Archive for the ‘1.5.x’ Category

1.5 Cycle Conclusion

July 3, 2011 Leave a comment

Today we look back at the 1.5 Patch Cycle and what it means for the grand scheme of Warhammer. While it appears that this patch cycle did not usher in any new content, it took a very serious approach to looking at existing content, fixing it, and presenting it in a new light.

The 1.5 Patch Cycle began with the three part WAR Anvil series ushered in with 1.5.0a, a focus on balanced PvP. PvP interactions are the core of Warhammer Online and for everyone to have an enjoyable experience the classes need to be balanced both with their mirror counterpart and amongst their archetypical counterparts. The WAR Anvil series continued with 1.5.0b which addressed Open RvR combat and other PvP interactions. While PvP may be the heart of Warhammer Online, it exists within the greater body of ORvR. It is for this reason that the heart must be addressed first before the body can heal, but likewise the body must provide a suitable environment for the heart to thrive. With 1.5.0b ORvR was revitalized with new player roles regarding resource allocation, new zone domination mechanics giving Battlefield Objectives a meaning, the reintroduction of forts to give the campaign a grander sense, and many other improvements. The WAR Anvil series ended with 1.5.0c which took a focus on the PvE aspects of the game which although not the main focus for many players, are still a key aspect of the game and should perform smoothly. 1.5.0c took steps towards making Dungeon gear sets more acquirable and making chapter influence rewards more viable in the changing atmosphere of Warhammer.

After the WAR Anvil series, the 1.5 cycle took two steps towards utilizing existing PvE content in a new way to expand the realm of ORvR. 1.5.1 took WAR back to the Empire v. Chaos pairing in Tier 3 as a new battleground for Renown Rank 90+ players seeking to enhance their performance in the reintroduced fortresses. 1.5.2 escalated the Tier 4 campaign to newer grander levels. Amazing locations which previously only served a role in the PvE storyline have become incorporated into the Tier 4 campaign for rank 40 players. With 1.5.2 the Battlefield Objectives are both meaningful locations in the realm of Warhammer and also locations which provide unique opportunities for PvP interactions.

While the five patches of the 1.5 cycle do not offer new content, they do offer new approaches to existing content which help make the ORvR experience fresh. The reintroduction of fortresses and the expansion of ORvR lakes across the whole of Tier 4 are but the first steps into aggrandizing the Tier 4 campaign into something truly worthy of the word ‘campaign’. The 1.5 patch cycle is not the end of the improvement of Warhammer, it is but the beginning. 1.5 has laid the foundation for a gradual rate of change for the age to come.

Categories: 1.5.x

Escalation of WAR

July 2, 2011 1 comment

The war had grown beyond anyone’s initial designs. Each faction was determined to drive to the heart of the enemy’s realm and purge the land of their presence once and for all. Offensive met with counter offensive. Though the war had linear designs with skirmishes on the fringe of the war-path, each thrust forward was met with stiffer resistance. As a spear is deflected off of plate mail, so too have the thrusts been deflected. Brute force and frontal attacks could no longer win the day, the time had come for the battle to expand into the fringes. This is the time of the Escalation of WAR.  Read more…

Categories: 1.5.x

Escalation of WAR – Battle for Castle Reiksguard

July 1, 2011 2 comments

Escalation – Reikland from E Kas.

Tchar’zanek beckons his Chaos hordes forward to capture the key defensive position defending Altdorf – Castle Reiksguard. Can the forces of Destruction deal the fatal blow to the Empire?

Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. This video is safe for work and is 11 minutes and 17 seconds long. Enjoy.

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Escalation of WAR – Battle for Karak Kadrin

June 30, 2011 Leave a comment

Escalation – Kadrin Valley from E Kas.

The Greenskin hordes lay siege to the Slayer Keep, Karak Kadrin. Can the forces of Order arrive in time to save the stronghold?

Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. This video is safe for work and is 6 minutes and 15 seconds long. Enjoy.

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Escalation of WAR – Battle of the Lonely Tower

June 29, 2011 2 comments

Escalation – Chaos Wastes from E Kas.

The forces of Order seek to tip the balance of the battle in the Chaos Wastes to their favor by mounting an attack on a solitary Chaos outpost in the wilderness of the Chaos Wastes. Can the forces of Destruction hold them at bay?

Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. This video is safe for work and is 5 minutes and 34 seconds long. Enjoy.

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Escalation of WAR – Battle of Avethir

June 28, 2011 9 comments

Escalation – Caledor from E Kas.

The war over Caledor has escalated as the blood of the fallen spills across the lands. New locations play key roles in the coming struggle as the forces of Order and Destruction seek to shift the balance of war in their favor. The Dark Elves must not be allowed to conquer Avethir!

Filmed and edited by Sakkura of Gorfang. Video choreographed and directed by myself, and songs chosen by me. Special thanks go out to Developer Sean McNair for assisting with the production of this video. This video is safe for work and is 7 minutes and 7 seconds long. Enjoy.

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Escalation of WAR Intro

June 27, 2011 7 comments

Escalation Intro from E Kas. Video composed by Sakkura of Gorfang for the “Escalation of WAR”. The video is 4 minutes 29 seconds in length and is safe for work. The only contribution I had in this film was the music of choice. Enjoy.

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WAR’s Reversal

June 26, 2011 6 comments


As the war between Order and Destruction continues and the struggle over the capital cities becomes increasingly more the focus of Empire and Chaos generals, tactics take a new turn. The defenses of the Maw and Reikwald prove time and time again steadfast and sturdy. Headlong assaults, while still the primary strategy, have proven insufficient and must be supported by…. other means. The tide of war has turned back as the forces of Chaos and the Empire seek back-roads into the defenses protecting the enemy capital cities. Read more…

Categories: 1.5.x

WAR Anvil – Refining Warhammer Online ~ PvE

June 25, 2011 6 comments

v1.5.0c Patch Notes Read more…

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Spotlight on Fortresses

June 24, 2011 1 comment

With 1.5.0b Fortresses have been re-introduced to Warhammer Online. In order to eliminate the population caps that existed in old fortresses, the mechanic of locking a fortress has slightly changed.

The population of a contested fortress now has incentive to split apart, this has been done by creating four battle-field objectives within the fortress map. In order to lock the fortress, the assailants need to hold three of four objectives. The key objective which the assaulting realm must hold to lock the zone is the fortress keep – the flag for this objective will only spawn once the fortress lord has been defeated. The remaining three objectives consist in two of the outer gates (the non-central gates) and the city gate. Additionally, both realms have their camps within the fortress map; the defenders by the city gate and the assailants by the zone entrance. Defender NPCs, defender siege weapons, and assailant siege weapons are proportional to the opposing population. The underdog realm will have more resources at its disposal. The fortress maps have also been expanded, but our cartographers are slow to update the maps. Let’s take a look at the location of the battle-field objectives. Read more…

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