“Laying chained to the floor facing up are among the strongest Norsemen; but their strength is nothing compared to what it will be when Khorne’s blood fills their soul with a yearning to kill. Above these men is an iron grate – the floor of a massive arena where daemons fight each other. As the daemons are wounded and slain, their blood drips through the grate down onto the men below. All are christened as the blood drips on their bodies – these will be Khorne’s warriors. The lucky catch the blood on their tongues as it drips into their mouths – these will have a daemonic appetite for blood drive them. But a select few lay there with chains strapped across their chest watching the bloodbath above and are blessed to have a droplet of blood fall onto their eye – these are filled with the spirit and soul of a bloodletter, these are the Skull Reapers.”
~ Hurron Warpeye, Librarian of the Inevitable City
Archtype – Heavy DPS
Armor – Heavy Splint
Weapon – Greatsword
Mechanic – Skull Keeper
- You have been blessed to have the blood of a daemon drip into your eye, giving you a daemonic insight into the ways of your foe. With a piercing bloodshot eye, you learn to adapt in battle and survive longer than your weaker counterparts. Quick to adjust to your enemy’s tactics and attacks, you increase your martial prowess as you fight. You have a pool of 0-120 Skull Keeper points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.
- Persecution – You hunt down those who hide behind thick armor hoping it will protect them from your savage blows.
- Misery – You are driven to prolong your enemies’ death and bleed every drop of blood out of them.
- Deprivation – Your soul is ravished at the thought of the weak suffering and you wear them down further. Read more…
‘Twenty three winters ago the fate of Kislev lay on the balances. Most of you are too young to remember those days, but that you live is a testament to capability of men like me… men greater than me! In that winter the skaven emerged from Hell Pit and joined forces with the Norse in a great northern onslaught. Whether they actually worked together or it was a mere coincidence no one can say, but what is for certain is that the combined numbers of those two great hordes of wild creatures almost broke Kislev. But we prevailed, Kislev prevailed. The boyars held the lines and never let Kislev falter. Every son of Kislev should strive to become a noble, but even more so, every son of Kislev should strive to earn the prestige in battle to become one of the Tsarina’s Boyars!”
~ Bogdan Taryn, Magnate of Koniecpole
Archtype – Heavy DPS
Armor – Heavy Splint
Weapon – Great-staff
Mechanic – Warden of Kislev
- You are trained and hardened to withstand the coldest winter gale and fiercest Norse onslaught. Trained for endurance, you prevail in the long-term where others would fail. Learning from the maneuvers of your enemy, you increase your martial prowess as you fight. You have a pool of 0-120 Warden of Kislev points which will increase over time as you engage your marked target; each point equates to one point of weapon skill.
- Ursun – The mighty god of Kislev gives you strength! You focus on fighting heavy armored units.
- Tor – The god of thunder enlightens senses as you fight on! You focus on long duration battles.
- Drazh – The god of fire fills your soul with a burning hatred for the enemy. You focus on weakening your opponents. Read more…
The men of the Empire and Kislev marched against the harsh winds of winter with one goal in mind – the devastation of Bastion Stair. They had hoped that the season would give them the element of surprise and that the elements would conceal their movements – they were wrong. Khorne sees all and foresaw the coming bloodshed. He knew the attack would decimate his forces in Bastion Stair, but such was his will. From the blood of those slain in the Red Winter a new host of the most savage warriors yet to march under Khorne’s banner would emerge. Order may have proved victorious in the Red Winter, but at what cost? Not only did the Empire lose hundreds of lives to the bloody struggle, but their blood nurtured a new beast, one who longed for more.
As the blood from the Blood Arena dripped down into the chambers below, it christened a new host of warriors whose savagery the world has not yet seen. Born of the Red Winter are Khorne’s new legion of Skull Reapers – men with bloodshot eyes who live only to serve Khorne’s two needs – Blood for the Blood God, and Skulls for the Skull Throne. They have but one purpose in life, and that is to slay and collect skulls for their master, and their first victims shall be the Kislevites who have for far too long lived in the shadow of Bastion Stair.
Facing unspeakable carnage, Tsarina Katarina has taken upon the decision to send forth her most seasoned warriors to confront the legions of Khorne. Already the Lynsk flows red with blood and Praag is naught but one large glowing ember – a burnt out husk of its former glory. The villages of the Northern Wastes and Troll Country lay in utter ruin. Marching to the front lines of the struggle against Khorne are Kislev’s grandest sons – the Boyars. These noble men have more seasons of warfare under their belts than any, and their commanding presence shall stabilize the faltering Kislevite front. Their time of sitting at the Tsarina’s court has passed, now is the time for action.
Order players who acquired the Colonel’s Commission in the Crimson Fields live event have two weeks early access to the Boyar. Destruction players who acquired the Bloodsworn Oath in the Crimson Fields live event have two weeks early access to the Skull Reaper.
You were born in agony, and you shall die in agony. You have been fed on the pain of your enemies and nourished on the suffering of the weak. When you are cut and bleed, smear your blood across your body and take joy at its warmth. You shall not know fear nor feel the cut of the enemy’s blade across your skin, for these are attributes of the pathetic and the unworthy. Embrace your own pain and turn it into pleasure. Take in the pain of those around you and forge it into a weapon that will devastate the foes of the Dark Prince. Go forth and unleash the Dark Winds for the glory of your master.
Iskar Paindrinker, Chosen of Slaanesh
Archtype – Range DPS
Armor – Light
Weapon – Staff
Mechanic – Winds of Agony
- You have a pool of 200 points of Winds of Agony, the suffering harvested from all the tortured souls throughout the ages. Your abilities consume Winds of Agony and as you fight you will deplete this pool. You may harness the suffering in combat to replenish your pool of Winds of Agony.
- Depravity – Your far reaching sense of pain allows you to focus on long ranged attacks to devastate those who fear to approach your beauty.
- Vice – You tap into the sense of lust in your enemies as your presence overwhelms them and focus on medium ranged attacks.
- Turpitude – You can taste the very suffering of the souls around you and use it to fuel deadly short ranged attacks against those who would dare touch your body. Read more…
“We live in a world drowning in its own blood; a world where women are most often the victims. But this does not have to be so. Kislev stands at the forefront of the struggle against Chaos, and as such all our folk must prepare for the inevitable. Today you begin your lives as Ice Witches. Today you grasp your fate in your own hands and turn the tide against Chaos. Winter’s unforgiving chill now courses through your veins, use it to exact punishment and justice upon the foes of Kislev!”
~ Ice Queen Katarina, Daughter of Tsar Boris
Archtype – Range DPS
Armor – Light
Weapon – Wand
Mechanic – Ice Magic
- You siphon the chill of the northern airs and unleash it with deadly force. You have a pool of 200 points of Ice Magic. Your abilities cost Ice Magic and as you fight you will deplete this pool. You may harvest the cold from the air in combat to replenish your pool of Ice Magic.
- Boreal Tempest – You channel the winds of the far north as you unleash devastating attacks from a long range.
- Ice Tors – You harness the winds as they wail around the mountainous peaks bordering your homeland and use them to unleash medium range attacks.
- Frozen Steppes – You breathe in the winds of the Kislevite steppes, the very winds which feed your soul, and use them with deadly force in close range attacks. Read more…
As the soldiers of Kislev huddled behind the creaking palisades of the frontier forts, the winds engaged in a turbulent clash above their heads. From the south a sheer icy wind cut through the Kislevites as they tried desperately to resist the lure of the warmth flowing from the Norscan mountains to the north. The steel blue wind of ice magic rushed north across the steppes spiraling up as it met the Norscan foothills and collided with the violet winds pulsing with warmth. Winter is just settling in and already the Kislevites are forced to bear the brunt assault of the elements and the looming threat of Chaos. The forlorn Kislevites face little choice but to fight in the harshest conditions, for it seems certain that the forces of Slaanesh will assault Kislev while it struggles to fend off the freezing cold and the tempting lure of Slaanesh’s wiles.
Already the drums of war are being sounded in the Norse mountains – the forces of Chaos marshal and prepare for an assault. Slaanesh is bringing a fresh force into the conflict in an attempt to tip the scales of war in his favor. Leading the hosts of Slaanesh’s legion are his newest creations – the androgynous Haruspices. These powerful spell-casters weave the suffering of the world into twisted energies of pain and pleasure.
Sensing the imminent threat from the forces of Chaos, the Tsarina of Kislev is being forced to commit her own magical forces in the defense of her Tsardom. Marching into war for the first time in many ages are the Ice Witches of Frosthome, from which the Tsarina herself hails. Though their numbers are few, Tsarina Katarina has already begun the process of enlisting young girls in larger numbers at Frosthome that they may join the ranks of the soldiers defending Kislev. The Ice Witches of Frosthome are about to engage in the deadliest test of their knowledge of ice magic as they clash with the minions of Slaanesh.
Order players who acquired the Letter to Frosthome in the Turbulent Winds live event have two weeks early access to the Ice Witch. Destruction players who acquired the Summoning of Painbringers in the Turbulent Winds live event have two weeks early access to the Haruspex.
Vain women, wretched women who place more value on their beauty than on the powers of Chaos. The Changer would have them all put to the sword, but they are Slaanesh’s chosen attendants. Let us hope that whatever they lack in skill of warfare they make up for in their looks and perhaps lure the enemy into weakness. Either they prove their worth in breaking the enemy, or they prove their worth in being slain so that Tzeentch may prevail.
~ Lycithas the Harridan Seer
Archetype – Melee DPS
Armor – Medium
Weapon – Greatsword
Mechanic – Forbidden Desire
- You submit to your primal desires which are fed to your soul by Slaanesh. You mark your targets as your Targets of Obsession and feed of their pain as you fight them, building Sadistic Pleasure points. The Sadistic Pleasure pool numbers from 0-100 and will decay if you are not fighting an enemy you have marked with your Target of Obsession; this pool of points can be used for powerful attacks.
- Masochism – You focus on toe-to-toe combat, devoting your sadistic attention to one target.
- Hedonism – You focus on inflicting pain on a wide-spread scale.
- Sadism – You focus on attack your target from behind and reveling in their pain.