“I had a dream that a terribly dark storm was on the horizon and it was moving toward Athel Loren. I saw lightning strike a tree and from the scar blood gushed forth, and from this blood Cyanathair the Corrupter was reborn. The forests of Athel Loren went from being covered in snowfall, to being covered in blood-washed snow. I fear what will happen to Athel Loren when this dark storm reaches our borders…” Excerpt from the Journal of Ariel, Queen of Athel Loren
So to conclude the Wood Elf and Beastmen storyline I wanted to put up maps, because I am in love with maps! So plotted out I’ve labeled tiers 1-4 using the standard set up that Mythic has and including my own additional dots for tier 5. This is all entirely hypothetical fluff considering 1) this pairing doesn’t exist and 2) the concept of tier 5 doesn’t exist. But for those who want to become more geographically aware…. Read more…
“In the still that is the forest, when all you hear are branches rustling in the wind, its hard to imagine the music that can be made when a company of wardancers ambushes an invading herd of beastmen. No, I do not speak of the beastly howls coming from the dying beastmen, I mean before that. Yes, when the wardancers leap through the air and swing their swords a music is made that cannot be reproduced with instruments or even my words. The blades make the music for the wardancers, and the song is beautiful!” Lemadril, Sage of the Queens Court
Archtype – Melee DPS
Armor – Light
Weapon – Dual Wield Swords
Mechanic – War Songs
- Every dance needs music, and you let your swords create the music for you. Each song enhances your combat differently as you face off with your enemies and ambush them. Each song is a sixty minute buff that cannot be removed. Some abilities require that you are using a particular song.
- Death Dancer – A focus on looking your enemy in the eyes and showing them the Song of Death
- Blade Dancer – A focus on wearing your enemy down
- Shadow Dancer – A focus on leaping from the shadows and attacking your enemy from behind
“Dwarves, always the cursed dwarves… they came hacking and slashing our forests. No better than greenskins I say! They paid dearly for their transgression. When they waywatchers came upon them and began to rain arrows from afar and disappear into the trees, the rash anger of the dwarves lead them deeper into the forest as they pursued the waywatchers. Those poor dwarves stood no chance, they could not even get close enough to a waywatcher to throw a rock at him, let alone swing an axe. It was their own stubbornness that lead them to their death.” Volynnia, Waywatcher of the Pine Crags
Archtype – Range DPS
Armor – Light
Weapon – Bow and Sword
Mechanic – Naestrahan’s Retribution
- Naestrahan’s Retribution is a dual pool of up to 10 ‘Retribution’ points on each half. Abilities from the path of the Mist Walker build retribution toward the pool of Arahan’s Fury. Abilities from the path of the Wood Hunter build retribution toward the path of Naestra’s Resolve. Abilities from the path of the Shadow Slider do not build points toward either pool but can consume them. Each tree has one core ‘Retribution’ finisher and one ‘Retribution’ finisher that can be specialized into; finishers consume the points.
- Mist Walker – A focus on single target damage
- Wood Hunter – A focus on damage over time abilites
- Shadow Slider – A focus on weakening your opponent and melee attacks Read more…
“Strange ones those Tree Singers… they spend all day wandering through the forest talking with the trees. Laughing, crying, yelling. They hardly talk with other normal elves. Few possess such a power to commune with the trees, but after seeing them I’m not entirely sure I would want that gift! Jealous? No I’m not jealous! Its just… they just seem so strange!” Anariel, Mage of Coeth-Mara
Archtype – Healer/Support
Armor – Light Robe
Weapon – Staff
Mechanic – Nature’s Ichor
- You commune with the trees and harness their potent sap and use it to enhance your spells. You have ten Nature’s Ichor points which you can choose to use whenever you like to enhance the healing or damage of your spells by 10%. Out of combat Nature’s Ichor will rejuvenate once per every five seconds; in combat you have to channel a planted sapling for its Ichor.
- Ariel – A focus on healing your allies
- Drycha – A focus on damaging your enemies
- Adanhu – A focus on mobility on the battlefield Read more…
“Escort? Why would a spellsinger need an escort I thought. It wasn’t until the ambush at the glade that I realized the value of the Eternal Guards. Hordes of greenskins crashed down on us, fended off by shield and spear-stave. Outnumbered ten to one, those noble warriors exemplified true valor.” -Cyleal, Sole Survivor of the Battle of The Emerald Glade
Archtype – Tank
Armor – Heavy
Weapon – Spear-Stave or Sword and Shield
Mechanic – Nature’s Wards
- Nature’s Wrath is a pool numbering from 0-100. Nature’s Wrath builds at 1/second in combat, 1/each attack, and 2/each time you are attacked. At 100 Nature’s Wrath you may enable a Ward of Nature expending all of your Wrath.
- Ward of Kurunos – +70 Weapon Skill at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Weapon Skill. 4m Duration, 5m cooldown.
- Ward of Oakenheart – +70 Initiative at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Initiative. 4m Duration, 5m cooldown.
- Ward of the Wild Wood – +70 Toughness at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Toughness. 4m Duration, 5m cooldown.
- Kurunos – A focus on offensive attacks
- Oakenheart – A focus on defensive attacks
- Wild Wood – A focus on debuffing and wearing down your enemies.
The zealot Tzylla walked toward Tchar’zanek’s throne room with Malekith and his black guards behind her, not a feeling she was entirely comfortable with. “Wait here while I announce you, sire.” She entered the throne room and was immediately met by the cold stare of her liege. “Lord Tchar’zanek, the Dark Elf King seeks your audience,” she said with a low bow.
“Show him in, and do not linger foul creature.” A look of disgust came across the Chosen Champion of Tzeentch’s face; he did not enjoy speaking with the Dark Elf King. Under any other circumstance he would have preferred to kill him, and had the High Elves stayed in Ulthuan then he would have no need for the alliance, but alone… he was not one to play against the odds. Not in this war. The door at the far end of the chamber opened and Malekith entered signaling his black guard to remind behind.
“Hail Champion of Tzeentch!” Malekith said with suspiciously fake warmth.
“Hail Witch King of the Druchii…” Tzeentch responded taking no effort to hide his annoyance. “To what do I owe today’s meeting, Witch King?”
“I come to bring news of your front in Praag.”
Greatly humored, “Why Malekith I did not know you stoop to the level of a scout, I am humbled.” Read more…
Sceolan nodded as he passed the Eternal Guard at the entrance of the Oak of the Ages. Ariel, Queen of the Forest, had summoned him, and the messenger made it sound rather urgent. The old warrior knew that to be summoned to the Court of the Queen meant that something of concern was indeed on her mind. He entered a large hall elaborately built into the tree and saw the Queen looking over a large table already in council with Ythril, captain of the Waywatchers.
“My Queen! I received your summons and came with all haste!”
“Ah Sceolan, my dear friend, indeed I require your council. Come join me and Ythril.”
Sceolan approached the table and spotted a sight rare in Athel Loren, a map of the Old World. Silver pins were stuck into various locations. The sight troubled Sceolan. “I trust my Queen has no desires for expansion,” Sceolan said with a nervous laugh, although knowing of the current strife in the Empire his suspicions lay elsewhere.
“No,” Ariel laughed, “Athel Loren is a realm large enough for my content. Jests aside, grave matters are on hand. You know of the war that is being waged in the lands of the Empire and the Worlds Edge Mountains…”
“Naturally I do, my Queen,” Sceolan replied, hesitant to state his assumptions as to the direction of the conversation.
“It does not take a mage to see that you are worried and being a mage I already know what you are worried about. I do not seek to hide my intentions with eloquent language and try to trick you old friend. A war for the very survival of order as we know it is being waged in the east. The alliance led by Karl Franz cannot hold out much longer against the hordes of Chaos. The High Elves are weakened, the Dwarves are weakened, the Empire is torn by internal strife… and dark forces stir from within threatening to swallow the land.” Read more…