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Posts Tagged ‘Tank’

Exkubitor ~ Border Prince Tank

January 29, 2021 Leave a comment

“One does not expect such professionalism among the ranks of a Border Prince army. With shields held high and spears at the ready, the line of Exkubitores is an impressive sight, as impressive as one could find from the realms of men in such an inhospitable landscape. Their armor is somewhat curious, not like that of the Empire or Bretonnia. Though I’m sure if they cross a dwarf our axe will have no trouble cutting through it.” ~ Gundrin Thoreksson, Karak Azgal Ranger

Exkubitor

Archetype – Tank

Armor – Heavy

Weapon – Spear/Sword and Shield; Greataxe

Mechanic – Princep’s Aegis

  • You have mastered the art of defense and build up on your defenses for powerful executions. You have a pool of 10 points of Princep’s Aegis. You gain 1 point for every parry and 2 points for every block. The longer you defend, the more powerful your executions become.

Mastery Trees

  • Winter’s Teeth – You have travelled down the harshest of passes and faced all manners of foes. An offensive tree focused on damage.
  • Khyperian – You have escorted valuable convoys down the length of the Borderlands. A defensive tree focused on survivability.
  • Black Fire – You root yourself in ancient traditions of brotherhood between races. A support tree focused on weakening foes and bolstering allies.
Read more…
Categories: 1.9.x, Border Princes Tags: ,

Tyrant ~ Ogre Tank

December 22, 2020 Leave a comment

“There’s no mistakin’ an ogre tyrant, largest brute with the biggest belly clad in the most metal. Most ogres are content with a gutplate, but the tyrant wears as much armor as can encase his bulking body. Best use of blackpowder against a tyrant is a solid cannonball! I tell you now lads, don’t waste your bullets on the tyrant unless he’s upon us. If you have to shoot him, then aim for the eyes… aim for the eyes!” ~ Kelgorn Broksson, Karak Norn Thunderer

Tyrant

Archetype – Tank

Armor – Heavy

Weapon – Sword/Maul and Armguard; Greatsword

Mechanic – Bull’s Fury

  • Your fury builds up as you assault targets, building faster when fighting those who would resist you. You gain 1 point of Bull’s Fury when hitting light armored targets, 2 points for medium armor targets, and 3 points for heavy armor targets. At 0-5 points you are at Tempered Fury; 6-8 points at Seething Fury; and 9-10 points at Frothing Fury. These points are required for abilities, or can be used to execute abilities. Higher levels of Bull’s Fury increase your damage.

Mastery Trees

  • Kineater – The hunger within you knows no limits, not even that of family. An offensive tree focused on damage.
  • Giantbreaker – The giants were not overcome by brute strength alone, sometimes one has to hold their ground. A defensive tree focused on survivability.
  • Wallcrusher – A wall is tumbled one stone at a time, and so too are your opponents. A tree focused on weakening your targets.
Read more…
Categories: 1.9.x, Ogres Tags: ,

Huscarl ~ Norse Tank

January 18, 2015 Leave a comment

HUSCARL“Not a whisper lads! In the fog all you’ve got to alert you are your ears – listen for the quiet splash of a hundred oars cutting through the water. When the prow breaks through the fog and slams into the sand you steady your arm and wait until you see the big brute with a shield – that’s the raider’s leader. You take him out and the rest are a savage horde. Huscarls they’re called, princes unto their own, they’re what bind the savage Norse tribes together. Aim true and take him down lads!” ~ Germund Osfrid, Sergeant of the Nordland Guard

Huscarl

Archetype – Tank

Armor – Heavy

Weapon – Sword and Shield; Greatsword

Mechanic – Norscan War Cries

  • You charge forth into battle yelling with all your might to rally your allies. You issue forth War Cries strengthening your allies. You may have two War Cries active at any time.

Mastery Trees

  • Drake – You channel the power of the dreaded frost drakes of Norsca going on the offensive
  • Jotun – You channel the power of the mighty jotun bracing for the heaviest of blows
  • Kraken – You channel the power of the monstrous kraken, thriving in the wildest of tempests

Read more…

Categories: 1.9.x, Norse Tags: ,

Scion of Khorne – Khorne Tank

July 14, 2011 6 comments

“Some men grow weak at the sight of blood, others are unmoved by the sight of blood, and there still some men who are driven forward at the thought of bloodshed. But there are few men who thirst for blood. I do not mean a metaphorical thirst, but an actual daemonic thirst from within – the desire to consume the blood of other men. It is these men, the blood-crazed, that we must keep a vigilant eye for. Here in the northern reaches of human civilization the weak of mind are preyed upon by the Chaos gods, and the worst we can face are those preyed upon by Khorne. It is we, the men of Kislev, who are the first line of defense of humanity against the horrors of Khorne. And it is we, the men of Kislev, who shall be the first to die if we do not keep a vigilant eye on the icy mountains to the east. From there come the Scions of Khorne, men who scream like wild beasts and fight like daemons. Those are the blood-crazed men, and they will stop at nothing to have at your blood.” Colonel Bukarov of the Fortress of Zenilev

Scion of Khorne

Archetype – Tank

Armor – Heavy

Weapon – Axe and Shield; Greataxe

Mechanic – Khorne’s Thirst

  • You charge into the battlefield and satiating the thirst of your god with the blood of your foes. You have a meter of 0-100 Thirst which will increase while in combat, this meter is divided into three portions: 0-50 is ‘Unquenchable Thirst’, 51-75 is ‘Ravaging Thirst’, and 76-100 is ‘Demonic Thirst’. Certain abilities can only be used once a certain degree of Thirst has been achieved. Other abilities will exhaust your Thirst. At Unquenchable Thirst your auto-attack is increased by 2%, at Ravaging Thirst your auto-attack is increased by 6%, and at Demonic Thirst your auto-attack is increased by 10%.

Mastery Trees

  • Bloodthirster – You focus your attention at one enemy at a time and deliver deadly blows.
  • Bloodholder – You turn your attention at self preservation for the glory of Khorne.
  • Bloodletter – You drain your enemies of the very life that drives them on. Read more…
Categories: KvK Tags: ,

Grypon Lancer – Kislev Tank

July 13, 2011 5 comments

“In the dark days the savage hordes of Norsemen descended upon the fair plains of Kislev. Driven mad by the twisted Chaos gods, these men were laying waste to the country and moving through the Northern Wastes towards Erengrad. Frontiers outposts were overrun and their garrisons were massacred by the savages; Erengrad was facing a devastating tide. It was then that the famed Gryphon Legion rushed across the steppes to face the children of Chaos. As the thousands of savages descended upon the outskirts of Erengrad, the Gryphon Legion appeared on the eastern horizon. With dawn setting in, the sun light reflected off the Legion’s polished armor; it was as if a beacon of divine light had shone to give the city hope. Outnumbered at least ten to one, the Gryphon Legion charged forward to strike down the Chaos horde. Shining plate mail, wings bedecked with eagle feathers, leopard skins as cloaks. A sight to strike fear in the hearts of any. Against all odds the five hundred men of the Gryphon Legion charged forth to decimate the foes of Kislev and the carnage that ensued was deafening. This city’s existence is a testament to their valor.” Yuri Pavlov, Royal Historian of Kislev

Grypon Lancer

Archetype – Tank

Armor – Heavy

Weapon – Lance, Sword and Shield

Mechanic – Battlefield Valor

  • You charge into the battlefield and earn your valor with the blood of your foes. You have a meter of 0-100 Valor which will increase while in combat, this meter is divided into three portions: 0-50 is ‘Uncommon Valor’, 51-75 is ‘Exceptional Valor’, and 76-100 is ‘Heroic Valor’. Certain abilities can only be used once a certain degree of Valor has been achieved. Other abilities will exhaust your Valor. At Uncommon Valor your speed is increased by 2%, at Exceptional Valor your speed is increased by 3%, and at Heroic Valor your speed is increased by 5%.

Mastery Trees

  • Lance Formation – You have trained to punch through enemy lines and deal precise devastation.
  • Shield Formation – You have trained to hold your ground against the onslaught.
  • Gauntlet Formation – You have trained to beat your enemy down so your allies can kill them. Read more…
Categories: KvK Tags: ,

Blood Dragon – Vampire Count Tank

September 17, 2010 Leave a comment

“Our bloodline exists to fulfill the call of Abhorash – to fight and hone our military skills. He achieved greatness by slaying a mighty dragon and drinking of its blood, and through this he thirsted for the blood of man no more. We shall not seek land. We shall  not seek titles. We shall not seek plunder. We live only to be the best warriors. Go forth my sons and prove your valor as powerful knights. Harry not the weak for they are no challenge, only take life from those whose life is difficult to take.” Oath of the Blood Dragons of Blood Keep, Walach Harkon

Blood Dragon

Archetype – Tank

Armor – Heavy

Weapon – Sword and Shield; Greatsword

Mechanic – Beasts of Blood

  • You call upon a powerful steed and ride it into combat bolstering your performance and allowing you to use mounted abilities. While mounted you have an 5% increased chance to critically hit with melee attacks and gain a Calling which affects both your pets and your survivability. Certain abilities require steeds and/or a Calling. The wounds, toughness, and initiative of your steed are one half of your stats. If you are dismounted (your pet is killed or an ability dismounts you) then your Calling persists until you summon a different mount granting you a different Calling or your buff expires. Beasts of Blood increase your movement speed by 5%.

Mastery Trees

  • Execution – A focus on great weapons and going on the offensive on foot
  • Preservation – A focus on defensive combat and rallying your allies
  • Cruciation – A focus on mounted combat, weakening your opponents, and giving your allies the power to finish your opponents off

Read more…

Categories: Vampire Counts Tags: ,

Grail Knight – Bretonnian Tank

September 11, 2010 3 comments

“I trekked for days through those accursed mountains. In my dreams the Lady appeared to me and pointed me down that path, but I knew not why. The journey of the Questing Knight is often mysterious an shrouded in mist, but I surely felt as if I had misinterpreted the dream. I had fought in the wars against Araby, roamed the streets of Mousillon at night, slain a mighty orc warlord, and yet the Lady has not graced me with her blessing. It wasn’t until the sixth night in the mountains that I saw why I had been sent here –  a massive drunken centigor had been harassing a small hamlet. Surely this was my calling.” Godric of Carcassonne

Grail Knight

Archetype – Tank

Armor – Heavy

Weapon – Sword or Hammer & Shield; Great Sword or Great Hammer

Mechanic – War Chargers

  • You call powerful steeds to your side and ride them into combat. Each steed has a different bonus ability and grants you a different Mindset. Certain abilities require steeds and/or Mindsets. The wounds, toughness, and initiative of your steed are one half of your stats. If you are dismounted (your pet is killed or an ability dismounts you) then your Mindset persists until you summon a different mount granting you a different Mindset or your buff expires. While mounted your chance to critically hit with melee attacks is increased by 5%. War Chargers increase your movement speed by 5%.

Mastery Trees

  • Cavalier – A focus on great weapons and going on the offensive on foot
  • Paragon – A focus on defensive combat and rallying your allies
  • Paladin – A focus on mounted combat while weakening your opponents and giving your allies the power to finish them off.

Read more…

Categories: Bretonnia Tags: ,

Stormvermin – Skaven Tank

September 4, 2010 1 comment

“To the cause of the skaven domination of the realms of the sun Clan Moulder gives its elite stormvermin. These are no ordinary skaven mind you, Clan Moulder only breeds the biggest, strongest, toughest skaven in all of skavendom. Rest assured that they will crush any foe on the battlefield regardless of size or prowess.” Lord Verminkin, Packlord of Clan Moulder

Stormvermin

Archetype – Tank

Armor – Heavy

Weapon – Sword and Shield; Halberd

Mechanic – Marks of Chaos

  • Rabid Thirst (0-100) builds at 1 per second in combat; 1 per each time you hit with an attack; 2 pereach time you are hit with an attack. At 100 Rabid Thirst you may enter one Mark of Chaos expending all your Rabid Thirst
  • Mark of the Bonecrusher – +70 Toughness at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Toughness. 4m Duration, 5m cooldown.
  • Mark of the Spearbreaker – +600 Armor at rank 40, and +10/mastery point in the corresponding mastery tree for a maximum of +750 Armor. 4m Duration, 5m cooldown.
  • Mark of the Headbasher – +70 Wounds at rank 40, and +1/mastery point in the corresponding mastery tree for a maximum of +85 Wounds. 4m Duration, 5m cooldown.

Mastery Trees

  • Bonecrusher – A focus on bringing down all your might to smash your enemies
  • Spearbreaker – A focus on breaking your enemies’ fighting power on yourself
  • Headbasher – A focus on preventing harm from spells and anti-magic

Read more…

Categories: Skaven Tags: ,

Saurus – Lizardmen Tank

August 29, 2010 Leave a comment

“Deep in the pyramids of the lizardmen cities lay the saurus barracks. A network of tunnels span the inner pyramid emerging to concealed openings on the outside. Any invader attempting to scale a pyramid of a mage-priest will be met every step by the vicious saurus temple guards. These fearsome warriors are a sight sure to make ones blood run cold, much like their own.” Artio Vengetti, Tilean Explorer

Saurus

Archetype – Tank

Armor – Heavy

Weapon – Sword/Axe & Shield or Great Weapon

Mechanic – Piercing Shrills

  • You give out a Reptilian Shrill either rallying your allies or demoralizing your opponents. The longer you are in combat, the hotter your blood gets until it gets too hot and you release a Piercing Shrill. Each Reptilian Shrill lasts thirty seconds, during this time while in combat your Cold-Blooded Meter will rise – should it reach its maximum level, your Reptilian Shrill will turn into a burst Piercing Shrill and the buff will go away. Reapplying a new shrill will reset your Cold-Blooded meter.

Mastery Trees

  • Quetzl – A path focused on offensive attacks and increasing your allies fighting power
  • Tlazcotl – A path focused on defensive attacks and increasing your allies survivability
  • Chotec – A path focused on debuffing attacks and decreasing your enemies fighting power

Read more…

Categories: Lizardmen Tags: ,

Doombull – Beastmen Tank

August 22, 2010 Leave a comment

“I wandered through the forest for days on my Grail quest. In my dreams the Lady directed me down that path, I will admit I traveled down it with great agitation as there were no great trials to be seen. That was until I came upon a ancient beastmen Herdstone deep in the heart of the woods, guarded by a massive Doombull. The territorial creature took no heed to chivalry; it simply bellowed a bestial cry and charged at me. I consider myself blessed by the Lady for surviving that fight, as the many human bones and tarnished sets of armor littering the glade indicated that many others had not.” Bryon of Quenelles, Questing Knight

Doombull

Archetype – Tank

Armor – Heavy

Weapon – Axe & Shield; Greataxe

Mechanic – Furious Roars

  • You issue a loud roar either rallying your allies or demoralizing your opponents. The longer you are in combat, the more your rage grows until you reach your breaking point and release a Furious Roar. Each Bestial Roar lasts one minute, during this time while in combat your Blood Meter will rise – should it reach its maximum level, your Bestial Roar will turn into an instant Furious Roar and the buff timer will go away. Reapplying a new roar will reset your Blood Meter.

Mastery Trees

  • Bloodlust – A path focused on offensive attacks and increasing your allies’ fighting power.
  • Fortitude – A path focused on defensive attacks and increasing your allies’ defensive power.
  • Rage – A path focused on debuffing attacks and decreasing your enemies’ will to fight.  Read more…
Categories: Beastmen Tags: ,