Home > 1.7.x, HDPS > War of Karak Ankor ~ Night Goblin Fanatic

War of Karak Ankor ~ Night Goblin Fanatic

“Strange little creatures… You assume from their size and their race that the night goblin fanatics will be as cowardly and weak as other goblins, but the night goblin fanatics are certainly of another blood. Powered by the unknown powers of their strange gods, these goblins possess a strength equal to creatures four times their size. Driven into a drunken stupor by their overlords, the fanatics charge into combat wrecking havoc and leaving behind a trail of carnage. While they are not allies I would like to rely on, they have their worth in the thick of a brutal melee…”

~ Prince Kharrillian of Clar Karond

Night Goblin Fanatic

Archtype – Heavy DPS

Armor – Heavy Splint

Weapon – Ball & Chain

Mechanic – Fungal Brew

  • You charge into combat fueled the intoxicating mushrooms of the deepest caverns. You have a pool of 200 Fanatic’s Frenzy points. Your abilities will consume Fanatic’s Frenzy as you fight. You can take a drink of Fungal Brew to replenish your Fanatic’s Frenzy in combat.

Mastery Trees

  • Bloodfang – A mastery path focused on crushing the target of your choice.
  • Mad Cap – A mastery path focused on dealing wide-spread damage.
  • Spikespore – A mastery path focused on weakening your enemies.

R1. Sharp Shines Fling <Core Ability> A basic throwing attack that inflicts ‘x’ damage. 20AP, 1s Cast, No CD, 65ft Range

R1. Gimma Da Good Stuff! <Core Ability> You take a drink from a small gourd of Fungal Brew consuming 20 Action Points every second to receive 20 Fanatic’s Frenzy per second; this ability will end if you end your concentration or use an ability. 20AP/s, 10s Cast, 30s CD.

R1. Bash ‘Em <Bloodfang> You swing your massive ball on a chain at your enemy’s body dealing ‘x’ damage. 35AP, Instant Cast, No CD.

R2. Head Clobba’ <Bloodfang> You swing your weapon at your target’s head dealing ‘x’ damage, if you interrupt your opponents action you will deal an additional ‘x’ damage. This ability costs 20 Fanatic’s Frenzy. Instant Cast, 5s CD.

R3. Fungal Infection <Spikespore> You lace the tips of your weapon with the toxins of a lethal mushroom. You deal ‘x’ damage to your target and increasing the amount of damage they take for the next 10 seconds by 15%. This ability costs 25 Fanatic’s Frenzy. Instant Cast 10s CD.

R4. Spikes In Yer Side <Spikespore> You cover your weapon with broken fragments of a squig’s spine and attack your enemy embedding the spikes in their side. You deal ‘x’ damage to your target and increase the build times of their abilities by 1 second for the next 10 seconds. This ability costs 25 Fanatic’s Frenzy. Instant Cast, 10s CD.

R5. Down It Goes! <Map Cap> You swing your ball over your head smashing it down upon the ground dealing ‘x’ damage to three enemies 25 feet in front of you. This ability costs 25 Fanatic’s Frenzy. Instant cast, 3s CD.

R6. More Dan A Dent <Bloodfang> You slam your weapon into your enemy’s chest dealing ‘x’ damage. If your target is wearing heavy armor you will also reduce their armor by 20% for 10 seconds. This ability costs 25 Fanatic’s Frenzy. Instant Cast, 10s CD.

R7. Green Whirlwind <Mad Cap> You spin around in a blurry craze dealing ‘x’ damage to all enemies within 30 feet of you. This ability costs 30 Fanatic’s Frenzy. Instant Cast, 3s CD.

R8. Muck’s Slog <Spikespore> You coat your ball with a thick slime secreted by the creatures of the deep and hit your enemy. You deal ‘x’ damage to your target and reduce their auto-attack speed by 20% for 10 seconds. This ability costs 20 Fanatic’s Frenzy. Instant Cast, 10s CD.

R8. Definitive Halt <Archetype Morale 1> You slam your weapon into the ground, reducing the movement speed of your target by 50% for 10 seconds, your target must be within 30 feet of you.

R9. Watch Yer Toes! <Mad Cap> You send your ball careening on the ground around you causing all enemies within 30 feet of you to take ‘x’ damage and reducing their movement speed by 40% for 10 seconds. This ability costs 30 Fanatic’s Frenzy. Instant Cast, 30s CD.

R10. I’m A Crazy Un! <Core Ability> Detaunts all enemies within 30 feet, making them to hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone you have detaunted, the effect will immediately end. 20AP, Instant Cast, 15s CD

R10. Shatter Guard <Core Ability> You slam your weapon into the enemy tank causing them to take ‘x’ damage and removing the Guard effect they have on an ally. 30AP, Instant Cast, 10s CD

R11. Whazat Behind You?! <Racial Tactic> Anytime you are hit, there is a 25% chance that you will detaunt the enemy, making them hate you less and causing them to deal 75% damage to you for 5 seconds. If you hit anyone you have detaunted, the effect will end.

R12. Rabid Restraint <Core Ability> Your bestial urge frees you of the bonds that hold you back, freeing you of any snares or roots that may be holding you down. For the next 10 seconds, snares and roots will have no effect on you. 45AP, Instant Cast, 60s CD

R12. Force of Will <Archetype Morale 2> You stare down your opponent draining 200 of their Action Points into yourself, and reducing their strength by 160 for 30 seconds.

R13. Heavy Plating <Archetype Tactic> Your physical armor cap is increased by 5% but your damage output is reduced by 10%.

R14. Fast Swinga <Bloodfang> You swing your weapon at your enemy so quickly that you disorient them, you deal ‘x’ damage to your target and reduce their chance to parry by 5% for 10 seconds. This ability costs 25 Fanatic’s Frenzy. Instant Cast, 10s CD.

R15. Let Me At ‘Em! <Tactic> Rabid Restraint’s cooldown is reduced to 30 seconds.

R16. Determined Guardian <Archetype Morale 1> You gain a 1200 damage absorb shield.

R16. WAAAAAGH Out! <Mad Cap> You hurl your ball in front of you hitting all targets 30 feet in front of you for ‘x’ damage. This ability costs 35 Fanatic’s Frenzy. Instant Cast, 4s CD.

R17. Too Smart For Dat <Racial Tactic> Increases your Spirit resistance by 252.

R18. Fast Drinka <Core Ability> You take a quick drink of your Fungal Brew, instantly consuming 50 Action Points and gaining 50 Fanatic’s Frenzy. 10s CD.

R19. Tempered Blade <Archetype Tactic> Increases your Weapon Skill by ‘x’.

R20. Furious Onslaught <Archetype Morale 2> Your auto-attack speed is increased by 50% for 15 seconds.

R20. Walloped! <Spikespore> You bring your ball down upon your opponent with an incredible force, dealing ‘x’ damage and reducing their chance to critically hit by 5% for 10 seconds. This ability cost 20 Fanatic’s Frenzy. Instant Cast, 10s CD.

R21. Shrapnel Gust <Tactic> Down It Goes now affects 3 additional targets but costs 30 Fanatic’s Frenzy.

R23. RUN AWAY! <Racial Tactic> Anytime you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.

R24. Inspirational Aura <Archetype Morale 3> Your group’s Action Point regeneration is increased by 20% for 20 seconds if they are within 100 feet of you.

R25. Gromril Splintmail <Archetype Tactic> You take 20% less damage from targets within 30 feet of you.

R25. Splatter! <Bloodfang> You swing your ball over your head onto your defenseless victim dealing ‘x’ damage. This ability requires your target to be knocked down. This ability costs 35 Fanatic’s Frenzy. Instant Cast, No CD.

R27. Buggin’ Ya Deep <Tactic> Spikes In Yer Side’s affect will now increase the build times of your enemy’s abilities by 2 seconds, but its cost is increased to 35 Fanatic’s Frenzy.

R28. Gale of Night <Night Goblin Fanatic Morale 1> You deal 800 damage to all enemies within 35 feet.

R29. Tranquil Defender <Archetype Tactic> You are immune to knockbacks.

R30. Slugger <Spikespore> You send your weapon flying into your enemy’s lungs, dealing ‘x’ damage and increasing the cost of your enemy’s abilities by 20% for 10 seconds. This ability costs 40 Fanatic’s Frenzy. Instant Cast, 10s CD.

R31. Knock Em Loose <Tactic> Fast Swinga also debuffs your target’s chance to block by 5%.

R32. Moonshine <Night Goblin Fanatic Morale 2> You instantly regain 100 Fanatic’s Frenzy.

R33. Wot Good Are Ya? <Tactic> Every time you shatter guard, you gain 10 Fanatic’s Frenzy.

R35. Good Wit Da Chains <Core Ability> Your chance to parry attacks is increased by 10% for the next 15 seconds. 50AP, Instant Cast, 60s CD.

R35. I Got Lotsa Gourds <Tactic> Your action point pool is increased by 50.

R36. Pumpkin Smaher <Night Goblin Fanatic Morale 3> You deal 1,800 damage to your target.

R37. Suicidal Maniac <Tactic> Every 15% of your health you lose, you deal 10% more damage.

R39. Wild Drinking <Tactic> Gimme da Gud Stuff now converts at a ratio of 30 Action Points to 30 Fanatic’s Frenzy and its cool-down is decreased to 15 seconds.

R40. Storm of Blades <Archetype Morale 4> You deal 1,800 damage to all enemies within 30 feet of you.

R40. Round n’ Round! <Mad Cap> You spin around in a deadly dance dealing ‘x’ damage per second to all enemies within 35 feet of you. This ability costs 20 Fanatic’s Frenzy per second. 6s Cast, 15s CD.

Mastery Trees

Bloodfang

R3. Terror of the Night <Tactic> Your melee power is increased by 25

R5. Bloodfang Sporebrew – You drink deep of the bloodfang brew increasing your strength significantly. For the next 20 seconds your armor penetration is increased by 10%. This ability costs 50 Fanatic’s Frenzy. Instant Cast, 60s CD.

R7. Potent Mixture <Tactic> Bloodfang Sporebrew’s armor penetration is increased to 20%.

R9. Block Dis! – You hurl your weapon directly at your target with such force that it cannot be blocked, you deal ‘x’ damage to your target. This ability costs 35 Fanatic’s Frenzy. Instant Cast, 5s CD.

R11. No Stoppin’ Me <Tactic> Block Dis! has its cool-down reduced to 2 seconds and it deals 25% more damage.

R13. Da Big Whammie! – You Expend much of your fungal power to finish your enemy off, dealing ‘x’ damage to your target. Target must be under 20% health. This ability costs 45 Fanatic’s Frenzy. Instant cast, 10s CD.

R15. Wrecking Ball <Morale 4. You reduce your target’s chance to block and parry attacks by 50% for 8 seconds.

Mad Cap

R3. Toe-Smashing Fun <Tactic> Watch Yer Toes’ cool-down is decreased by 5 seconds and it costs 5 Fanatic’s Frenzy less.

R5. Gleeful Stupor – You drink deep of the hallucinogenic fungal brew causing you to deal 10% more damage for the next 20 seconds. This ability costs 50 Fanatic’s Frenzy. Instant Cast, 60s CD.

R7. Contagious Merriment <Tactic> Gleeful Stupor also causes all group members within 50 feet of you to gain morale 25% faster.

R9. Fear the Crazy One – You unleash an unearthly shriek and cause all enemies within 30 feet to lose 300 points of morale. This ability costs 35 Fanatic’s Frenzy. Instant Cast, 30s CD.

R11. Around We Go <Tactic> Round n’ Round!’s cast time is increased to 10 seconds and it continues to build while moving.

R13. Weeeeeeeee! – You hurl your ball into the air and hold onto the chain with all your might. You fly forward 50 feet and deal ‘x’ damage to all enemies along your path. This attack cannot be defended against. This ability costs 50 Fanatic’s Frenzy. Instant Cast, 30s CD.

R15. Redeye’s Dominion <Morale 4> You deal 2000 damage to all enemies within 45 feet of you.

Spikespore

R3. Spore Contamination <Tactic> All Spikespore abilities have a 25% chance to deal an additional ‘x’ corporeal damage.

R5. Da Good Stuff – You drink a well aged container of Fungal Brew, lessening the drain on your Fanatic’s Frenzy. For the next 20 seconds all your abilities cost 5 Fanatic’s Frenzy less. This ability costs 40 Fanatic’s Frenzy. Instant Cast, 60s CD.

R7. Dat Looks Bad <Tactic> Fungal Infection’s incoming damage debuff is increased to 30%.

R9. Conk Da Brain – You whack your enemy across the head inflicting them with an ailment that lasts 10 seconds. Anytime the affected target attempts to use a healing spell they suffer ‘x’ damage. This ability costs 40 Fanatic’s Frenzy. Instant Cast, 15s CD.

R11. Rattle Rattle <Tactic> Conk Da Brain lasts 10 seconds longer and causes all the heals your target uses to be 25% less effective.

R13. Spit It Up! – You slam your ball into your enemy’s gut causing them to suffer ‘x’ damage and removing the effect of one potion or liniment. This ability costs 60 Fanatic’s Frenzy. Instant Cast, 60s CD.

R15. Rise of the Crooked Moon <Morale 4> You infect your target with the curse of Mork causing them to suffer 300 damage per second for 30 seconds. If your target dies while under the effects of this curse they cannot be resurrected for 30 seconds.

Categories: 1.7.x, HDPS Tags:
  1. jdjd djdjd
    September 15, 2011 at 2:57 PM

    AWESOME proposals for new classes and abilities and masteries!!!

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