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Skull Reaper ~ Khorne HDPS

April 30, 2012 Leave a comment

“Laying chained to the floor facing up are among the strongest Norsemen; but their strength is nothing compared to what it will be when Khorne’s blood fills their soul with a yearning to kill. Above these men is an iron grate – the floor of a massive arena where daemons fight each other. As the daemons are wounded and slain, their blood drips through the grate down onto the men below. All are christened as the blood drips on their bodies – these will be Khorne’s warriors. The lucky catch the blood on their tongues as it drips into their mouths – these will have a daemonic appetite for blood drive them. But a select few lay there with chains strapped across their chest watching the bloodbath above and are blessed to have a droplet of blood fall onto their eye – these are filled with the spirit and soul of a bloodletter, these are the Skull Reapers.”

~ Hurron Warpeye, Librarian of the Inevitable City

Skull Reaper

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Greatsword

Mechanic – Skull Keeper

  • You have been blessed to have the blood of a daemon drip into your eye, giving you a daemonic insight into the ways of your foe. With a piercing bloodshot eye, you learn to adapt in battle and survive longer than your weaker counterparts. Quick to adjust to your enemy’s tactics and attacks, you increase your martial prowess as you fight. You have a pool of 0-120 Skull Keeper points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.

Mastery Trees

  • Persecution – You hunt down those who hide behind thick armor hoping it will protect them from your savage blows.
  • Misery – You are driven to prolong your enemies’ death and bleed every drop of blood out of them.
  • Deprivation – Your soul is ravished at the thought of the weak suffering and you wear them down further. Read more…
Categories: 1.8.x, HDPS, KvK Tags: ,

Boyar ~ Kislev HDPS

April 29, 2012 Leave a comment

‘Twenty three winters ago the fate of Kislev lay on the balances. Most of you are too young to remember those days, but that you live is a testament to capability of men like me… men greater than me! In that winter the skaven emerged from Hell Pit and joined forces with the Norse in a great northern onslaught. Whether they actually worked together or it was a mere coincidence no one can say, but what is for certain is that the combined numbers of those two great hordes of wild creatures almost broke Kislev. But we prevailed, Kislev prevailed. The boyars held the lines and never let Kislev falter. Every son of Kislev should strive to  become a noble, but even more so, every son of Kislev should strive to earn the prestige in battle to become one of the Tsarina’s Boyars!”

~ Bogdan Taryn, Magnate of Koniecpole

Boyar

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Great-staff

Mechanic – Warden of Kislev

  • You are trained and hardened to withstand the coldest winter gale and fiercest Norse onslaught. Trained for endurance, you prevail in the long-term where others would fail. Learning from the maneuvers of your enemy, you increase your martial prowess as you fight. You have a pool of 0-120 Warden of Kislev points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.

Master Trees

  • Ursun – The mighty god of Kislev gives you strength! You focus on fighting heavy armored units.
  • Tor – The god of thunder enlightens senses as you fight on! You focus on long duration battles.
  • Drazh – The god of fire fills your soul with a burning hatred for the enemy. You focus on weakening your opponents. Read more…
Categories: 1.8.x, HDPS, KvK Tags: ,

Sea of Swords – Harbinger of Tzeentch

September 17, 2011 Leave a comment

“Come forth men of the mountains, come answer Tzeentch’s call. Sheep-herds no more, now you shall be slayers of men. Embrace the Wind of Change that courses through your body and go forth in the name of Tzeentch to conquer all who would dare stand against you. You, child of Change, shall usher in a new era for the hosts of Chaos.”

~ Tzeentch’s Night-whisper to the men of Norsca’s mountains.

Harbinger of Tzeentch

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Spear-staff

Mechanic – Aspects of Tzeentch

  • You assume different Aspects of the Lord of Change enhancing one facet of your combat style while weakening another. You can change your Aspects of Tzeentch in combat to better suit the situation.

Mastery Trees

  • Collapse – A focus on destroying the enemy forces’ heavy armor units.
  • Ruin – A focus on dealing wide-spread damage.
  • Demise – A focus on weakening your enemy. Read more…
Categories: 1.7.x, HDPS Tags:

Sea of Swords – Greatsword

September 16, 2011 Leave a comment

“Never before have you seen such an imposing host among the armies of the Empire. Dressed in such finery, equipped with gleaming blades, standing tall and strong, the Greatswords of Carroburg are certainly an awe-inspiring force. Such is their training that a Greatsword handles their heavy blade with great precision, and with an ease that would lead one to believe they were swinging a feather in their hands. These mighty warriors are symbols of the Emperor’s authority, but woe unto any enemy that is forced to encounter them on the battlefield. One Greatsword is a sight to behold, but a regiment of Greatswords is sure to bring swift victory!”

~ Oswald von Horst, Prefect of Nuln

Greatsword

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Greatsword

Mechanic – Combat Maneuvers

  • Your precise training has prepared you for many different situations. You assume different battlefield tactics enhancing one aspect of your combat prowess while leaving another weaker. You can change your combat maneuvers in action to better adapt to the situation on hand.

Mastery Trees

  • Carroburg – You focus on destroying enemy heavy armor units.
  • Averheim – You focus on dealing wide-spread damage.
  • Nuln – You focus on weakening your enemies. Read more…
Categories: 1.7.x, HDPS Tags:

War of Karak Ankor ~ Night Goblin Fanatic

September 8, 2011 1 comment

“Strange little creatures… You assume from their size and their race that the night goblin fanatics will be as cowardly and weak as other goblins, but the night goblin fanatics are certainly of another blood. Powered by the unknown powers of their strange gods, these goblins possess a strength equal to creatures four times their size. Driven into a drunken stupor by their overlords, the fanatics charge into combat wrecking havoc and leaving behind a trail of carnage. While they are not allies I would like to rely on, they have their worth in the thick of a brutal melee…”

~ Prince Kharrillian of Clar Karond

Night Goblin Fanatic

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Ball & Chain

Mechanic – Fungal Brew

  • You charge into combat fueled the intoxicating mushrooms of the deepest caverns. You have a pool of 200 Fanatic’s Frenzy points. Your abilities will consume Fanatic’s Frenzy as you fight. You can take a drink of Fungal Brew to replenish your Fanatic’s Frenzy in combat.

Mastery Trees

  • Bloodfang – A mastery path focused on crushing the target of your choice.
  • Mad Cap – A mastery path focused on dealing wide-spread damage.
  • Spikespore – A mastery path focused on weakening your enemies.

Read more…

Categories: 1.7.x, HDPS Tags:

War of Karak Ankor ~ Hammerer

September 7, 2011 1 comment

“Though our past has soured relations between our peoples, the dwarves are similar in many ways to the elves. In times of peace they pursue many civilian duties, but when war calls they don their armor and sturdy weapons and fight for the survival of their realm. The hammerers are in some ways the unsung heroes of Karak Ankor, toiling on the railways in times of peace, and fighting with all their blood to protect the vital arteries of the realm.”

~ Prince Thytheolir of Eataine

Hammerer

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Greathammer

Mechanic – Bugman’s Best

  • Your mighty prowess is powered by the famous ale of the dwarves, Bugman’s Best. You have a pool of 200 Dwarven Fortitude points. Your abilities will consume Dwarven Fortitude as you fight. You can take a drink of Bugman’s Best to replenish your Dwarven Fortitude in combat.

Mastery Trees

  • Throne Guard – A mastery path focused on beating your enemy into the ground.
  • Mine Guard – A mastery path focused on dealing indiscriminate widespread damage.
  • Rail Guard – A mastery path focused on wearing your opponents down.

Read more…

Categories: 1.7.x, HDPS Tags:

Executioner – Dark Elf HDPS

August 31, 2011 4 comments

“Cursed sons of Naggaroth! Of all the druchii, perhaps none are more loathed amongst the Asur than the Executioners of Har Ganeth. Damnation upon that cursed city! Even to utter its name sends chills down my spine. The sinister Executioners thrive on the cries of the weak and defenseless, they drink the blood of fallen, they consume the flesh of the living. No, these are not living creatures, these are the foul spawn of the cytharai. Woe unto Ulthuan for having to suffer their existence. 

~ Prince Eothein of Cothique

Executioner

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Greatsword

Mechanic – Sinister Determination

  • You feed off of the weakness of your foes. You have a meter of 0-100 Sinister Determination. Your abilities either build or consume Sinister Determination. Every 20 Sinister Determination your damage is increased by 4%, for a total of 20% damage increase at 100 Sinister Determination and your chance to critically hit by 2%, for a total of 10% critical hit bonus at 100 Sinister Determination; however your magical resistances are decreased by 5%, for a total penalty of 25% magical resistance at 100 Sinister Determination.

Mastery Trees

  • Tullaris – A focus on directing your attention at one foe.
  • Malekith – A focus on wide-spread slaughter.
  • Har Ganeth – A focus on weakening your foes further. Read more…
Categories: 1.7.x, HDPS Tags: