Posts Tagged ‘Tank’

Doombull – Beastmen Tank

August 22, 2010 Leave a comment

“I wandered through the forest for days on my Grail quest. In my dreams the Lady directed me down that path, I will admit I traveled down it with great agitation as there were no great trials to be seen. That was until I came upon a ancient beastmen Herdstone deep in the heart of the woods, guarded by a massive Doombull. The territorial creature took no heed to chivalry; it simply bellowed a bestial cry and charged at me. I consider myself blessed by the Lady for surviving that fight, as the many human bones and tarnished sets of armor littering the glade indicated that many others had not.” Bryon of Quenelles, Questing Knight


Archtype – Tank

Armor – Heavy

Weapon – Axe & Shield; Greataxe

Mechanic – Furious Roars

  • You issue a loud roar either rallying your allies or demoralizing your opponents. The longer you are in combat, the more your rage grows until you reach your breaking point and release a Furious Roar. Each Bestial Roar lasts one minute, during this time while in combat your Blood Meter will rise – should it reach its maximum level, your Bestial Roar will turn into an instant Furious Roar and the buff timer will go away. Reapplying a new roar will reset your Blood Meter.

Mastery Trees

  • Bloodlust – A path focused on offensive attacks and increasing your allies’ fighting power.
  • Fortitude – A path focused on defensive attacks and increasing your allies’ defensive power.
  • Rage – A path focused on debuffing attacks and decreasing your enemies’ will to fight.  Read more…
Categories: Beastmen Tags: ,

Eternal Guard – Wood Elf Tank

August 16, 2010 3 comments

“Escort? Why would a spellsinger need an escort I thought. It wasn’t until the ambush at the glade that I realized the value of the Eternal Guards. Hordes of greenskins crashed down on us, fended off by shield and spear-stave. Outnumbered ten to one, those noble warriors exemplified true valor.” -Cyleal, Sole Survivor of the Battle of The Emerald Glade

Eternal Guard

Archtype – Tank

Armor – Heavy

Weapon – Spear-Stave or Sword and Shield

Mechanic – Nature’s Wards

  • Nature’s Wrath is a pool numbering from 0-100. Nature’s Wrath builds at 1/second in combat, 1/each attack, and 2/each time you are attacked. At 100 Nature’s Wrath you may enable a Ward of Nature expending all of your Wrath.
  1. Ward of Kurunos – +70 Weapon Skill at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Weapon Skill. 4m Duration, 5m cooldown.
  2. Ward of Oakenheart – +70 Initiative at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Initiative. 4m Duration, 5m cooldown.
  3. Ward of the Wild Wood – +70 Toughness at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Toughness. 4m Duration, 5m cooldown.

Mastery Trees

  • Kurunos – A focus on offensive attacks
  • Oakenheart – A focus on defensive attacks
  • Wild Wood – A focus on debuffing and wearing down your enemies.

Read more…

Categories: Wood Elves Tags: ,