Archive
Expanding Tide ~ Erengrad
To the men and women of the Empire, north of the Imperial border is the unknown. Few venture beyond their towns in their lives, let alone beyond their provincial borders. All things remotely foreign are completely exotic. To most denizens of the Empire, only one thing comes from the north – Chaos. But this world-view is not entirely true. While Chaos does have its roots in the north, and indeed everywhere around us, between the realm of Chaos and the Empire there still is civilization. That civilization is Kislev. Read more…
Expanding Tide ~ Jotunheim Mountains
Save for the World’s Edge Mountains and other key mountain chains, the Old World is a land ruled by humans. From the king of Bretonnia to the Tsarina of Kislev, mankind’s societies hold sway over much of the Old World. There is one region however where men are not subject to the wills of monarchs, but instead allow their minds to bend to the will of Chaos, this land is Norsca. Read more…
Expanding Tide ~ Zhufbar
In the south-east corner of the Empire, the Black Mountains join the World’s Edge Mountains, and at their junction is the massive lake Black Water. Of the two dwarven holds which use to dominate Black Water, only one remains in dwarven hands – the other having fallen to the foul forces of chaos. Twin holds they once were, but now only Zhufbar stands proud, keeping an ever watchful eye towards the west. Read more…
Expanding Tide ~ Cragmere
At the junction of the Black Mountains and the World’s Edge Mountains there is a grand lake formed when a meteor slammed into the mountains and snow-melt subsequently filled the crater, this lake is called Black Water. At this critical junction of the mountains the dwarves call home, two twin-Holds were founded; the westernmost one being Karak Varn. Read more…
Expanding Tide ~ Yvresse
Comprising the entire eastern shore of Ulthuan is an Outer Kingdom whose jagged features and sheltered coastline have long protected it from invaders across the seas. The rugged coastline of Yvresse is dominated by sheer cliffs facing the Great Ocean, and across from the mainland are hundreds of sparsely populated islands known as the Shifting Isles. This bastion in the east has long avoided war upon its soil, but now the time has come for Yvresse to rise and march to war against the Druchii. Read more…
Expanding Tide ~ Cothique
In the north-east corner of Ulthuan is a region as remote as it is forlorn. This Outer Kingdom is a land of the densest forests of Ulthuan, inhabited by a solemn people who are all too familiar with hardship and sacrifice. This land is Cothique, and its people have suffered greatly at the hands of the Druchii throughout the ages. Read more…
Proliferation of WAR ~ Mordheim
The City of the Damned. Mordheim’s foul ruins are a blight on the Empire; its name a foul curse. What was once the preeminent city of the Empire is now a cluster of ominous ruins, with the ground underneath teeming with Skaven while the streets above are the territory of bandits and the undead. Life has been stricken from this once vibrant city, now it is a place of ill boding, a festering wound within the Empire. Read more…
Proliferation of WAR ~ Ostermark
Ostermark – the north-eastern frontier of the Empire; the cross-roads between civilization and wilderness. Due to the great distance from the capital of Altdorf, sometimes the people of Ostermark feel abandoned by the Emperor and have been left on the fringes of society to fend for their own. Here in this dark corner of the Empire, men fight daily to survive against the elements. Read more…
Proliferation of WAR ~ Mad Dog Pass
The World’s Edge Mountains – the grandest mountain chain in the world, separating the Old World from the untamed wilds of the east. Underneath the peaks of these grand mountains lived the dwarves; above ground the wilds were vied for by men and children of Chaos. Transecting the World’s Edge mountains were five key passes, which didn’t come into prominence until the Time of Woes; and one of these passes is Mad Dog Pass, centrally located between the dwarven capital of Karaz-a-Karak, and the Greenskin stronghold atop the fallen hold of Karak Eight Peaks. Read more…
Proliferation of WAR ~ Mount Grimfang
No grudge strikes the dwarves dearer than that which is closest to home and heart. Karaz-a-Karak, the seat of the High King of the Dwarves, lays situated somewhat centrally amongst the dwarven holds in the mountains of the Old World, and its nearest neighbor was the hold of Mount Silverspear. Alas fate did not smile upon the dwarves of Silverspear, which was to be but one of many holds to fall in the Age of Strife. Read more…
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