Archive
Skull Reaper ~ Khorne HDPS
“Laying chained to the floor facing up are among the strongest Norsemen; but their strength is nothing compared to what it will be when Khorne’s blood fills their soul with a yearning to kill. Above these men is an iron grate – the floor of a massive arena where daemons fight each other. As the daemons are wounded and slain, their blood drips through the grate down onto the men below. All are christened as the blood drips on their bodies – these will be Khorne’s warriors. The lucky catch the blood on their tongues as it drips into their mouths – these will have a daemonic appetite for blood drive them. But a select few lay there with chains strapped across their chest watching the bloodbath above and are blessed to have a droplet of blood fall onto their eye – these are filled with the spirit and soul of a bloodletter, these are the Skull Reapers.”
~ Hurron Warpeye, Librarian of the Inevitable City
Skull Reaper
Archetype – Heavy DPS
Armor – Heavy Splint
Weapon – Greatsword
Mechanic – Skull Keeper
- You have been blessed to have the blood of a daemon drip into your eye, giving you a daemonic insight into the ways of your foe. With a piercing bloodshot eye, you learn to adapt in battle and survive longer than your weaker counterparts. Quick to adjust to your enemy’s tactics and attacks, you increase your martial prowess as you fight. You have a pool of 0-120 Skull Keeper points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.
Mastery Trees
- Persecution – You hunt down those who hide behind thick armor hoping it will protect them from your savage blows.
- Misery – You are driven to prolong your enemies’ death and bleed every drop of blood out of them.
- Deprivation – Your soul is ravished at the thought of the weak suffering and you wear them down further. Read more…
Boyar ~ Kislev HDPS
‘Twenty three winters ago the fate of Kislev lay on the balances. Most of you are too young to remember those days, but that you live is a testament to capability of men like me… men greater than me! In that winter the skaven emerged from Hell Pit and joined forces with the Norse in a great northern onslaught. Whether they actually worked together or it was a mere coincidence no one can say, but what is for certain is that the combined numbers of those two great hordes of wild creatures almost broke Kislev. But we prevailed, Kislev prevailed. The boyars held the lines and never let Kislev falter. Every son of Kislev should strive to become a noble, but even more so, every son of Kislev should strive to earn the prestige in battle to become one of the Tsarina’s Boyars!”
~ Bogdan Taryn, Magnate of Koniecpole
Boyar
Archetype – Heavy DPS
Armor – Heavy Splint
Weapon – Great-staff
Mechanic – Warden of Kislev
- You are trained and hardened to withstand the coldest winter gale and fiercest Norse onslaught. Trained for endurance, you prevail in the long-term where others would fail. Learning from the maneuvers of your enemy, you increase your martial prowess as you fight. You have a pool of 0-120 Warden of Kislev points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.
Master Trees
- Ursun – The mighty god of Kislev gives you strength! You focus on fighting heavy armored units.
- Tor – The god of thunder enlightens senses as you fight on! You focus on long duration battles.
- Drazh – The god of fire fills your soul with a burning hatred for the enemy. You focus on weakening your opponents. Read more…
Carrion Feast
v1.8.6b
The men of the Empire and Kislev marched against the harsh winds of winter with one goal in mind – the devastation of Bastion Stair. They had hoped that the season would give them the element of surprise and that the elements would conceal their movements – they were wrong. Khorne sees all and foresaw the coming bloodshed. He knew the attack would decimate his forces in Bastion Stair, but such was his will. From the blood of those slain in the Red Winter a new host of the most savage warriors yet to march under Khorne’s banner would emerge. Order may have proved victorious in the Red Winter, but at what cost? Not only did the Empire lose hundreds of lives to the bloody struggle, but their blood nurtured a new beast, one who longed for more.
As the blood from the Blood Arena dripped down into the chambers below, it christened a new host of warriors whose savagery the world has not yet seen. Born of the Red Winter are Khorne’s new legion of Skull Reapers – men with bloodshot eyes who live only to serve Khorne’s two needs – Blood for the Blood God, and Skulls for the Skull Throne. They have but one purpose in life, and that is to slay and collect skulls for their master, and their first victims shall be the Kislevites who have for far too long lived in the shadow of Bastion Stair.
Facing unspeakable carnage, Tsarina Katarina has taken upon the decision to send forth her most seasoned warriors to confront the legions of Khorne. Already the Lynsk flows red with blood and Praag is naught but one large glowing ember – a burnt out husk of its former glory. The villages of the Northern Wastes and Troll Country lay in utter ruin. Marching to the front lines of the struggle against Khorne are Kislev’s grandest sons – the Boyars. These noble men have more seasons of warfare under their belts than any, and their commanding presence shall stabilize the faltering Kislevite front. Their time of sitting at the Tsarina’s court has passed, now is the time for action.
Order players who acquired the Colonel’s Commission in the Crimson Fields live event have two weeks early access to the Boyar. Destruction players who acquired the Bloodsworn Oath in the Crimson Fields live event have two weeks early access to the Skull Reaper.
Haruspex ~ Slaanesh RDPS
You were born in agony, and you shall die in agony. You have been fed on the pain of your enemies and nourished on the suffering of the weak. When you are cut and bleed, smear your blood across your body and take joy at its warmth. You shall not know fear nor feel the cut of the enemy’s blade across your skin, for these are attributes of the pathetic and the unworthy. Embrace your own pain and turn it into pleasure. Take in the pain of those around you and forge it into a weapon that will devastate the foes of the Dark Prince. Go forth and unleash the Dark Winds for the glory of your master.
Iskar Paindrinker, Chosen of Slaanesh
Haruspex
Archetype – Range DPS
Armor – Light
Weapon – Staff
Mechanic – Winds of Agony
- You have a pool of 200 points of Winds of Agony, the suffering harvested from all the tortured souls throughout the ages. Your abilities consume Winds of Agony and as you fight you will deplete this pool. You may harness the suffering in combat to replenish your pool of Winds of Agony.
Mastery Trees
- Depravity – Your far reaching sense of pain allows you to focus on long ranged attacks to devastate those who fear to approach your beauty.
- Vice – You tap into the sense of lust in your enemies as your presence overwhelms them and focus on medium ranged attacks.
- Turpitude – You can taste the very suffering of the souls around you and use it to fuel deadly short ranged attacks against those who would dare touch your body. Read more…
Ice Witch ~ Kislev RDPS
“We live in a world drowning in its own blood; a world where women are most often the victims. But this does not have to be so. Kislev stands at the forefront of the struggle against Chaos, and as such all our folk must prepare for the inevitable. Today you begin your lives as Ice Witches. Today you grasp your fate in your own hands and turn the tide against Chaos. Winter’s unforgiving chill now courses through your veins, use it to exact punishment and justice upon the foes of Kislev!”
~ Ice Queen Katarina, Daughter of Tsar Boris
Ice Witch
Archetype – Range DPS
Armor – Light
Weapon – Wand
Mechanic – Ice Magic
- You siphon the chill of the northern airs and unleash it with deadly force. You have a pool of 200 points of Ice Magic. Your abilities cost Ice Magic and as you fight you will deplete this pool. You may harvest the cold from the air in combat to replenish your pool of Ice Magic.
Mastery Trees
- Boreal Tempest – You channel the winds of the far north as you unleash devastating attacks from a long range.
- Ice Tors – You harness the winds as they wail around the mountainous peaks bordering your homeland and use them to unleash medium range attacks.
- Frozen Steppes – You breathe in the winds of the Kislevite steppes, the very winds which feed your soul, and use them with deadly force in close range attacks. Read more…
Arcane Tempest
v1.8.5b
As the soldiers of Kislev huddled behind the creaking palisades of the frontier forts, the winds engaged in a turbulent clash above their heads. From the south a sheer icy wind cut through the Kislevites as they tried desperately to resist the lure of the warmth flowing from the Norscan mountains to the north. The steel blue wind of ice magic rushed north across the steppes spiraling up as it met the Norscan foothills and collided with the violet winds pulsing with warmth. Winter is just settling in and already the Kislevites are forced to bear the brunt assault of the elements and the looming threat of Chaos. The forlorn Kislevites face little choice but to fight in the harshest conditions, for it seems certain that the forces of Slaanesh will assault Kislev while it struggles to fend off the freezing cold and the tempting lure of Slaanesh’s wiles.
Already the drums of war are being sounded in the Norse mountains – the forces of Chaos marshal and prepare for an assault. Slaanesh is bringing a fresh force into the conflict in an attempt to tip the scales of war in his favor. Leading the hosts of Slaanesh’s legion are his newest creations – the androgynous Haruspices. These powerful spell-casters weave the suffering of the world into twisted energies of pain and pleasure.
Sensing the imminent threat from the forces of Chaos, the Tsarina of Kislev is being forced to commit her own magical forces in the defense of her Tsardom. Marching into war for the first time in many ages are the Ice Witches of Frosthome, from which the Tsarina herself hails. Though their numbers are few, Tsarina Katarina has already begun the process of enlisting young girls in larger numbers at Frosthome that they may join the ranks of the soldiers defending Kislev. The Ice Witches of Frosthome are about to engage in the deadliest test of their knowledge of ice magic as they clash with the minions of Slaanesh.
Order players who acquired the Letter to Frosthome in the Turbulent Winds live event have two weeks early access to the Ice Witch. Destruction players who acquired the Summoning of Painbringers in the Turbulent Winds live event have two weeks early access to the Haruspex.
Pleasure Cultist ~ Slaanesh MDPS
Vain women, wretched women who place more value on their beauty than on the powers of Chaos. The Changer would have them all put to the sword, but they are Slaanesh’s chosen attendants. Let us hope that whatever they lack in skill of warfare they make up for in their looks and perhaps lure the enemy into weakness. Either they prove their worth in breaking the enemy, or they prove their worth in being slain so that Tzeentch may prevail.
~ Lycithas the Harridan Seer
Pleasure Cultist
Archetype – Melee DPS
Armor – Medium
Weapon – Greatsword
Mechanic – Forbidden Desire
- You submit to your primal desires which are fed to your soul by Slaanesh. You mark your targets as your Targets of Obsession and feed of their pain as you fight them, building Sadistic Pleasure points. The Sadistic Pleasure pool numbers from 0-100 and will decay if you are not fighting an enemy you have marked with your Target of Obsession; this pool of points can be used for powerful attacks.
Mastery Trees
- Masochism – You focus on toe-to-toe combat, devoting your sadistic attention to one target.
- Hedonism – You focus on inflicting pain on a wide-spread scale.
- Sadism – You focus on attack your target from behind and reveling in their pain.
Kossar ~ Kislev MDPS
In times of war the winged lancers ride out and win glory on the battlefield; their valor earns them much praise and songs of honor. But there are those who shed blood on Kislev’s behalf even though they are not bound to fight, those who die and sacrifice much and receive no praise. The only songs that will ever be sung in their name are funeral dirges, and perhaps if they are lucky a local bard’s tale. They are the kossars of Kislev, the common folk who inhabit the villages and countryside. They do not fight because their profession demands it, they fight because their way of life necessitates it. When war comes to Kislev, they are honor-bound to fight for their tsardom. Kislev is their mother, and they her proud sons; when war comes to Kislev, they do not hesitate to answer the call to rise to her defense.
~ Linz Troppe, Anthropologist of Altdorf
Kossar
Archetype – Melee DPS
Armor – Medium
Weapon – Dual-wield Axes, Pistol
Mechanic – Will of the Wild
- You hone in on your survival skills and focus on your target learning their behaviors and mannerisms as you fight. You mark your targets with your Wild Focus and while fighting your targeted enemy you build your martial skill and accumulate Command of the Wild points. The Command of the Wild pool numbers from 0-100 and will decay if you are not fighting an enemy you have marked with your Wild Focus; this pool of points can be used for powerful attacks.
Mastery Trees
- Harvest Plains – You focus on toe-to-toe combat, intently focusing on your enemy’s every move.
- Burning Steppes – You act like the flame across the steppes spreading damage everywhere.
- Winter Woods – You assume the nature of a winter stalker and attack your prey from behind.
A Pleasure to Kill
Lured into Death’s Embrace by Gregorius Volff of Erengrad
v1.8.4b
Kislev, which has already taken on so much suffering and bloodshed to protect the realm of men against the winds of Chaos, now faces a new threat. The Dark Elves’ plot to lure the hosts of Slaanesh into the war has worked, though not without much effort to win over Khorne and prove to him that his weaker brother could prove of use in war. Now the hosts of Slaanesh march south to join Khorne’s armies in their struggle to break Kislev, and under one banner shall they unite to bring death and suffering to the peoples of Kislev. Kislev stands alone to bear the brunt of the attack, she must look to her own for her defenses.
Forming the core of the host marching to join Khorne are the Pleasure Cultists of Slaanesh, sinister women lured by the promises of Slaanesh and twisted by his ill will. For Slaanesh, beauty and perfection are paramount, and his minions must reflect this. The Pleasure Cultists are models of Slaanesh’s vision both in his perception of beauty, and in their ability to cause great pain and suffering.
Facing a new threat, the Tsarina of Kislev is forced to demand more of her people. Thus far the war has been waged by career soldiers and the most devout of the followers of Ursun, but with such a massive host approaching more must sacrifice for the sake of Kislev. Called onto the battlefield in the defense of not only Kislev, but of all of humanity are the Kossars of Kislev – the backbone and muscle of society, the common folk. War touches all, and none suffer more than the commoners, but now the Kossars must take a stand and fight to repel the hosts of Slaanesh.
Order players who acquired the Massing of Defenders Edict in the Savage Reprisal live event have two weeks early access to the Kossar. Destruction players who acquired the Barbed Whip in the Savage Reprisal live event have two weeks early access to the Pleasure Cultist
Bloodflayer – Khorne Healer
“Blood for the Blood God! Yes my lowly minions, blood! Kill the weak! Kill those who are unworthy to have Khorne feed on their blood! Their blood is unworthy of Khorne but suitable for your sustenance. Let the blood flow and drink of it. Drink of the blood and grow closer to Khorne! I am the scythe that reaps the blood-harvest. Walk in my shadow and consume the blood that will feed Khorne’s army. Where I go blood will soak the land and from this blood will rise a crimson dawn to honor the Blood God!” Vordred Bloodhand, Disciple of Khorne
Bloodflayer
Archetype – Healer
Armor – Medium Robe
Weapon – Great-Flail
Mechanic – Khorne’s Blood
- You have a pool of 0-100 Blood of the Fallen which is harvested through certain abilities. You may use this secondary pool of points to enhance the performance of an ally temporarily, but they must be above 20% health.
Mastery Trees
- The Sanguinary – A mastery path focusing on attacks that heal your allies by drenching them with the blood of your enemies.
- The Gory – A mastery path focusing on attacks which damage your enemies and harvest Blood of the Fallen.
- The Hematic – A mastery path focusing on infusing your allies with the charged Blood of Khorne. Read more…
You must be logged in to post a comment.