17. Ancestral Offering <Racial Tactic> Your spirit resistance is increased by 252.
R18. Swift Axe <Core Ability> For the next 10 seconds your chance to parry attacks is 10% higher.
R19. Tempered Blade <Archetype Tactic> Increases your Weapon Skill by ‘x’.
R20. Furious Onslaught <Archetype Morale 2> Your auto-attack speed is increased by 50% for 15 seconds.
R20. Icelocked Veins <Plunderer> The chill of the stormy seas courses through your axe as you attack your enemy dealing ‘x’ damage. As the chill clings to their veins, their chance to critically hit is reduced by 10% for 10 seconds. Requires Plunderer’s Approach or Pillager’s Approach. 50AP, Instant Cast, 10s CD
R21. Automated State <Tactic> Your auto-attacks deal 50% more damage and are 20% faster.
R23. Breath of Heroes <Racial Tactic> Upon receiving a direct heal, you have a 20% chance to recover 30 action points.
R24. Inspirational Aura <Archetype Morale 3> Your group’s Action Point regeneration is increased by 20% for 20 seconds if they are within 100 feet of you.
R25. Gromril Splintmail <Archetype Tactic> You take 20% less damage from targets within 30 feet of you.
R25. Tidal Crush <Ravager> You bring your ax down crashing in front of you dealing ‘x’ damage to three targets 25 feet in front of you. Requires Ravager’s Approach. 45AP, Instant Cast, No CD
R27. Caution from Experience <Tactic> Guarded Approach increases your chance to parry by 50% and your initiative by ‘x’.
R28. Wind-battered <Reaver Morale 1> Your chance to disrupt enemy attacks is increased by 50% for 8 seconds.
R29. Tranquil Defender <Archetype Tactic> You are immune to knock-backs.
R30. Chip of the Old Block <Pillager> With a glancing blow from your axe you take away a piece of your target’s shield, dealing ‘x’ damage and reducing your target’s chance to block by 10% for 10 seconds. Requires Pillager’s Approach. 55AP, Instant Cast, 10s CD
R31. Weight of the Blow <Tactic> With Full Might! has a 10% chance to knock down your target for 2.5 seconds.
R32. Manaan’s Calling <Reaver Morale 2> You deal 1000 damage to your target.
R33. Death is All the Reward I Need <Tactic> On dealing a killing blow, you recover 50 Action Points and 25 Morale.
R35. Raider’s Rush <Plunderer> The driver for loot powers you on as you increase your chance to dodge by 10% for 10 seconds. Requires Plunderer’s Approach. 50 AP, Instant Cast, 30s CD
R35. Crescent Wave <Tactic> Tidal Crush will hit up to 6 targets.
R36. Cry of the Siren <Reaver Morale 3> The voice of the dreaded Siren escapes your mouth as you silence your target for 5 seconds.
R37. Sure Grip <Tactic> If your target tries to disarm you, they are disarmed instead.
R39. Iceborn <Tactic> Elemental attacks deal 25% less damage to you.
R40. Storm of Blades <Archetype Morale> You deal 1,800 damage to all enemies within 30 feet of you.
R40. Steady through the Storm <Core Ability> You steady yourself as you approach the tempest. For the next 10 seconds you are immune to crowd-control abilities. 65AP, Instant Cast, 90s CD
R3. No Quarter <Tactic> No Mercy! deals 25% more damage and costs 5AP less
R5. Cyclone – Your axe takes up the might of the winds and seas as you attack all enemies 30 feet around you, causing them to suffer ‘x’ damage per second for 8 seconds. 50AP, Instant Cast, 5s CD
R7. Scaled Up <Tactic> Cyclone’s range is increased to 50 feet.
R9. Fog-shade – With the fog concealing your movements you strike at your opponents back dealing ‘x’ damage. Target must be facing away from you. Requires Ravager’s Approach or Pillager’s Approach. 50AP, Instant Cast, No CD
R11. Touch of Chaos <Tactic> Your chance to critically hit with melee attacks is increased by 10%.
R13. Salt the Land – Destroying life and preventing it from coming back, this is your creed. You attack your enemy when they are near death dealing ‘x’ damage. Target must be under 20% health. Requires Ravager’s Approach. 55AP, Instant Cast, 10s CD
R15. Unsinkable <Morale 4> For the next 10 seconds your chance to critically hit is increased by 50%
R3. Night Terrors <Tactic> If Cry in the Darkness interrupts an ability, that ability’s cool-down is increased by 7 seconds.
R5. Failed Defender – You seek the weak who the bold dare protect, You deal ‘x’ damage to your target; if your target is being guarded then the tank guarding this target loses ‘x’ Action Points. 45AP, Instant Cast, No CD
R7. Utter Failure <Tactic> Failed Defender deals 100% more damage to guarded targets; if this ability critically hits then the tank guarding the target loses 5% of their morale.
R9. Seasick – You instill your enemy with the swaying sensation of the high seas. You deal ‘x’ damage to your target in increase the chance they will be critically hit by 10% for 10 seconds. Requires Pillager’s Approach or Plunderer’s Approach. 50AP, Instant Cast, 10s CD
R11. Green to the Gills <Tactic> Seasick will also reduce the amount of incoming heals your target receives by 25% for units which are not tanks, and 50% for tanks.
R13. Seamist Corrosion – The salt of the sea fills the air and settles on your target as you attack them dealing ‘x’ damage. If your target is wearing heavy armor, their armor is reduced by ‘x’ for 10 seconds. Requires Pillager’s Approach. 55AP, Instant Cast, 10s CD
R15. Kraken’s Tentacles <Morale 4> For the next 10 seconds your attacks cannot be blocked.
R3. Lightning Raid <Tactic> Strike Fast and Vital Theft last twice as long.
R5. Scurvy – A sense of ailment and decay overcome your target; you deal ‘x’ damage to your target and cause their abilities to cost 5 more Action Points for the next 10 seconds. 50AP, Instant Cast, 10s CD
R7. Hypothermic Advance <Tactic> Icelocked Veins will reduce your target’s chance to critically hit a further 5% and deals ‘x’ elemental damage every second the ability is in effect.
R9. Shipwrecked – You deftly send your enemy’s weapon flying from their hands, dealing ‘x’ damage to your target and disarming them for 4 seconds. Requires Plunderer’s Approach or Ravager’s Approach. 50AP, Instant Cast, 20s CD
R11. Just Here For The Goods <Tactic> Plunderer’s Approach will also reduce the amount of damage you take by 5%.
R13. Master of the Storm – No tempest can overwhelm you. For the next 10 seconds you cannot be critically hit. Requires Plunderer’s Approach. 60AP, Instant Cast, 30s CD
R15. Fogbound <Morale 4> You turn your eyes to the heavens and the gods of the seas heed your call. Your target, up to 100 feet away, is surrounded by a thick fog, reducing their range by 50% for 10 seconds if they deal physical damage, or 65% for 10 seconds if they deal magical damage.