The Norse Are Coming! ~ Intro

August 16, 2014 5 comments

Torches swayed from side to side as a group of Norse raiders entered a dark tangled forest on a cloudless yet moonless night. The striking of a flint a few meters ahead caused the man at the forefront of the Norse group to halt and signal the others to remain still. Another strike of the flint and a fire came to life, curiously purple in color.

“Why stop now? Your flickering torches give your presence away far more than any noise you make,” a slender figure said standing behind the fire. As the Norse approached the beauty of the figure became apparent, though only half of the face was visible while the other half was covered in darkness.

A stout Norse warrior with a peppered beard grunted, “The crone you sent said you would have words, words we could profit from…” Read more…

Categories: 1.9.x

License to Pillage Guide

July 28, 2014 Leave a comment

LtP LE PageNorse Templev1.9.1a consists of the License to Pillage live event. An early spring thaw has lead to earlier-than-anticipated raids by the Norse. Typically absent the massive threat from the forces of Destruction, the Empire’s navy would patrol the Sea of Claws and intercept the raiders whenever possible, but now in the Age of Reckoning the forces of Order are hard-pressed from all sides to hold off the enemy. The forces of Order are tasked with repulsing the northern raiders from the shores of Nordland. Join the forces of Order in the fight for the shores of the Empire! Read more…

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License to Pillage

July 19, 2014 Leave a comment

Norsca ForestAs winter comes to an end and the Sea of Claws becomes free of the ice, which had acted as a barrier between Norsca and the Empire, spring ushers in a tense season. The raiding this year has come particularly early catching the defenders of Nordland offguard. What comes as an oddity is the observation that the raiders take very little in terms of loot, perhaps as to leave their vessels light for faster strikes? What is certain is that the Sea of Claws is soon to run red with blood. Read more…

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License to Pillage Intro

July 15, 2014 Leave a comment

NorseA gentle breeze carried the salty mist into town as the last rays of the sun clung to the western sky. Soon nightfall would descend upon the town and with it the thick sea fog that some perceived as a blessing, others as a curse. Stirragen was a fishing hamlet on the west coast of Nordland too small to be noted on any maps, and its citizens hoped that this fact alone would preserve Stirragen from the dangers the night brought with it.

“Should have a thick fog tonight,” Theoff, a young lad with peach-fuzz sprouting from his chin, observed.

“A curse to keep us blind against the threat that lurks beyond,” an older man with a face which had battled sun and salt for many seasons replied. Read more…

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At The Gates ~ Karak Eight Peaks

January 12, 2014 7 comments

k8p-3At last the time has come for the dwarves to address one of the greatest grudges ever inflicted upon them – the fall of Karak Eight Peaks. Standing before the massive defiled gates, the Oathbearers spearhead the attack with the help of their allies to dislodge the Greenskin from the World’s Edge Mountains. The grand statues of once proud kings are profaned by Greenskin filth, adding to the drive behind the dwarven host. Though the mountains crawl with a living slick green film, the forces of Order are undaunted by the task before them. Now is the time to strike at the forces of Destruction. Read more…

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At the Gates ~ Karaz-a-Karak

June 30, 2013 3 comments

karaz-a-karak-1

The steady beat of drums echoes off the once peaceful gates of Karaz-a-Karak. The Bloody Sun Boyz have arrived leading a swarm that covers the valley floor in a deathly shade of green. Under the strain of the living tide that bears down upon them, the massive gates of Karaz-a-Karak groan echoing the sentiment of the defenders inside. The Bloody Sun Boyz hope to write a new chapter in the Great Book of Grudges, a chapter starting with the slaughter of Karaz-a-Karak. Read more…

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At the Gates ~ Lothern

April 21, 2013 Leave a comment

lothern GateThe Druchii host led by House Uthorin has made it to the gates of Lothern and begun to batter down its gates and outer defenses! Its gleaming white walls lined with deadly Eagle Claw bolt throwers – the metallic tips of the bolts reflecting the sunlight into the eyes of the invaders. Great eagles and griffins take to the skies to protect their realm from the onslaught of darkness. With Khaine’s blessing the streets of Lothern shall run red with Asur blood. Read more…

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At the Gates ~ Malekith’s Fist

March 8, 2013 4 comments

City - Black Ark

War has come to the gates of Malekith’s Fist – the very stronghold of the forces of House Uthorin that is leading the assault on Lothern. Ahead of the Shining Guard looms the massive Black Ark which seems to steal the light from the sun and shroud the land in darkness. Above the Black Ark the sky is dotted with all manners of dark beasts, below it the corsair fleet lay at anchor, and  lining its walkways are elite crews manning deadly repeater bolt throwers. The struggle will be vicious and bloody, but the Shining Guard must destroy Malekith’s Fist and shatter the Druchii foothold on Ulthuan. Read more…

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At The Gates

January 24, 2013 2 comments

BLACK_ARKv1.9.0b

For weeks now vicious battles have been taking place across Eataine, Caledor, Kadrin Valley, and Black Crag, while Thunder Valley and Dragonwake have been eerily quiet. The Bloody Sun Boyz thought a quick onslaught on Kadrin Valley would break the defenses of Karak-a-Karaz; the Oathbearers took the exodus from Thunder Mountain as a sign that the path to Black Crag was open. House Uthorin abandoned the drawn-out campaign in Dragonwake in hopes of breaking the morale of the defenders of Lothern by sacking Eataine; the Shining Guard mistook the breaking of the Druchii camp as a retreat and rushed to attack Caledor and cut off the Druchii ‘retreat’ – instead the overwhelmed the Dark Elves gaining an upper hand in Caledor while the Druchii reigned in Eataine. The tide of battle has taken an ironic twist. Now both realms’ armies sit at the gates of their enemy capitals while their own lay at peril. The time to strike at Karaz-a-Karak, Karak Eight Peaks, Lothern, and Malekith’s Fist is now. Read more…

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Battle of the Frontiers Guide

January 19, 2013 Leave a comment

Battle of the Frontiers Pageceat0301v1.9.0a consists of the Battle of the Frontiers live event. In a haphazard attempt to bring the battle to the heart of the enemy, the forces of House Uthorin, the Shining Guard, the Bloody Sun Boyz, and the Oathbearers have abandoned the fight in the central battlefields and pushed to the enemy frontiers near the capital cities – thus vastly overextending their supply lines without a firm hold on the center. Join your allies in this crucial fight to break the backs of the enemy forces! Read more…

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