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Posts Tagged ‘Healer’

Vitki ~ Norse Healer

May 7, 2015 Leave a comment

NORSE_SHAMMY03“Which is the stronger of the two – the raven’s feather or the autumn leaf? Neither, the wind takes both away and does as it wishes with them. The feather snaps, the leaf is crushed. Together they become dust and the wind does as it wills. The wind can give power to the sails or tear them to shreds. Heed the wind, the strong mind does not try to tame the winds or give into them, but bend with them.” ~ Osgrid Greyblown, Vitki Sage of the Frostheim

Vitki

Archtype – Healer

Armor – Light

Weapon – Stave, Ritual Dagger

Mechanic – Shifting Winds

  • You stand abreast the Norscan mountains as the winds of Chaos swirl south. In a skilled show of balance you do not let the powers of Chaos overcome you, yet channel the winds to power your insights. Do you resist the powers of Chaos and channel the winds for the good of your allies, or do you succumb to darkness and use the winds of Chaos to unleash destruction?

Mastery Trees

  • Ancestors – A focus on breathing life into the world
  • Dark Gods – A focus on being an instrument of death.
  • Heroes – A balance between the winds to either help or harm.

Read more…

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Categories: 1.9.x, Norse Tags: ,

Bloodflayer – Khorne Healer

July 21, 2011 3 comments

“Blood for the Blood God! Yes my lowly minions, blood! Kill the weak! Kill those who are unworthy to have Khorne feed on their blood! Their blood is unworthy of Khorne but suitable for your sustenance. Let the blood flow and drink of it. Drink of the blood and grow closer to Khorne! I am the scythe that reaps the blood-harvest. Walk in my shadow and consume the blood that will feed Khorne’s army. Where I go blood will soak the land and from this blood will rise a crimson dawn to honor the Blood God!” Vordred Bloodhand, Disciple of Khorne

Bloodflayer

Archtype – Healer

Armor – Medium Robe

Weapon – Great-Flail

Mechanic – Khorne’s Blood

  • You have a pool of 0-100 Blood of the Fallen which is harvested through certain abilities. You may use this secondary pool of points to enhance the performance of an ally temporarily, but they must be above 20% health.

Mastery Trees

  • The Sanguinary – A mastery path focusing on attacks that heal your allies by drenching them with the blood of your enemies.
  • The Gory – A mastery path focusing on attacks which damage your enemies and harvest Blood of the Fallen.
  • The Hematic – A mastery path focusing on infusing your allies with the charged Blood of Khorne.  Read more…
Categories: KvK Tags: ,

Priest of Ursun – Kislev Healer

July 20, 2011 3 comments

“There are men in Kislev who devote their lives in devotion to Ursun and the land. These men spend much of their lives wandering the wilderness of Kislev in an attempt to deepen their faith and understanding of the ways of Ursun. It is in this time in the wild that the Priests of Ursun develop a close bond the divine ways of Ursun and the martial skills that allow them to survive on their own in the harsh wild. Having acquired a deep understanding of the beasts of the wild, the Priests of Ursun are blessed by Ursun to a degree where they can harness the powers of the wild. Once a Priest of Ursun feels he has established a solid conduit with Ursun and the land, they return to the villages to preach the ways of Ursun to the people. No men have a deeper understanding of the wild.” Kislevite Village Lore

Priest of Ursun

Archtype – Healer

Armor – Medium Robe

Weapon – Axes, Dual Wield

Mechanic – Ursun Might

  • You have a pool of 0-100 Bestial Prowess which is acquired through certain abilities. You may use this secondary pool of points to enhance the performance of an ally temporarily, but they must be above 20% health.

Mastery Trees

  • Ursun Hide – A mastery path focusing on attacks which heal your allies and group members.
  • Ursun Jaw – A mastery path focusing on attacks which damage your enemies and harvest Bestial Prowess.
  • Ursun Claw – A mastery path focusing on attacks which buff your allies. Read more…
Categories: KvK Tags: ,

Lahmian – Vampire Count Healer

September 18, 2010 2 comments

“They say that Lady Gythor’s beauty is so enchanting she can make a man do whatever she wills. You know what I say? Witchcraft! There’s something not right about that woman. She came from no where one day, made our good Lord swoon and within weeks they were married; yet the woman’s never given him a child. He’s getting older and she stays the same. Witchcraft I tell you! Why I’d be willing to wage my winter’s salary shes one of those vampires from the east. Proof? No I haven’t any proof! But you wont catch me walking by her chamber in the darkest hours of the night, no you wont!” Gavrin Rudgaard, Head Steward of the Palace of Nuln

Lahmian

Archtype – Healer

Armor – Light

Weapon – Dagger & Essence

Mechanic – Vampiric Moons

  • You fill yourself with the light of a different phase of the moons and harness the power of night. This will amplify your powers in combat. By default all your abilities are 100 foot range spells which deal single target damage and heal your friendly target up to 150 feet away for 50% of the damage dealt or apply the buff removed at 50% value. You may chance the Phases freely out of combat, but while in combat it takes 5 seconds to change your Phase.

Mastery Trees

  • Seduction – A focus on single target damage and heals.
  • Corruption – A focus on area of effect damage and DoTs for group heals and HoTs
  • Temptation – A focus on weakening your enemy and transferring their power to an ally

Read more…

Categories: Vampire Counts Tags: ,

Damsel – Bretonnian Healer

September 12, 2010 2 comments

“Only the youngest and fairest maidens gifted with the magic of the Lake are taken into the arms of the Fey Enchantress. Of those, the ones with hearts of unsurpassed warmth are taught the gift of healing. Through the purest waters and blessings of the Damsel are the enemies of Bretonnia crushed whilst her children given new life. Like the waters that must evaporate so they can fall again, so too must the damsel take life from her foes to give life to her friends.” Amandine of L’Anguille, Damsel of the Duke’s Court

Damsel

Archtype – Healer/Support

Armor – Light

Weapon – Wand & Essence

Mechanic – Fluid Waters

  • You enter different aspects of the water cycle, applying the blessings of the Lady of the Lake to amplify your healing or magic power. Every ability by default is a damaging ability (unless stated otherwise) and heals your friendly target for 50% of the damage the damage dealt or applies the buff removed at 50% value. All abilities, unless stated otherwise, have a default 100 foot range, and 150 foot heal/buff range. Aspects may be changed freely out of combat, but while in combat it takes 5 seconds to change aspects.

Mastery Trees

  • Devotion – A focus on single target damage and heals
  • Dedication – A focus on area of effect damage and DoTs for group heals and HoTs
  • Purification – A focus on weakening your opponent while strengthening your ally

Read more…

Categories: Bretonnia Tags: ,

Plague Priest – Skaven Healer

September 5, 2010 3 comments

“The world shall learn to fear the name of Clan Pestliens. We send forth our Plague Priests to spread the pestilence across the land. With the powerful blessings of the Lord of Decay there is little to stop our triumph over the sun-dwellers!” Arch Plaguelord Nurglitch of Clan Pestilens

Plague Priest

Archtype – Healer/Support

Armor – Light

Weapon – Plaguestaff & Plague Token

Mechanic – Skaven Brands

  • You mark your allies with infused Skaven Brands, each a mark of a different dominant clan in Skaven culture. You burn a mark into the flesh of your ally granting them short term blessings, . Each group member may have one offensive and one defensive brand

Mastery Trees

  • Proliferation – A focus on keeping your allies alive
  • Devastation – A focus on killing your enemies and infecting them with the plague
  • Escalation – A focus on branding your allies to increase their battlefield effectiveness

Read more…

Categories: Skaven Tags: ,

Skink Shaman – Lizardmen Healer

August 30, 2010 Leave a comment

“A strange class the Skink Shaman are… they believe that their minor grasp of the powers that the Slann wield leads them to be superior to all other lizardmen, with the exception of the Slann of course. They like to separate themselves from other skinks in the skink barrios and form an elite society of their own. Nevertheless, their small stature and knowledge of magic makes them a welcome companion in any battle, now if only they didn’t think themselves so much better than the rest of us!” Melunir Tycalis, Librarian of Lothern

Skink Shaman

Archtype – Healer/Support

Armor – Light

Weapon – Dagger and Totem

Mechanic – Old Ones’ Auspices

  • You serve as a conduit between the time of the Old Ones and the present casting blessings on your allies to aid them against your foes. Because your link with the Old Ones is so tenuous, these blessings are small bursts of their former power. Each group member may only have one offensive and one defensive auspice.

Mastery Trees

  • Tzunhi – You channel the energy of the God of Water and use water as a healing force
  • Sotec – You channel the energy of the God of Vengeance and use its powers for damaging spells
  • Tepok – You use the God of Air as a conduit to the past where you channel blessings for your allies

Read more…

Categories: Lizardmen Tags: ,