Yesterday I wrote about the growing divide between casual and hardcore players, as the latter progresses farther in the renown ranks and dons far superior gear. My conclusion was simple – there needs to be a divide in T4. The current bracket of RR40 (theoretically) to RR100 is massive; there is no realistic way for a RR40 to take on an RR100. There have been many suggestions as to amending this gap mainly about reshuffling the tiers into renown brackets instead of level brackets (I believe someone had it at T1=RR1-15, T2=RR16-30, T3=RR31-50, T4=RR51-100). While this suggestion would work, I’d prefer to modify it.
In Eka’s world, the Tiers would be shifted to a renown cap focus with level caps naturally for Tiers 1 and 2. Tier 1 would be RR1-18 (Full Obliterator is RR17); Tier 2 would be RR19-30 (Full Devastator is RR26); Tier 3 would be RR31-49 (First piece Anni is RR31, Full Conq is RR45); Tier 4 would span RR50-70 (Full Invader to full Warlord); and Tier 5 would be RR71+ but itself divided into three RvR brackets (RR71-80, RR81-90, RR91-100). So more or less the brackets would be divided by renown armor sets and their accompanying scenario weapons. Players over RR70 could return to T4 since this would remain as the main campaign, but they would see diminishing returns in terms of stats and renown gain (their stats would not exceed that of full Sovereign gear). If they wanted to fight to their fullest potential and reap full renown they would venture to T5.
Now I know what you’re thinking – “But Eka, Mythic doesn’t even have the resources to give us 12 character slots per server, how would they ever manage to construct a 5th Tier…?” Well the solution is simple (hopefully a temporary solution until a permanent T5 could be constructed). T5 would not exist in new maps, but would rather turn the campaign around. One thing most players agree on is that there is so much wasted space set aside for PvE, and most people who still play WAR are not here for the PvE so it is indeed wasted.
Previously I expanded the T4 scene into the T4 PvE lakes, and now I propose to do the same to the lower tiers. So you will recall I said T5 would exist in three brackets (RR71-80, RR81-90, RR91-100), well these brackets would coincide with Tiers 1-3 – we’ll say the ‘Sovereign’ bracket in T3, the ‘Doomflayer’ bracket in T2, and the ‘Warpforged’ bracket in T1 – so it is a reverse progression. In these tiers the PvE lakes take up almost 80% of the map, if not more, so there is ample room for expansion. Naturally a system could be implemented for the actions taken by the T5 troopers to affect the ‘home tiers’ they are located in – something balanced as to not make the zerg of T5 dictate the terms of T1-3.
Ah I can already hear the voices of dissent again “But how will my low level toons level without our PvE lakes??” Fear not, in my version a system would be implemented so both things could exist at the same time. T5 would take large portions out of T1-3, yes, but significantly large portions would remain for low level toons to gain experience. Also the PvE mobs would exist in a smart system where their level would be determined by the person attacking them (much like the event mobs in the cities which upon being attacked are an appropriate level to the attacker). Players of the ‘home tier’ would not be able to flag themselves for RvR in the T5 lakes and could safely execute quests and public quests without fear of being caught in the line of fire.
Naturally I will follow the same model I used for my T4 expansions and transform key locations via major landmarks and public quests into BOs. However, because no keeps exist in the the wilderness of T1-3, a system would be introduced reminiscent of the olden keeps with lords and champions – the T5 lords would be the chapter hub Rally Masters, and their guards the denizens of the chapter hub. In this way difficult objectives to take and defend would still exist, but doorhammer would not exist. Upon killing the Rally Master, the attackers would be rewarded and the zone locked down temporarily while the Rally Master revived (say a 30m lockdown on the Chapter hub) and for the sake of the low levels doing quests, yes they would still be able to interact with the fallen body of their Rally Master. In fact(!) as a motivating factor, the players of the lower tiers could be given some sort of a experience bonus for aiding in the reviving of their Rally Master (via quests and kill quests) – so he could either be naturally revived in 30 minutes, or the players could turn in quests to raise his HP (however the Chapter hub would still be on lockdown despite the Rally Master being revived sooner by lower tiers – as to prevent a cooperative farming system by both sides).
Over the next nine days I will tackle the various maps of these pairings to show where I would expand the T5 scene into. Hopefully I can illustrate a version of T5 which is both plausible and could separate the high renown ranks from the low renown ranks in T4.
Today I conclude my final campaign, and as per usual I must include maps because I love maps! Once again I am following the standard model of Tiers 1-4 as red/blue dots with capitals (even though Mythic hates capitals) and including my idea of locations for Tier 5 and a dungeon for the pairing. I hope I do my readers justice in designing this campaign – I know the Vampire Counts are a very popular Warhammer army and I have gone against the grain in my design of it. Despite Games Workshops focus on the Von Carsteins I have turned the focus west to the other Bloodlines with distinguishing characteristics; I compensate for this with my version of Tier 5 for this campaign. So without further ado… Read more…
So today I wrap up the saga of the Lizardmen and the Skaven – possibly the most called for pairing among the Warhammer Online community. Having presented my 8 classes I conclude with the Tier 1-4 campaign map; however, this concept alone poses several problems (even one I constructed for myself). I will do my best to tackle these problems and come up with a map that is reasonable.
- Problem 1: Lizardmen rarely go on the offensive. This means that the war would be confined to their ‘home territories’. In my Lizardmen Prelude I posed a scenario which would allow for the Lizardmen to go somewhat on the offensive, and that is an alliance with the High Elves (no mention of the Dwarves or Empire here although presumably they would be ‘allied’ with them as well, just not actively participating in their struggle).
- Problem 2: Only Clan Pestilens has a stake in Lustria/The Southlands. The other skaven Clans would not aid Clan Pestilens, they would much rather see them fail. In my Skaven Prelude I dug my own hold by having the Skaven join Destruction on the condition that they are taking Dwarven Holds. Arguably they can fight the Empire, Bretonnia, and Wood Elves as well – but Ulthuan has no Skaven presence and struggles against the aforementioned Order entities would again be one Clan versus that Order army. Potentially the biggest problem lore-wise is bending an alliance between the Great Clans.
- Problem 3: Any ‘capital’ of the Lizardmen is eons away from Skavenblight. With this in mind a tier 4 campaign stretching from Lustria to Skavenblight seems rather ridiculous.
Now if we follow for the concept of the Empire and Chaos that the path to victory is never a straight line and the concept of the Dwarves v Greenskins that no distance is too far, then having the Lizardmen v Skaven campaign stretch from Lustria to the Old World is no great issue. I am no particular fan of Mythic’s mind-boggling concept of cartography however and would prefer to follow the High Elf v Dark Elf concept of the most direct route leads to victory.
My solution to these problems – the struggle between the Lizardmen and Skaven in fact is the epitome of the struggle between Order and Destruction. Elements of all factions of Order besiege the home-front of the Skaven, while elements of all factions of Destruction besiege the home-front of the Lizardmen. This way the Lizardmen ‘home-regions’ are located in the lands of the Lizardmen as they fend off not only Skaven, but also other armies from Destruction; likewise, the Skaven ‘home-regions’ are located primarily in the Old World as they fend off the armies of Order. The result is a map more akin to the High Elf v Dark Elf paring which focuses the war on the south but (with Tier 5) spills the war over into the Old World. It’s not a solution I’m entirely happy with because I do not like having the entire campaign take place in the southern hemisphere while pulling these two armies into their respective alliances and following the High Elf v Dark Elf style where the ‘bad guy’s’ capital is thousands of miles away as safe. However for the purpose of this hypothetical scenario I will focus Tier 1-4 on the Clan Pestilens struggle and throw all the other Clans in Tier 5.
So I present my ‘solution’ to this terribly difficult problem – Read more…
“I had a dream that a terribly dark storm was on the horizon and it was moving toward Athel Loren. I saw lightning strike a tree and from the scar blood gushed forth, and from this blood Cyanathair the Corrupter was reborn. The forests of Athel Loren went from being covered in snowfall, to being covered in blood-washed snow. I fear what will happen to Athel Loren when this dark storm reaches our borders…” Excerpt from the Journal of Ariel, Queen of Athel Loren
So to conclude the Wood Elf and Beastmen storyline I wanted to put up maps, because I am in love with maps! So plotted out I’ve labeled tiers 1-4 using the standard set up that Mythic has and including my own additional dots for tier 5. This is all entirely hypothetical fluff considering 1) this pairing doesn’t exist and 2) the concept of tier 5 doesn’t exist. But for those who want to become more geographically aware…. Read more…
Happy Tuesday! For today I present to you a poll regarding the removal of friendly player collisions on the Bioware Social Network (boo to them). Recently Mythic has tested removing friendly collisions and their impact on server performance and its implications in RvR. As a range dps I could care less for friendly collisions, as a tank/mdps they bug the hell outta me. Its like getting cut off on the road. Anyone who drives knows exactly how this feels. You’re in hot pursuit of the ice cream truck and then ‘wham!’ a slayer cuts you off and you are now that much further from the ice cream truck. What do you do? You try to circle around the stupid slayer and get the ice cream truck BUT by the time you reach it, the slayers eaten all your ice cream. Hrm, back to WAR, it seems that the majority of players would like to keep friendly collisions in. Read the thread, become enlightened!
Ok on to the post… in my final segment of the T5 map locales I bring to you the High Elves and the Dark Elves. For this particular episode I have two maps because I do not feel that Ulthuan can contain many more locations simply because Mythic has already dumbed down its size and made it a rather compact pairing. As you can see of the eleven elven provinces, eight are used in the storyline. You can argue that the Shadowlands is huge on this map but consider that the Dark Elf PvE lake stretches from Anlec (its entrance to the zone) to the Griffon Gate (its exit). My solution: The High Elves go on the offensive! This rarely happens in lore and when it does no survivors return but what the heck, Mythic doesn’t care much about lore anyway so lets do it! Read more…
Before I launch into another colorful map of ‘I wish I could go there’ locations, I wanted to quickly redirect you to Gaarawarr Gab’s Transcript of the Q&A a few nights ago. Personally I didn’t find anything helpful in it – a lot of questions about SMs, Zealots & RPs and a few about WEvWH and Mauraders. In terms of the hypothetical future we’ve gotten a definite no on the other cities. -insert sad face- Some curiosities thrown out as maybes – player housing, more crafting, and barber shops! Yay for more fluff =P
Anyway, onward to the matter on hand! Today I would like to explore the realm of the Dwarves and the treasures that be hidden there! Read more…
Ok I admit it, I’m totally hung up on an additional tier OR hell just new maps in the existing tiers. New lands to explore please! So today I shall present the map of the Empire again, but this time with new additions!