v1.6.1a consists of the Bloodied Steppes Live Event. The Live Event has 11 tasks for both realms. This Live Event ushers in new content, early access to this new content is determined by the winning realm in a ‘realm-pool competition’. Players individually contribute to a realm-pool, but the victor is determined by the success of the whole realm. However, the only players who can partake in the early-access of the content are players who have obtained the Elite Reward. Members of the winning realm who obtained the Elite Reward have 3 weeks early access, and members of the losing realm who obtained the Elite Reward have 10 days early access. Read more…
Introducing the newest scenario for Warhammer Online – the Blood Arena. As the forces of Order and Destro clash over Bastion Stair in an attempt to reign in the power of Khorne, their struggle comes head-to-head in the middle of the stronghold. Regardless of either realm’s aims, the blood they spill in the Blood Arena will server to further Khorne’s bloodlust.
The Blood Arena is a massive circular chamber with three passages branching off the upper tier, and a lower tier serving as the ground floor of the scenario. Players of the two realms spawn in the south and north passages as they rush to the bottom floor to clash. This scenario is a death-match scenario, meaning that victory can only be achieved by killing the enemy and spilling their blood. Khorne will randomly assign his blood-favored marking on a target – killing this target will generate more points for that realm, but whoever kills the marked target is then marked.
The blood-tide has come. For days soldiers fighting over Praag watched as the sky turned red and the river flowed with blood. To the north-east lay the source of all the woes to come – Bastion Stair. A new chapter has begun in the struggle over the lands of Kislev. Already the blood has begun to cascade down the steps of Bastion Stair unto the steppes of Kislev. Can the Blood God be stopped before he satiates his appetite by drenching the world in blood?
Praag… I pity anyone who dares call that city their home. A living nightmare it is! Shattered houses, the taint of Chaos hovering in the air over the city, and worst of all, those bloody cold winds from the north… they cut right through you like an icy blade! As if being stationed here wasn’t bad enough, things had to get worse…
First it was as if the sun had fallen onto the earth and seared the sky red, then the Lynsk River began to flow thick and red with blood… and then the howling and shrieking started. At first we thought it was those infernal winds rolling across the steppes; how wrong we were. A day after the shrieking had filled the air an Ungol horseman came riding towards our camp screaming with a look on his face as if death had chased him across the steppes. He rode up to General Kamiensky, our Kislevite allied commander, and collapsed at the general’s feet. Blood began to gush from the rider’s mouth as he gasped for life’s last breath. Suddenly the dying man’s eyes became bloodshot and a daemonic cackle emerged from the rider’s mouth as he said ‘Blood for the Blood God’. With that the man lay dead, not a wound on his body. As if the damned city wasn’t bad enough, now ill omens come falling at our feet. No man deserves to die in this horrid place…
~ Jurgen Kuper, Private of the Altdorf Volunteer Regiment
As some of you may have heard, I was invited to visit Mythic’s studio in Faifax two days ago. I just wanted to take a moment to thank Mythic for this opportunity. Getting to meet the Devs and have a two-way conversation was a true treat, and I know the decision to invite an openly critical blogger as myself was not made easily and for this I appreciate their gesture even more. Sharing the hot-seat with me were bloggers Werit, Mykiel, Gaarawarr, and via skype Bootae, Zizlak, and Erdknuffel. While I could write about what secrets Mythic shared with us, it is easier to redirect you to their sites since they’ve already done great jobs summing up what we can discuss.
Kai doesn’t know it yet, but he is ready to confirm that slated in the future changes are also – Shadow Warriors getting dual wield…. bows! (they have to draw the bow-strings back with their ears); Engineer mounts being changed into locomotives!; and DoKs having a new mechanic where they have a 10% chance to turn into a chicken upon using an ability (part of the class balance)!
Once again, my sincere thanks to the Mythic staff for being very kind and welcoming, and for the opportunity to bounce around ideas. P.S. Steven E. – we never got to spar.