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Eternal Guard – Wood Elf Tank
August 16, 2010
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“Escort? Why would a spellsinger need an escort I thought. It wasn’t until the ambush at the glade that I realized the value of the Eternal Guards. Hordes of greenskins crashed down on us, fended off by shield and spear-stave. Outnumbered ten to one, those noble warriors exemplified true valor.” -Cyleal, Sole Survivor of the Battle of The Emerald Glade
Eternal Guard
Archetype – Tank
Armor – Heavy
Weapon – Spear-Stave or Sword and Shield
Mechanic – Nature’s Wards
- Nature’s Wrath is a pool numbering from 0-100. Nature’s Wrath builds at 1/second in combat, 1/each attack, and 2/each time you are attacked. At 100 Nature’s Wrath you may enable a Ward of Nature expending all of your Wrath.
- Ward of Kurunos – +70 Weapon Skill at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Weapon Skill. 4m Duration, 5m cooldown.
- Ward of Oakenheart – +70 Initiative at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Initiative. 4m Duration, 5m cooldown.
- Ward of the Wild Wood – +70 Toughness at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Toughness. 4m Duration, 5m cooldown.
Mastery Trees
- Kurunos – A focus on offensive attacks
- Oakenheart – A focus on defensive attacks
- Wild Wood – A focus on debuffing and wearing down your enemies.
Categories: Wood Elves
Tank, Wood Elves
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