Stormvermin – Skaven Tank
“To the cause of the skaven domination of the realms of the sun Clan Moulder gives its elite stormvermin. These are no ordinary skaven mind you, Clan Moulder only breeds the biggest, strongest, toughest skaven in all of skavendom. Rest assured that they will crush any foe on the battlefield regardless of size or prowess.” Lord Verminkin, Packlord of Clan Moulder
Stormvermin
Archetype – Tank
Armor – Heavy
Weapon – Sword and Shield; Halberd
Mechanic – Marks of Chaos
- Rabid Thirst (0-100) builds at 1 per second in combat; 1 per each time you hit with an attack; 2 pereach time you are hit with an attack. At 100 Rabid Thirst you may enter one Mark of Chaos expending all your Rabid Thirst
- Mark of the Bonecrusher – +70 Toughness at rank 40, and +2/mastery point in the corresponding mastery tree for a maximum of +100 Toughness. 4m Duration, 5m cooldown.
- Mark of the Spearbreaker – +600 Armor at rank 40, and +10/mastery point in the corresponding mastery tree for a maximum of +750 Armor. 4m Duration, 5m cooldown.
- Mark of the Headbasher – +70 Wounds at rank 40, and +1/mastery point in the corresponding mastery tree for a maximum of +85 Wounds. 4m Duration, 5m cooldown.
Mastery Trees
- Bonecrusher – A focus on bringing down all your might to smash your enemies
- Spearbreaker – A focus on breaking your enemies’ fighting power on yourself
- Headbasher – A focus on preventing harm from spells and anti-magic
R1. Throwing Dagger <Core Ability> A ranged attack that deals 21 damage to your enemy, and can severely wound them for 101 damage if hit from behind. 20AP, 1s Cast, No CD
R1. Filthy Stab <Spearbreaker> A swift attack that deals ‘x’ damage and causes monsters to hate you more than normal. 30AP, Instant Cast, No CD
R2. Mark of the Bonecrusher <Bonecrusher> +4 Toughness (+2/level until 30, then +1/level until 40, and +2/mastery point at a max of +100 Toughness) 4m Duration, 5m Cooldown
R2. Shank <Bonecrusher> You swing your blade at your opponent causing them to take ‘x’ damage every second for 3 seconds, this ability can stack twice. 30AP, Instant Cast, No CD
R3. Sewer Dance <Bonecrusher> You rapidly strike your enemy twice. **If the Mark of the Bonecrusher is active, your weaponskill is increased by ‘x’ for 10 seconds** 35AP, Instant Cast, 10s CD
R4. Mark of the Spearbreaker <Spearbreaker> +60 Armor (+15/level, and +10/mastery point at a max of +750 Armor) 4m Duration, 5m Cooldown
R4. Sewage Blade <Spearbreaker> You coat your blade in the filth of the sewers and attack your enemy dealing ‘x’ damage and reducing their initiative by ‘x’ for 10 seconds. 35AP, Instant Cast, 10s CD
R5. Foot Smash <Bonecrusher> You slam your weapon into your enemy’s foot dealing ‘x’ damage and reducing their movment speed by 40% for 10 seconds. 35AP, Instant cast, 5s CD
R6. Mark of the Headbasher <Headbasher> +12 Wounds (+2/level until 30, then +1/level until 40, and +1/mastery point at a max of +85 Wounds) 4m Duration, 5m Cooldown
R6. Startling Swing <Headbasher> You attack your enemy dealing ‘x’ damage and interrupting any abilities they are building up. 35AP, Instant Cast, 10s CD
R7. Come Here Man-Thing! <Taunt> You enrage your enemies, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 20AP, Instant Cast, 15s CD
R8. Demolishing Strike <Archetype Morale 1> A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds.
R8. Infectious Stab <Headbasher> Your blade is filled with a rotten disease as you attack your enemy dealing ‘x’ damage and reducing their toughness by ‘x’ for 10 seconds. 30AP, Instant Cast, No CD
R9. Prime Cut <Spearbreaker> You swiftly cut a chunk of flesh off your opponent and snap at it as it flies through the air dealing ‘x’ damage to your opponent and increasing your toughness by ‘x’ for 10 seconds. **If the Mark of the Spearbreaker is active, your guard is affected as well.** 30AP, Instant Cast, 5s CD
R10. Guard <Core Ability> You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all the hate they cause will be redirected to you. No Cost, Instant Cast, No CD
R10. Hold The Line <Core Ability> Requires Shield. You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration or run out of action points. 20AP/sec, 12s Cast, No CD
R11. Red Pox <Racial Tactic> Anytime you are hit, your attacker suffers 180 damage over 3 seconds
R12. Juggernaut <Core Ability> You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. 45AP, Instant Cast, 60s CD
R12. Shield Wall <Archetype Morale 2> For the next 10 seconds, your chance to block is almost guaranteed.
R12. Rodent Rot <Headbasher> You infect your enemy with a contagion you are immune to dealing ‘x’ damage every second for 5 seconds. **If the Mark of the Headbasher is active, the duration of the ability is increased by 7 seconds.** 30AP, Instant Cast, 5s CD
R13. Focused Offense <Archetype Tactic> You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
R14. Overwhelming Charge <Spearbreaker> You smash your body into your opponent knocking them back. 40AP, Instant Cast, 15s CD
R15. Infectious Blade <Tactic> Each attack has a 25% chance to deal 283 more corporeal damage
R16. Champion’s Challenge <Archetype Morale 1> Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
R16. Strength in Numbers <Headbasher> All group members within 50 feet have a 20% increased Action Point regeneration for 30 seconds. 40AP, Instant Cast, 90s CD
R17. Warpstone Infusion <Racial Tactic> Your spiritual resistance is increased by 252
R18. Empowering Blow <Bonecrusher> You attack your enemy dealing ‘x’ damage. **If the Mark of the Bonecrusher is active, your strength is increased by ‘x’ for 10 seconds. 30AP, Instant Cast, 5s CD
R19. Rugged <Archetype Tactic> Increases Toughness by 160
R20. Raze <Archetype Morale 2> Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.
R20. Afraid of A Rat? <Challenge> You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. 30AP, Instant Cast, 30s CD
R21. Slimy Shield <Tactic> If you block an attack, you take 90% damage from all attacks for the next 5 seconds.
R22. Blessing Breaker <Core Ability> You remove one enchantment from your enemy and deal ‘x’ damage. 25AP, Instant Cast, 5s CD
R23. Eye of the Great Horned Rat <Racial Tactic> If any of your attacks are defended against, your next attack cannot be defended against.
R24. Distracting Bellow <Archetype Morale 3> A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
R25. Menace <Archetype Tactic> Enemy monsters will hate you 100% more than normal on all attacks.
R25. Rotting Cleave <Bonecrusher> You swing your blade widely dealing ‘x’ damage to all enemies 25 feet in front of you. 35AP, Instant Cast, 5s CD
R27. Magic Hater <Tactic> Blessing Breaker will remove two blessings, but its cooldown will be increased by 5 seconds
R28. Grisly Gash <Stormvermin Morale 1> You deal 800 damage to a single target
R29. Unstoppable Juggernaut <Archetype Tactic> Juggernaut’s cool-down is reduced to 20 seconds.
R30. Stuck in the Muck <Core Ability> You call upon nature to assist you, rooting up to four enemies in place for 10 seconds. There is a 50% chance of the root breaking with every hit. 30AP, Instant Cast, 60s CD
R31. Diseased Spray <Tactic> Rotting Cleave’s range is increased by 10 feet
R32. Raised in the Gutters <Stormvermin Morale 2> Your groups toughness is increased by 400 for 10 seconds
R33. Vermin Tide <Tactic> Strength in Numbers cooldown is decreased by 30 seconds
R35. Strength of A Rat Ogre <Tactic> Overwhelming Charge deals 50% more damage and knocks your target back very far.
R35. Parry, Parry, Thrust, Thrust <Headbasher> Your chance to parry is increased by 10%. Every time you parry, you deal ‘x’ damage back to your opponent. **If the Mark of the Headbasher is active, your chance to parry is increased by 5%.** 45AP, Instant Cast, 45s CD
R36. Council Guard <Stormvermin Morale 3> You gain a 6000 damage absorb shield
R37. Gore Thirst <Tactic> While a Mark of Chaos is active, you regenerate 5 Action Points every 5 seconds
R39. Feeding on Your Blood <Tactic> You build Rabid Thirst 100% faster while in combat
R40. For Clan Moulder! – For every Stormvermin in your group, your strength and weapon skill are increased by 10% for 10 seconds. 50AP, Instant Cast, 60 CD
R40. Immaculate Defense <Archetype Morale 4>An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
R40. Surface Skimmer <Spearbreaker> You swing your blade in a circle around you dealing ‘x’ damage to all opponents within 30 feet and reducing their movement speed by 40% for 10 seconds. **If the Mark of the Spearbreaker is active, you snare your opponents for 50% for 15 seconds.** 45AP, Instant Cast, 30s CD
Mastery Trees
Bonecrusher
R3. Oiled Blade <Tactic> Shank and Sewer Dance cost 10 Action Points less
R5. Moulder’s Champion – You summon the strength of your clan and deal ‘x’ damage to your opponent. 35AP, Instant Cast, 5s CD
R7. Halberdier <Tactic> Increases your chance to critically hit by 5% while using a great weapon. **If the Mark of the Bonecrusher is active, on every critical hit you regain 25 Action Points.**
R9. The Dicer – You viciously stab into your opponent for 3 seconds dealing ‘x’ damage per second. **If the Mark of the Bonecrusher is active, each attack deals an additional 50 damage. 20AP/s, 3s Cast, 8s CD
R11. To the Skin <Tactic> On critical hit, your targets armor is reduced by 400 for 10 seconds. **If the Mark of the Bonecrusher is active, the armor reduced is 800.**
R13. Eye of the Storm – Your next attack cannot be defended against . **If the Mark of the Bonecrusher is active, two additional attacks are affected by this ability.** 40AP, Instant Cast, 30s CD
R15. Crushed into Pulp <Morale 4> You deal 2600 damage to single target
Spearbreaker
R3. Tunnel Guard <Tactic> Sewage Blade has no cooldown and stacks twice
R5. Face in the Mud – You slam your shield into your opponent knocking them down for 3 seconds. This ability requires a block. 30AP, Instant Cast, 10s CD
R7. Packleader <Tactic> Decreases the amount of guard damage you take by 20%. **If the Mark of the Spearbreaker is active, you take an additional 20% less damage.
R9. No Regular Driftwood – You focus your attention and increase your chance to block by 5% for 10 seconds. **If the Mark of the Spearbreaker is active, your chance to block is increased an additional 5%.** 30AP, Instant Cast, 45s CD
R11. Dwarf-things Metal <Tactic> Increase block of No Regular Driftwood by 5%. **If the Mark of the Spearbreaker is active, the cooldown of No Regular Driftwood is decreased to 30 seconds.**
R13. Chosen Defender – You toughen yourself up for the oncoming onslaught and decrease your chance to be critically hit by 10% for 10s. **If the Mark of the Spearbreaker is active, this ability will last an additional 10 seconds.** 45AP, Instant Cast, 30s CD
R15. Packlord’s Warden <Morale 4> Your chance to block is increased to 100% for 10s and you regain 4000 hit points over 10 seconds.
Headbasher
R3. Festering Boils <Tactic> The damage from Rodent Rot is corporeal.
R5. Seer’s Shield – You are blessed by the Grey Seers and gain a 800 magical damage absorb shield for 10 seconds. 25AP, Instant Cast, 30s CD
R7. Raised in Filth <Tactic> Increases corporeal & elemental resistances by 100. **If the Mark of the Headbasher is active, this amount is increased by 200.**
R9. Brain Rattler – You smash your blade on your enemy’s head dealing ‘x’ damage and reducing their willpower by ‘x’ for 10 seconds. **If the Mark of the Headbasher is active, you also debuff your target’s intelligence by the same amount for 10 seconds.** 35AP, Instant Cast, 10s CD
R11. For the Horned Rat! <Tactic> On critical hit, you have a 10% chance to increase your auto-attack speed by 25%. **If the Mark of the Headbasher is active, your auto-attack speed is increased to 50%.**
R13. Plague Victim – You infest your enemy with the plague dealing ‘x’ damage and reducing the effectiveness of incoming healing spells by 50% for 10 seconds. **If the Mark of the Headbasher is active, every time your target is healed, the person healing them takes 200 damage.** 35AP, Instant Cast, 10s CD
R15. The Black Rat <Morale 4> You deal 600 damage to all targets within 30 feet and silence them for 5 seconds
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