Exkubitor ~ Border Prince Tank
“One does not expect such professionalism among the ranks of a Border Prince army. With shields held high and spears at the ready, the line of Exkubitores is an impressive sight, as impressive as one could find from the realms of men in such an inhospitable landscape. Their armor is somewhat curious, not like that of the Empire or Bretonnia. Though I’m sure if they cross a dwarf our axe will have no trouble cutting through it.” ~ Gundrin Thoreksson, Karak Azgal Ranger
Exkubitor
Archetype – Tank
Armor – Heavy
Weapon – Spear/Sword and Shield; Greataxe
Mechanic – Princep’s Aegis
- You have mastered the art of defense and build up on your defenses for powerful executions. You have a pool of 10 points of Princep’s Aegis. You gain 1 point for every parry and 2 points for every block. The longer you defend, the more powerful your executions become.
Mastery Trees
- Winter’s Teeth – You have travelled down the harshest of passes and faced all manners of foes. An offensive tree focused on damage.
- Khyperian – You have escorted valuable convoys down the length of the Borderlands. A defensive tree focused on survivability.
- Black Fire – You root yourself in ancient traditions of brotherhood between races. A support tree focused on weakening foes and bolstering allies.
R1. Dagger Toss <Core Ability> A ranged attack that deals 21 damage to your enemy, and can severely wound them for 101 damage if hit from behind. 20AP, 1s Cast, No CD
R1. Vespa’s Kiss <Khyperian> Just a sting to rile up the enemy and keep you in their mind. You menacingly attack your enemy dealing ‘x’ damage and causing monsters to hate you more than normal. 30AP, Instant Cast, No CD
R2. Cheimon’s Grasp <Winter’s Teeth> The frigid punch of winter bursts from your blade. You deal ‘x’ damage to your opponent, dealing an additional ‘x’ per Princep’s Aegis point you have. This ability consumes all your Princep’s Aegis points. 35AP, Instant Cast, 3s CD
R3. Bring to Heel <Black Fire> A slow foe is a dead foe. You aim at your target’s legs reducing their movement speed by 40% for 10 seconds and dealing ‘x’ damage. 35AP, Instant cast, 5s CD
R4. Into Winter’s Jaws <Winter’s Teeth> The teeth of winter close in on your enemy. You attack your target causing them to suffer ‘x’ damage per second for 6 seconds. 30AP, Instant Cast, 5s CD
R5. The Long Way <Khyperian> You have travelled from afar and know that to endure the journey you must harden yourself against the hardships ahead. You attack your enemy for ‘x’ damage and increase your toughness by ‘x’ for 10 seconds. 40AP, Instant Cast, No CD
R6. Blackened Hand <Black Fire> Is it bruised or is it burnt? With a powerful blow you attack your target’s hand dealing ‘x’ damage and disarming them for 3 seconds. 30AP, Instant Cast, 30s CD
R7. Get A-head <Core Ability> You enrage your enemies, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 20AP, Instant Cast, 15s CD
R8. Demolishing Strike <Archetype Morale 1> A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds.
R8. Path of the Kontarion <Winter’s Teeth> Years of martial training guide your spear thrust forward. You attack your enemy for ‘x’ with an un-defendable attack. 50 AP, Instant Cast, No CD
R9. Astheneia’s Touch <Black Fire> You bring a powerful blow down onto your opponent’s arm dealing ‘x’ damage and lowering their weapon skill by ‘x’ for 10 seconds. 35AP, Instant Cast, 5s CD
10. Guard <Core Ability> You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all the hate they cause will be redirected to you. No Cost, Instant Cast, No CD
R10. Hold The Line <Core Ability> Requires Shield. You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration or run out of action points. 20AP/sec, 12s Cast, No CD
R11. Martial Training <Racial Tactic> Your weapon skill is increased by ‘x’.
R12. Juggernaut <Core Ability> You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. 45AP, Instant Cast, 60s CD
R12. Shield Wall <Archetype Morale 2> For the next 10 seconds, your chance to block is almost guaranteed.
R12. The Winding Way <Khyperian> Sometimes the path before you is not straight or smooth, and a quick eye will save you from the dangers around the corner. You attack your enemy dealing ‘x’ damage and increasing your initiative by ‘x’ for 10 seconds. 40 AP, Instant Cast, No CD
R13. Focused Offense <Archtype Tactic> You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
R14. Eviction <Black Fire> All invaders who meet you on the field will be cast back into the darkness from whence they came. You attack your target dealing ‘x’ damage and knocking them back a medium distance. You will knock your target back an additional 2 feet for every point of Princep’s Aegis. This ability consumes all your Princep’s Aegis points. 35 AP, Instant Cast, 5s CD
R15. Bitter Sting <Tactic> Vespa’s Kiss will now generate double the hate or causes players to lose 10 morale points, and its cost is 10 action points fewer.
R16. Champion’s Challenge <Archetype Morale 1> Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
R16. Breath of Krystallos <Winter’s Teeth> As a gust of icy wind down a sharp tor, you swing your blade in front of you dealing ‘x’ damage to up to 3 targets 25 feet away from you. 40AP, Instant Cast, 3s CD
R17. A Tough People In A Tough Land <Racial Tactic> Your corporeal resistance is increased by 252.
R18. The Weathered Way <Khyperian> A journey may encounter all sorts of trials cast at you by nature. Preparing the the worst you attack your target for ‘x’ damage and increase your resistances by ‘x’ for 10 seconds. 40AP, Instant Cast, 5s CD
R19. Rugged <Archetype Tactic> Increases Toughness by 160
R20. Raze <Archetype Morale 2> Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.
R20. Here You Break <Challenge> You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 30AP, Instant Cast, 30s CD
R21. Mulling the Thought <Tactic> Into Winter’s Jaw now lasts 12 seconds and no longer has a cooldown.
R22. Sever Enchantment <Core Ability> You remove one enchantment from your enemy and deal ‘x’ damage. 25AP, Instant Cast, 5s CD
R23. Scion of War <Racial Tactic> Your auto-attacks are un-defendable and deal 100% more damage.
R24. Distracting Bellow <Archetype Morale 3> A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
R25. Menace <Archetype Tactic> Enemy monsters will hate you 100% more than normal on all attacks.
R25. Piercing Thrust <Black Fire> Knowing how to find the gaps in your opponent’s armor, you thrust your weapon between a gap in their armor separating the links that bind it. You deal ‘x’ damage to your target and lower their armor by ‘x’ for 10 seconds. 45AP, Instant Cast, 10s CD
R27. Fall of Vitrolle <Tactic> On critical hits, your chance to critically hit is increased by 1% per Princep’s Aegis point for the next 5 seconds.
R28. Aetos Dance <Exkubitor Morale 1> Your dodge and disrupt are increased by 20%, and your speed is increased by 10% for 7 seconds.
R29. Unstoppable Juggernaut <Archetype Tactic> Juggernaut’s cool-down is reduced to 20 seconds.
R30. Halysis Bind <Core Ability> Your foot slams into the ground sending a ripple towards your opponent’s legs, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit. 30AP, Instant Cast, 60s CD
R31. Chaffing Scraps <Tactic> Piercing Thrust will also reduce your target’s initiative by ‘x’ for 10 seconds, but its cost is increased to 50 action points.
R32. Akantha’s Shield <Exkubitor Morale 2> You stagger up to 9 enemies within 30 feet of you.
R33. The Bloody Spears Undoing <Tactic> Path of the Kontarion costs 10 action points fewer but its cooldown is increased to 2 seconds.
R35. Foreign Origins <Tactic> While using a greataxe, your chance to disrupt is 10% higher.
R35. Khyperian Shield <Khyperian> In the harshest of lands there is no greater ally to the Exkubitor than his shield. Your chance to block is increased by 10% for 10 seconds, with an additional 1% per Princep’s Aegis point. This ability consumes all your Princep’s Aegis points. 35AP, Instant Cast, 15s CD
R36. Sentinel’s Stand <Exkubitor Morale 3> You and your guard have their strength and toughness increased by ‘x’ for 10 seconds.
R37. To Journey’s End <Tactic> Khyperian Shield lasts 20 seconds and its starting block value is 15%.
R39. Anax Kai Doxa <Tactic> Abilities which consume Princep’s Aegis cost 20 action points fewer.
R40. Immaculate Defense <Archetype Morale 4> An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
R40. Pneumatos <Winter’s Teeth> The chill of the Black Mountains follows your thrust and grips your target’s lungs. You deal ‘x’ damage and your target’s abilities will take an additional 1.5 seconds to build up; this effect lasts for 5 seconds. Requires a greatweapon. 50AP, Instant Cast, 5s CD
Mastery Trees
Winter’s Teeth
R3. Icy Grip <Tactic> Cheimon’s Grasp will reduce your target’s elemental resistances by ‘x’ for 10 seconds.
R5. Pass Watch – You take a defensive stance as you attack your enemy preparing for their counter-attack. You deal ‘x’ damage to your target and increase your weapon skill by ‘x’ for 10 seconds. 40AP, Instant Cast, 5s CD
R7. Hand of Winter <Tactic> All Winter’s Teeth abilities deal elemental damage.
R9. Winter’s Torrent – As the winds rage down the slopes of the Black Mountains, so too does your assault against your target. You deal ‘x’ damage to your target every second for the next 3 seconds. 15AP/s, Instant Cast, 8s CD
R11. Ice Pierced <Tactic> Winter’s Torrent will raise your melee power by 10/hit for the next 15 seconds.
R13. Cheimon’s Gale – A surge of energy bursts forth as you lash at your foes. You hit up to 9 targets 25 feet in front of you, for an additional 3 feet per Princep’s Aegis point. This ability consumes all your Princep’s Aegis points. 35AP, Instant Cast, 3s CD
R15. Haflok’s Demise <Morale 4> Your next 7 attacks are undefendable and deal 20% more damage.
Khyperian
R3. Sunset Warrior <Tactic> On blocking an attack, you gain a ‘x’ damage absorb shield for 5 seconds; this ability cannot proc more than once every 2 seconds.
R5. Reinforced Lamellar – You don your finest armor preparing for the coming onslaught. Your armor is increased by ‘x’ for the next 20 seconds. 50AP, Instant Cast, 30s CD.
R7. This Is The Way <Tactic> The Long Way, The Winding Way, and the Weathered Way cost 10 action points fewer and last 20 seconds.
R9. Touch of Ios – You cover your blade with the ichor of a venomous asp found on the Khyperian Way. You deal ‘x’ damage to your target and their outgoing critical damage is lowered by 10% for the next 10 seconds. 45AP, Instant Cast, 20s CD
R11. Aegis of Ages <Tactic> Your chance to block is 3% higher for every 10% of your hit-points lost.
R13. Princep’s Favor – The boon of your lord shines upon you as you dive into the thick of battle. You receive 10% more incoming heals for the next 10 seconds, with an additional 1% for every Princep’s Aegis point consumed. This ability consumes all your Princep’s Aegis points. 35AP, Instant Cast, 30s CD
R15. Levrellian’s Hubris <Morale 4> Your chance to block and parry attacks is increased by 50% for the next 8 seconds. On successfully defending against an attack you deal ‘x’ damage back to your attacker.
Black Fire
R3. Torn Tendon <Tactic> Bring to Heel causes your target to take ‘x’ damage every second they are moving while under the effects of this ability.
R5. Inner Pyre – Not all fires that burn within are good, as the melting snows can lead to an avalanche. You deal ‘x’ damage to your target and reduce the effectiveness of incoming heals on them by 50% for 10 seconds. 40AP, Instant Cast, 10s CD
R7. Transfer of Wills <Tactic> Astheneia’s Touch will now also increase your chance to parry by 10% for 10 seconds
R9. False Prince – The fury of someone making false claims surges through you as you attack your target dealing ‘x’ damage and knocking them down for 3 seconds. 45AP, Instant Cast, 12s CD
R11. Company, Advance! <Tactic> Crowd-control effects are 50% shorter on your guarded target if they are within 20 feet of you.
R13. Brothers In Arms – A mercenary army no more, for a stronger bond unites you with your brothers in arms. You increase the wounds of your guarded target by ‘x’ for 10 seconds, and for an additional 1 second for each Princep’s Aegis point consumed. This ability consumes all your Princep’s Aegis points. 35AP, Instant Cast, 60s CD
R15. Fatandira’s Hand <Morale 4> Your group’s action-points regeneration rate is 200% higher for the next 7 seconds.
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