Home > Bretonnia > Grail Knight – Bretonnian Tank

Grail Knight – Bretonnian Tank

“I trekked for days through those accursed mountains. In my dreams the Lady appeared to me and pointed me down that path, but I knew not why. The journey of the Questing Knight is often mysterious an shrouded in mist, but I surely felt as if I had misinterpreted the dream. I had fought in the wars against Araby, roamed the streets of Mousillon at night, slain a mighty orc warlord, and yet the Lady has not graced me with her blessing. It wasn’t until the sixth night in the mountains that I saw why I had been sent here –  a massive drunken centigor had been harassing a small hamlet. Surely this was my calling.” Godric of Carcassonne

Grail Knight

Archetype – Tank

Armor – Heavy

Weapon – Sword or Hammer & Shield; Great Sword or Great Hammer

Mechanic – War Chargers

  • You call powerful steeds to your side and ride them into combat. Each steed has a different bonus ability and grants you a different Mindset. Certain abilities require steeds and/or Mindsets. The wounds, toughness, and initiative of your steed are one half of your stats. If you are dismounted (your pet is killed or an ability dismounts you) then your Mindset persists until you summon a different mount granting you a different Mindset or your buff expires. While mounted your chance to critically hit with melee attacks is increased by 5%. War Chargers increase your movement speed by 5%.

Mastery Trees

  • Cavalier – A focus on great weapons and going on the offensive on foot
  • Paragon – A focus on defensive combat and rallying your allies
  • Paladin – A focus on mounted combat while weakening your opponents and giving your allies the power to finish them off.

R1. Throwing Dirk <Core Ability> A ranged attack that deals 21 damage to your enemy, and can severely wound them for 101 damage if hit from behind. 20AP, 1s Cast, No CD

R1. Menacing Blow <Paragon> A powerful attack that deals ‘x’ damage and causes monsters to hate you more than normal. 30AP, Instant Cast, No CD

R2. Champion’s Blade <Cavalier> You land a graceful blow on your enemy dealing ‘x’ damage and ignoring 25% of your victim’s armor. 35AP, Instant Cast, No CD

R3. Clash of Virtues <Paladin> You deal an enchanting blow to your enemy dealing ‘x’ damage and reducing their toughness by ‘x’ for 10 seconds. 30AP, Instant Cast, 5s CD

R4. Invader’s Limp <Paragon> You slam your weapon into your opponents leg dealing ‘x’ damage and reducing their movement speed by 40% for 10 seconds. 25AP, Instant Cast, 5s CD

R5. Graceful Stroke <Paragon> You carve through the air with inspiring skill, dealing ‘x’ damage to your opponent and increasing your initiative by ‘x’ for 10 seconds. 30AP, Instant Cast, 10s CD

R6. Encumbering Blow <Paladin> You smash into your opponents armor dealing ‘x’ damage and reducing their armor by ‘x’ for 10 seconds. 35AP, Instant Cast, 10s CD

R7. Do You Seek A Challenge? <Taunt> You enrage your enemies, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 20AP, Instant Cast, 15s CD

R8. Demolishing Strike <Archetype Morale 1> A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds.

R8. Purest Blade <Cavalier> Your blade has been washed in the waters of the Lake. You deal ‘x’ spiritual damage to your opponent. This ability requires a Great Weapon. 35AP, Instant Cast, 2s CD

R9. Purity Burns <Cavalier> The holy waters on your blade seep into your enemy’s wounds causing them to take ‘x’ damage every second for 3 seconds. This ability can stack twice. 30AP, Instant Cast, No CD

R10. Guard <Core Ability> You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all the hate they cause will be redirected to you. No Cost, Instant Cast, No CD

R10. Hold The Line <Core Ability> Requires Shield. You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration or run out of action points. 20AP/sec, 12s Cast, No CD

R10. Rouncey <Cavalier> You call to your side a swift steed with no fear of battle. Summoning a Rouncey grants you the Mindset of the Gallant which increases both yours and your pet’s initiative by ‘x’ for 15 minutes. Your Mindset will persist if your War Charger is killed until you summon a different War Charger or the timer expires. Your Rouncey has the ability ‘Charge’ which increases your War Charger’s speed to 50% for 10 seconds; this ability has a 30 second cool down. 40AP, 2s Cast, 30s CD

R10. Destrier <Paragon> You call to your side a massive steed with no fear of battle. Summoning a Destrier grants you the Mindset of the Defender which increases both yours and your pet’s toughness by ‘x’ for 15 minutes. Your Mindset will persist if your War Charger is killed until you summon a different War Charger or the timer expires. Your Destrier has the ability ‘Rein In’ which knocks your opponent down for 3 seconds; this ability has a 30 second cool down. 40AP, 2s Cast, 30s CD

R10. Courser <Paladin> You call to your side a fierce steed with a taste for blood. Summoning a Courser grants you the Mindset of the Reclaimer which increases your weapon skill by ‘x’ for 15 minutes and increases your pet’s strength by half your strength for 15 minutes and allows them to auto attack your enemy. Your Mindset will persist if your War Charger is killed until you summon a different War Charger or the timer expires. Your Courser will gain the ability ‘Hind Kick’ which knocks your opponent back a long distance; this ability has a 30 second cool down. 40AP, 2s Cast, 30s CD

R11. Gallantry War <Racial Tactic> You heed the call to war and your Action Points pool is increased by 50

R12. Juggernaut <Core Ability> You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. 45AP, Instant Cast, 60s CD

R12. Shield Wall <Archetype Morale 2> For the next 10 seconds, your chance to block is almost guaranteed.

R12. For Our Lady! <Paragon> You rally all allies within 30 feet of you increasing the rate they gain morale by 25% for 5 minutes. Requires Destrier. 50AP, Instant Cast, No CD

R13. Focused Offense <Archetype Tactic> You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.

R13. Veterinary Skills <Core Ability> Your War Charger regains ‘x’ health over 10 seconds. 30AP, Instant Cast, No CD

R14. Press On, Men! <Paladin> You rally all allies within 30 feet of you increasing the rate they regain Action points by 20% for 5 minutes. Requires Courser. 50AP, Instant Cast, No CD

R15. Death of Gilles <Tactic> Your chance to dodge enemy attacks is increased by 15%

R16. Champion’s Challenge <Archetype Morale 1> Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.

R16. Lance Charge! <Cavalier> You arm yourself with a heavy lance and charge at your enemy dealing ‘x’ damage and staggering them for 4 seconds. There is a 50% chance you will be dismounted after this ability hits. Requires Rouncey and ‘Charge’ ability. Requires Great Weapon. 35AP, Instant Cast, 30s CD

R17. Pure of Blood <Racial Tactic> Your corporeal resistance is increased by 252

R18. Aura of the Grail <Paladin> You are blessed with the Grail and gain a magical damage absorb shield for 10 seconds which absorbs ‘x’ damage. 35AP, Instant Cast, 30s CD

R19. Rugged <Archetype Tactic> Increases Toughness by 160

R20. Raze <Archetype Morale 2> Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.

R20. Face Your Judgement <Challenge> You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 30AP, Instant Cast, 30s CD

R21. Expert Barding <Tactic> Your War Charger gains 800 armor

R22. Grail-Blessed Blade <Core Ability> You remove one enchantment from your enemy and deal ‘x’ damage. 25AP, Instant Cast, 5s CD

R23. King’s Own <Racial Tactic> Your damage output is increased by 10%

R24. Distracting Bellow <Archetype Morale 3> A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.

R25. Menace <Archetype Tactic> Enemy monsters will hate you 100% more than normal on all attacks.

R25. For Bretonnia! <Cavalier> You swing your weapon widely dealing ‘x’ damage to all enemies within 25 feet of you. 30AP, Instant Cast, 5s CD

R27. Blessed Waters <Tactic> Purity Burns now deals spiritual damage

R28. Hold Men! <Grail Knight Morale 1> All group members within 100 feet have their toughness increased by 250 for 10 seconds.

R29. Unstoppable Juggernaut <Archetype Tactic> Juggernaut’s cool-down is reduced to 20 seconds.

R30. Flash of Light <Core Ability> You blind your opponents with the purest light, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit. 30AP, Instant Cast, 60s CD

R31. Highest Virtues <Tactic> Clash of Virtues deals spiritual damage and buffs your guard for the toughness your enemy loses

R32. Blessings of the Lake <Grail Knight Morale 2> Your attacks deal 250 more spiritual damage for the next 15 seconds

R33. Finest Peytral <Tactic> Your War Charger cannot be critically hit from the front

R35. Flower of Chivalry <Tactic> Increases the effectiveness of your Mindset buffs for you and your pet by 50%

R35. Defensive Attack <Paragon> You slam your shield as you push on dealing ‘x’ damage and increasing your armor by ‘x’ for 10 seconds. Requires Shield. 30AP, Instant Cast, 10s CD

R36. Channeling Salvation <Grail Knight Morale 3> You channel the powers of the Lady of the Lake, for the next 10 seconds no one in your group can be critically hit. This ability will end if you break your concentration.

R37. Stick Together! <Tactic> Graceful Stroke and Defensive Attack will affect your guard if they are within 50 feet of you.

R39. Loyal Steed <Tactic> If your War Charger dies, your damage is increased by 100% for 10 seconds.

R40. Immaculate Defense <Archetype Morale 4>An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.

R40. Downward Stroke <Paladin> You cut down at your enemy dealing ‘x’ damage and reducing their initiative and weapon skill by ‘x’ for 10 seconds. Requires Courser. 30AP, Instant Cast, 10s CD

Mastery Trees

Cavalier

R3. Skilled Lancer <Tactic> Lance Charge’s chance to be dismounted is reduced to 25%

R5. For Valor! – You charge into your enemy dealing ‘x’ damage and increasing your strength by ‘x’ for 10 seconds. 30AP, Instant Cast, 5s CD

R7. Glory in Battle <Tactic> For Valor’s strength buff is increased to 20 seconds and is 25% more effective

R9. Adrenaline Rush – You pummel your opponent for 3 seconds dealing ‘x’ damage every second. This ability will end if you run out of Action Points or break your concentration. 20AP/s, 3s Cast, 8s CD

R11. Brazen Youth <Tactic> Your chance to critically hit with melee attacks is increased by 10% as long as you are using a great weapon

R13. Heart of a Lion – You fiercely attack your enemy dealing ‘x’ damage. Requires Mindset of the Gallant. Requires Great Weapon. 40AP, Instant Cast, 8s CD

R15. Divine Wave <Morale 4> You slash your weapon in an arch dealing 1800 damage to all enemies 60 feet in front of you.

Paragon

R3. A New Strength <Tactic> For Our Lady! will also increase auto-attack speed by 10%

R5. Head Crush – You block your enemy’s attack and slam your shield into your opponents head knocking them down for 4 seconds. Requires Block. 35AP, Instant Cast, 20s CD

R7. Battle Hardened <Tactic> On block your toughness is increased by 100 for 10 seconds

R9. Stand Strong, Stand Firm! – For the next 10 seconds your group is immune to crowd control effects. Requires Destrier. 45 AP, Instant Cast, 60s CD

R11. Warden of the Lake <Tactic> Your chance to block is increased by 10% while using a shield

R13. Alert Defender – For the next 10 seconds the amount of damage you take is reduced by 50%. Requires Mindset of the Defender. 40AP, Instant cast, 30s CD

R15. Merciful Aura <Morale 4> All group members within 100 feet are granted a 2000 damage absorb shield for 10 seconds

Paladin

R3. Spiked Champron <Tactic> Your Courser’s damage is increased by 50%

R5. Careless Foul! – Your opponent recklessly attacks you as you are mounted and you disarm him for 4 seconds. Requires Courser. 35AP, Instant Cast, 20s CD

R7. Fanatic Zeal <Tactic> If your target is below 25% health, you deal 20% more damage to them while mounted.

R9. Know Thy Chastity! – You cut at your opponent dealing ‘x’ damage and reducing the effectiveness of incoming healing spells by 50% for 10 seconds. 30AP, Instant Cast, 5s CD

R11. Guarded Offense <Tactic> Your chance to block and parry is increased by 5%

R13. Claiming Honor – You fight fiercely dealing ‘x’ damage to your enemies. If you kill your enemy with this ability you regain 250 health. Requires Mindset of the Reclaimer. 40AP, Instant Cast, 5s CD

R15. Tears of the Innocents <Morale 4> You cut at your enemy reducing their wounds by 150 for 10 seconds.

Categories: Bretonnia Tags: ,
  1. September 11, 2010 at 11:32 PM

    whoa 400 toughness increase for 10 seconds as a morale 1?

    That’s like double my toughness, wtb this class lol

  2. September 12, 2010 at 1:05 AM

    Lol, Black Orc has similar morale – less toughness but longer =P
    I modified it =)

  3. September 12, 2010 at 3:46 PM

    Oooooohh I see.
    Time to go Black Orc hunting for a group I guess.

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