“Not a whisper lads! In the fog all you’ve got to alert you are your ears – listen for the quiet splash of a hundred oars cutting through the water. When the prow breaks through the fog and slams into the sand you steady your arm and wait until you see the big brute with a shield – that’s the raider’s leader. You take him out and the rest are a savage horde. Huscarls they’re called, princes unto their own, they’re what bind the savage Norse tribes together. Aim true and take him down lads!” ~ Germund Osfrid, Sergeant of the Nordland Guard
Archtype – Tank
Armor – Heavy
Weapon – Sword and Shield; Greatsword
Mechanic – Norscan War Cries
- You charge forth into battle yelling with all your might to rally your allies. You issue forth War Cries strengthening your allies. You may have two War Cries active at any time.
- Drake – You channel the power of the dreaded frost drakes of Norsca going on the offensive
- Jotun – You channel the power of the mighty jotun bracing for the heaviest of blows
- Kraken – You channel the power of the monstrous kraken, thriving in the wildest of tempests
For years the great war in the Age of Reckoning has been waged as the forces of Destruction tirelessly crash upon the defenders of Order. Driven by greed, the Norse warriors found themselves caught between the two factions as they fought for their ideologies. Much as the tides ebb and flow, the Norse support sways from faction to faction leaning towards the larger purse. So long as there are warriors to fight, the struggle between the forces of Order and Destruction wages on. The Norse have joined the struggle, but their loyalties are ever fluctuating… Read more…
In what had once been a one-way tide flowing south towards the shores of the Empire, the Sea of Claws turned into a battleground as vessels of various types clashed and collided. The sea became choked with flotsam and jetsam – listing raider hulls, a broken mast, a tattered sail, a barrel of salted fish, a bloated corpse. The Norse, who dearly held the tradition of raiding and pillaging close to heart, allowed themselves to be swayed by a bit of gold – they were going to fight and raid anyway, so why not get paid to do so? As Norseman killed Norseman, dwarf, and orc alike, chaos reigned in the Sea of Claws. The scope of the war of the Age of Reckoning has now turned to engulf the peoples of Norsca. Will the forces of Norsca sway the tide of battle or will they act as a force for balance? Read more…
Torches swayed from side to side as a group of Norse raiders entered a dark tangled forest on a cloudless yet moonless night. The striking of a flint a few meters ahead caused the man at the forefront of the Norse group to halt and signal the others to remain still. Another strike of the flint and a fire came to life, curiously purple in color.
“Why stop now? Your flickering torches give your presence away far more than any noise you make,” a slender figure said standing behind the fire. As the Norse approached the beauty of the figure became apparent, though only half of the face was visible while the other half was covered in darkness.
A stout Norse warrior with a peppered beard grunted, “The crone you sent said you would have words, words we could profit from…” Read more…
v1.9.1a consists of the License to Pillage live event. An early spring thaw has lead to earlier-than-anticipated raids by the Norse. Typically absent the massive threat from the forces of Destruction, the Empire’s navy would patrol the Sea of Claws and intercept the raiders whenever possible, but now in the Age of Reckoning the forces of Order are hard-pressed from all sides to hold off the enemy. The forces of Order are tasked with repulsing the northern raiders from the shores of Nordland. Join the forces of Order in the fight for the shores of the Empire! Read more…
As winter comes to an end and the Sea of Claws becomes free of the ice, which had acted as a barrier between Norsca and the Empire, spring ushers in a tense season. The raiding this year has come particularly early catching the defenders of Nordland offguard. What comes as an oddity is the observation that the raiders take very little in terms of loot, perhaps as to leave their vessels light for faster strikes? What is certain is that the Sea of Claws is soon to run red with blood. Read more…
A gentle breeze carried the salty mist into town as the last rays of the sun clung to the western sky. Soon nightfall would descend upon the town and with it the thick sea fog that some perceived as a blessing, others as a curse. Stirragen was a fishing hamlet on the west coast of Nordland too small to be noted on any maps, and its citizens hoped that this fact alone would preserve Stirragen from the dangers the night brought with it.
“Should have a thick fog tonight,” Theoff, a young lad with peach-fuzz sprouting from his chin, observed.
“A curse to keep us blind against the threat that lurks beyond,” an older man with a face which had battled sun and salt for many seasons replied. Read more…