Posts Tagged ‘ROR’

Return of Reckoning ~ Custom Capes Pt. 2

September 22, 2021 1 comment

Back in February I had just posted some of the custom capes designed for special events/purposes in Warhammer Online: Return of Reckoning. These capes were made with care and dedication by my friend archexecutor, who likewise did all of the custom concept art on this blog. While we still do not have the tools to retexture armor, we are making small steps – and small discoveries – that hopefully will allow us to do so in the future. Below are more custom capes.

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Warhammer Online Dwarf/Greenskin Cities

September 18, 2021 Leave a comment

After nearly two and a half years of work, I am proud to have finished building two missing cities for Warhammer Online, and being part of bringing a dream to life. I am thankful to everyone who helped me work in Karaz-a-Karak and Karak Eight Peaks. Happy 13th Birthday Warhammer Online.

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Return of Reckoning ~ Custom Capes

February 27, 2021 Leave a comment

Recently a new artist decided to give his time and skills to help increase the pool of assets for Return of Reckoning – new for RoR, but not new for Hypothetical War. For many years I have been grateful to ArchExecutor for his continued help giving my crazy ideas a depiction, but now the Warhammer Online community will also benefit from his talents. Return of Reckoning is a project that is built and grows based on volunteers, and we are always looking for more artistic talent! Due to our current limitations, we can work on retexturing existing texture files, or introducing static models. What we cannot do – which I know many of us long for – is introduce/retexture armor pieces. Hopefully one day we will get the tools for this, but as of now our ‘armor’ updates are limited to capes. Below you can find some of our custom capes that have already been released, with a few more in the pipeline!

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Return of Reckoning ~ Armor Sets

February 25, 2021 Leave a comment

One of the projects I eagerly took up while on the RoR team was categorizing and reorganizing the armor sets for all the classes. My goal was to amend what I saw as a problem introduced by previous developers who gave out high-end armor appearances to mid-tier gear (because at the time the highest armor set that could be obtained was Conqueror), and to instead create a smoother visual progression of the armor sets as players obtained more powerful sets. Working together with Grunbag, we agreed upon a visual progression which we felt was appropriate. This was understandably met with some negativity from the community who found their favorite appearances, which were once on mid-tier gear, locked behind higher end (or even PvE) gear sets. My goal was not limited simply reorganizing the appearances so that sets labeled as ‘Tier 1’ were indeed on Tier 1 sets, but to also create a visual guide so that players knew where to find the appearances that appealed to their aesthetic.

Below you can find the links to the visual guides for the armor sets

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Warhammer Online: Return of Reckoning

February 23, 2021 Leave a comment

I wanted to briefly write about Warhammer Online : Return of Reckoning (ROR) because some of my viewers may not know that this private server of the Warhammer Online MMO exists. For those of you wishing to re-live the Warhammer Online experience I urge you to give RoR a try. The community consists of passionate PvP gamers, and Warhammer lore enthusiasts. If you have never heard of Warhammer Online and simply stumbled upon my blog searching for different material to supplement your lore, then perhaps the MMO experience is something that may work for you. Warhammer Online is an MMO set in the Warhammer fantasy universe (albeit an alternate timeline) where the forces of Order (the Empire, the Dwarfs, and the High Elves) fight in a desperate struggle to keep the forces of Destruction (the warriors of Chaos of the Tzeentchian flavor, the Greenskins, and the Dark Elves) at bay. While the game is most known for its PvP system known as Realm versus Realm (RvR), which pits hundreds of players in an endless struggle over keeps and fortresses as they seek to invade the other faction’s capital city, there are also PvE elements to enjoy (besides the standard quests, there are public quests where you can work with allies to defeat a greater foe, lairs, and dungeons.) With 24 classes to choose from, and each class having three mastery paths, there are multiple ways to try and enjoy the game. If you want to see what the game is about before jumping in, there are usually a few streamers every day streaming RoR on Twitch – you can always jump in and ask the streamers questions if you have them!

What’s more, RoR is trying to develop upon the original game. In 2018 I was contacted by Max from RoR to join the team as a contributor by using the only talent I have – creativity. I am proud to be on the team and work to bring our community new content (or bring back old content from ‘Live’ which hasn’t been implemented yet.) The team consists of many volunteers from around the globe who give their time and passion to help the project grow. The game is, and always will be, free. We don’t want your money or donations-in-kind – we just want you to join our community and enjoy the world of Warhammer together!

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