Posts Tagged ‘Ogres’

Irongut ~ Ogre HDPS

December 30, 2020 Leave a comment

“Such strenght, such raw strength, wasted on the likes of the ogres ironguts. They slay in the name of an insatiable hunger, the thrill of the fight, and nothing more. Destruction needs purpose if it is to please the Chaos gods. We pay them in coin and meat not because we need them to win this war, or because they may one day serve a greater purpose, but because they excel at killing and their loss does not weaken the advance of Chaos. The ogre mind is unlikely to be shaped by Tzeentch or tempted by Slaanesh, but if it takes down two score Kislevites before a cannon-shot parts its head from its body, all the better.”
~ Gundrek Ungebord, Inevitable City Scholar


Archetype – Heavy DPS

Armor – Heavy Splint

Weapon – Great Hammer

Mechanic – Mountain Mover

  • You are driven by the need to defeat the strongest of your opposition, however resistance is a sure way to drive your anger. You have a pool of 40 Mountain Mover points which can be used for powerful abilities. Each Mountain Mover point will increase your strength and weapon skill by double the amount, but will lower your toughness and initiative by the same amount. You built 5 Mountain Mover points for hitting a tank with a shield or 10 if you are blocked; or 2 Mountain Mover points if you hit any other class.

Mastery Trees

  • Skullcracker – You focus on heavy armored units, weakening the core of your enemies’ defenses.
  • Wagonsmasher – You focus on widespread havoc and damage over time.
  • Mountaineater- You focus on going toe-to-toe with your enemies.
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Categories: 1.9.x, Ogres Tags: ,

Bruiser ~ Ogre MDPS

December 28, 2020 Leave a comment

“Fighting is an art, one that clearly the brusiers have not mastered. Their penchant for pounding things to a pulp with their fist may work on the battlefield, but it is not the way of a duelist. A duelist must be graceful and strike with their fists as a song bird darts from flower to flower. Those bruisers froth at the mouth and want blood, and the longer you hold them at bay, the more rabid they become. I am all for mercy unto the defeated in a civilized duel, but there is no civilized dueling with a bruiser. No, with them it is to the death.”
~ Borgolio Mantua, Tilean Duelist


Archetype – Melee DPS

Armor – Medium

Weapon – Ironfists

Mechanic – Blood Brawlin’

  • One does not become a bruiser by losing a single fight. To become a bruiser you must live and learn to fight to the bloody end. Bruisers may mark their target with the Brawler’s Challenge. This will allow them to learn their opponent’s tactics in the fight and over time the bruiser will learn to avoid their opponent’s chances to defend themselves.

Mastery Trees

  • Maneater – A focus on ripping into heavily armored units
  • Toothcrusher – A focus on fighting toe-to-toe with those who think to equal you
  • Deathcheater – A focus on fighting the long haul to wear your opponents down
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Categories: 1.9.x, Ogres Tags: ,

Hunter ~ Ogre RDPS

December 26, 2020 Leave a comment

“One almost wants to respect their solitary nature, that is until you find out they are rarely alone and their second set of eyes is stalking you. To see an ogre hunter in the wilderness is a death sentence, for they are not ones to talk and exchange pleasantries. Occasionally they come into town to barter their pelts for supplies they cannot gather or kill, but even then they are not talkers. Ogre hunters prefer to roam the wild with their loyal sabertusk at their side. Two predators working in unison to bring down a kill and feast on fresh flesh. If you see or hear them, it’s already too late for you.” – Vaslav Tzanko, Ungol Horsemaster


Archetype – Range DPS

Armor – Light

Weapon – Crossbow & Maul

Mechanic – Sabertusk’s Bloodscent

  • The ogre hunter often travels alone, but there are some amongst the hunters who pack-hunt with a sabertusk they have formed a bond with. There is no training involved, it is rather a pact of an innate killer instinct that links the two. As the hunter attacks his target and wounds them, the sabertusk grows stronger as its Bloodscent increases its appetite. When using long range abilities at 100 feet, the hunter builds 1 Bloodscent point; at 60 feet 2 Bloodscent points; and at 30 feet or lower 3 Bloodscent points. The Bloodcent pool has a maximum of 10 points. These points make your sabertusk more lethal and allow for unique bursts of activity from the sabertusk to work in tandem with the ogre hunter.

Mastery Trees

  • Beaststalker – A focus on long range attacks to bring your prey down.
  • Eyebiter- A focus on medium range attacks to weaken your prey.
  • Gutfeeder – A focus on melee attacks and synchronized fighting with your sabretusk.
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Categories: 1.9.x, Ogres Tags: ,

Butcher ~ Ogre Healer

December 24, 2020 Leave a comment

“The ogres will eat anything living that crosses their path – man, horse, dwarf, skaven. It matters not what they eat, as their appetite is vast and their guy accepts all. Most will tear into the still warm flesh of their victims without much of a thought, but there are those among the ogre race that are revered as priests of the Empire, they are the butchers. The butchers make slaughter an art, all in the name of their god, the Great Maw. Butchers are among the few ogres gifted with a magical touch as they channel their so called gut magic. Give them a wide bearth, for where the butchers go, slaughter follows.” ~ Yarwick Vorgeist, Ostermark Road Warden


Archetype – Healer

Armor – Light Robe

Weapon – Cleaver & Sickle

Mechanic – Maw Gnoblar

  • The Great Maw has blessed you in more ways than one, for not only do you channel Gut Magic, but you also have been given a minion specially sent from the Maw to aid in the feast-making. You may summon a Maw Gnoblar to assist you.

Mastery Trees

  • Feastmaster – A focus on providing a life-giving feast for those who give thanks to the Great Maw.
  • Fireholder – The Great Maw has taught you how to unleash the fire within your gut to cleanse the world. A focus on offensive spells.
  • Mawseeker – You are ever in search of the Maw and its gifts, in this pursuit you feed those around you that they too may find their way to the Great Maw.
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Categories: 1.9.x, Ogres Tags: ,

Tyrant ~ Ogre Tank

December 22, 2020 Leave a comment

“There’s no mistakin’ an ogre tyrant, largest brute with the biggest belly clad in the most metal. Most ogres are content with a gutplate, but the tyrant wears as much armor as can encase his bulking body. Best use of blackpowder against a tyrant is a solid cannonball! I tell you now lads, don’t waste your bullets on the tyrant unless he’s upon us. If you have to shoot him, then aim for the eyes… aim for the eyes!” ~ Kelgorn Broksson, Karak Norn Thunderer


Archetype – Tank

Armor – Heavy

Weapon – Sword/Maul and Armguard; Greatsword

Mechanic – Bull’s Fury

  • Your fury builds up as you assault targets, building faster when fighting those who would resist you. You gain 1 point of Bull’s Fury when hitting light armored targets, 2 points for medium armor targets, and 3 points for heavy armor targets. At 0-5 points you are at Tempered Fury; 6-8 points at Seething Fury; and 9-10 points at Frothing Fury. These points are required for abilities, or can be used to execute abilities. Higher levels of Bull’s Fury increase your damage.

Mastery Trees

  • Kineater – The hunger within you knows no limits, not even that of family. An offensive tree focused on damage.
  • Giantbreaker – The giants were not overcome by brute strength alone, sometimes one has to hold their ground. A defensive tree focused on survivability.
  • Wallcrusher – A wall is tumbled one stone at a time, and so too are your opponents. A tree focused on weakening your targets.
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Categories: 1.9.x, Ogres Tags: ,

Feed the Maw

December 18, 2020 Leave a comment


The World’s Edge Mountains had long served as the eastern shield that guarded the realms of men against the savagery of the Dark Lands. For additional safe measure, the dwarfs called the mountains home and let few pass under their gaze without their permission. From the High Pass in the north to Death Pass in the south, the eastern access to the Old World was patrolled and barred to the barbarity of lesser races, none more feared than the ogres. The ogres, a race of lumbering brutes, know only two things – fighting and eating. The only way to keep an ogre’s loyalty is to keep their belly full, and the more ogres one had in their employ, the more mouths they had to feed. Their numbers west of the World’s Edge Mountains were always kept low, only the token mercenary company allowed to bolster the ranks of some army. But now the passes are largely unguarded and the ogres move west following the din of endless war. Will they be bought over by a chest of coin and promise of fresh meat, or will they fight on their own and slaughter as they wish?

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Categories: 1.9.x Tags:

Feed the Maw Intro

December 16, 2020 Leave a comment

Korvus the Twisted listened to the din of battle echoing off the rocks as his vanguard column stood behind him. A marauder rode up beside him,

“Why do we wait? There is greater glory in the slaughter and the men need to hone their blades on Kislevite bones!”

Korvus turned his head to the marauder and with no hidden contempt replied, “Slaughter is not the way of Tzeentch. Shall I remove the blood clot from your skull so that you can remember?”

“Careful serpent-tongue, out here in the High Pass your bird god holds little power,” the marauder replied clenching his fist on his reins.

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Categories: 1.9.x Tags: ,