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Posts Tagged ‘Soldiers of WAR’

Soldiers of WAR ~ Archetype Changes

August 23, 2011 Leave a comment

v1.7.1 brings about grand changes to the category of archetypes. First we have some major changes to armor mitigation values for all armor types across each archetype. And secondly we have the introduction of Warhammer’s newest archetype! Let’s dive into the discussion of these controversial changes! Read more…

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Soldiers of WAR Guide

August 22, 2011 Leave a comment

v1.7.1 consists of the Soldiers of WAR live event and a patch that addresses armor mitigation. The Soldiers of WAR live event consists of only 6 live event tasks. This live event is meant to involve players in the vicious struggle over Saphery as they participate in both a quest line and in the Maze of Saphery scenario. Can the forces of Destruction prevent the archmages of Hoeth from completing their spell or will the High Elves and the forces of Order prevail and keep Destruction at bay? Much is at stake as both realms prepare to usher in the Soldiers of WAR… Read more…

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Soldiers of WAR ~ Maze of Saphery

August 21, 2011 Leave a comment

Saphery, the magical heart of Ulthuan. Every aspiring mage walks the plains of Saphery as they take up their studies at the White Tower of Hoeth. In this land pulsing with magic, much deceives the eye. The central icon of Saphery is the White Tower of Hoeth, built by the Phoenix King Bel-Korhandis, and this proud center of learning and magic is protected by a vast maze. It is said that only those of the purest heart can find their way through the maze to the White Tower. Those who seek knowledge of the eight winds to abuse the power their wield can never find their way through the maze. The shifting walls forever mislead those of ill will. Read more…

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Soldiers of WAR

August 20, 2011 Leave a comment

Blade clashed against blade. Blood soaked the land. Fields were sown with the bones of the dead. All the while the forges rang night and day preparing to field new legions to take to the battlefield.

The arms race did not rage only in the forges of the Old World and across the Great Ocean… it has already taken a bloody toll on the forces of both Order and Destruction. Vicious battles rage across the plains of the Empire, the mountains of Karak Ankor, and the forests of Ulthuan. As both realms push to produce ever more arms to field new hosts, the tides of the forces of Destruction have taken a deadly toll on forces of Order. In a desperate attempt to buy more time for the forces of Order so they can finish producing all the arms and armor they need, the archmages of Saphery are gathering to unleash a powerful magic current to turn the tide of Destruction. A dense fog descends upon the bloodied battlefields as the soldiers of war prepare to march. Read more…

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Soldiers of WAR Teaser

August 19, 2011 Leave a comment

Months passed since the trio of High Elves ventured into the heart of Khemri and returned to tell the tale. After returning to Altdorf with the tale of their success in the desert around Zandri Rynellier, Ledreal, and Firbael watched as the Old World was swept up with a zealous fervor to craft more weapons. New armies were to be fielded in the coming month, but the war against the hordes of Destruction had been costly; the forces of Order needed more time. Teclis had little faith in strength in arms and turned to the three Asur who had proved resourceful with his plan. In order to buy the forces of the realms of men, dwarves, and high elves time Teclis concocted a dangerous plan to send the seas into turmoil and thus disrupting the assault on Ulthuan, Norsca and Barak Varr. And so Rynellier, Ledreal, and Firbael set sail back to Ulthuan.

Staring intently at a map of Ulthuan atop the swaying ship Rynellier spoke firmly, “No, Lothern is too far. We haven’t the time for the journey, we must land closer.”

“But if we sail through the Inner Sea we can save time,” Firbael the Shadow Warrior commented.

“Rynellier is right, sailing to Lothern and then back up the Inner Sea will prolong our journey a fair amount. No, we must make landfall here,” Ledreal pointed to the eastern coast of Ulthuan.

“Cothique? Sail beyond the protection of the Sea Guard and then trek through the forests of Cothique and over the Annulii…” Firbael protested.

“I agree with Ledreal’s assessment. Landing in Cothique is a more direct route, though more arduous we will save precious time, and time is of the essence. Teclis needs all the archmages of Saphery gathered and aware of his plan if it is to succeed,” Rynellier told Firbael trying to ease his mind.

“Know then friend that we sail into waters frequently raided by druchii corsairs, and that Chrace is under siege by our dark kin. We have been gone from Ulthuan for a long time, it is entirely feasible that our dark cousins have penetrated into Cothique and may hamper our efforts.” Firbael stated.

Ledreal put his finger on the map, “We must land in Cothique. We haven’t the time to navigate the Shifting Isles and seek friendly harbor in Tor Yvresse. With your keen eyes, my sharp blade, and Rynellier’s command of the winds no foe shall hinder our journey. We must reach the archmages of Saphery before it is too late.”

Firbael frowned and nodded. Rynellier put his hand on Firbael’s shoulder to reassure him, “Asuryan will guide us, my friend. We will make landfall in Cothique in two nights time, hopefully slipping past any… unsavory types sailing the coast. Once I am on Ulthuan and near a menhir I can contact the archmages to begin gathering at the White Tower.”

Ledreal nodded, “Then we are in agreement. We land in Cothique and turn the winds against that foul creature Malekith.”

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